FORM // +--------------------------------------------------------------------+ // Project: Starshatter 4.5 // File: MenuDlg.frm // // Destroyer Studios LLC // Copyright © 1997-2004. All Rights Reserved. // +--------------------------------------------------------------------+ form: { back_color: ( 0, 0, 0), fore_color: (255, 255, 255), texture: "Frame1.pcx", margins: (1,1,64,8), layout: { x_mins: (10, 100, 20, 100, 100, 10), x_weights: ( 0, 0.2, 0.4, 0.2, 0.2, 0), y_mins: (28, 30, 20, 24, 60, 45), y_weights: ( 0, 0, 0, 0, 1, 0) }, // background images: ctrl: { id: 9991, type: background, texture: Frame2a, cells: (1,3,2,3), cell_insets: (0,0,0,10), margins: (2,32,40,32) hide_partial: false }, ctrl: { id: 9992, type: background, texture: Frame2b, cells: (3,3,2,3), cell_insets: (0,0,0,10), margins: (0,40,40,32) hide_partial: false }, // title: ctrl: { id: 10, type: label, text: "Options", align: left, font: Limerick18, fore_color: (255,255,255), transparent: true, cells: (1,1,3,1) cell_insets: (0,0,0,0) hide_partial: false }, // tabs: ctrl: { id: 900 type: panel transparent: true cells: (1,3,4,1) layout: { x_mins: (100, 100, 100, 100, 100, 0), x_weights: (0.2, 0.2, 0.2, 0.2, 0.2, 1), y_mins: (24), y_weights: ( 1) } } defctrl: { align: left, font: Limerick12, fore_color: (255, 255, 255), standard_image: BlueTab_0, activated_image: BlueTab_1, sticky: true, bevel_width: 6, margins: (8,8,0,0), cell_insets: (0,4,0,0) }, ctrl: { id: 901 pid: 900 type: button text: Video cells: (0,0,1,1) } ctrl: { id: 902 pid: 900 type: button text: Audio cells: (1,0,1,1) } ctrl: { id: 903 pid: 900 type: button text: Controls cells: (2,0,1,1) } ctrl: { id: 904 pid: 900 type: button text: Gameplay cells: (3,0,1,1) } ctrl: { id: 905 pid: 900 type: button text: "Mod Config" cells: (4,0,1,1) } // main panel: ctrl: { id: 300 type: panel transparent: false //true texture: Panel margins: (12,12,12,0), cells: (1,4,4,2) cell_insets: (10,10,12,54) layout: { x_mins: ( 20, 100, 100, 20, 100, 100, 20) x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2) y_mins: ( 20, 30, 30, 30, 30, 30, 30, 30, 30, 30, 20) y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.7) } } defctrl: { font: Verdana fore_color: (255, 255, 255) standard_image: "" activated_image: "" sticky: false active_color: ( 92, 92, 92) back_color: ( 41, 41, 41) base_color: ( 92, 92, 92) border_color: (192, 192, 192) border: true simple: true bevel_width: 3 text_align: left transparent: true } ctrl: { id: 101 pid: 300 type: label text: "Flight Model:" cells: (1,1,1,1) } ctrl: { id: 111 pid: 300 type: label text: "Flying Start:" cells: (1,2,1,1) } ctrl: { id: 102 pid: 300 type: label text: "Landings:" cells: (1,3,1,1) } ctrl: { id: 103 pid: 300 type: label text: "AI Difficulty:" cells: (1,4,1,1) } ctrl: { id: 104 pid: 300 type: label text: "HUD Mode:" cells: (1,5,1,1) } ctrl: { id: 105 pid: 300 type: label text: "HUD Color:" cells: (1,6,1,1) } ctrl: { id: 106 pid: 300 type: label text: "Friendly Fire:" cells: (1,7,1,1) } ctrl: { id: 107 pid: 300 type: label text: "Reference Grid:" cells: (1,8,1,1) } ctrl: { id: 108 pid: 300 type: label text: "Gunsight:" cells: (1,9,1,1) } ctrl: { id: 500 pid: 300 type: label cells: (4,1,2,8) } defctrl: { cell_insets: (0,0,0,10) transparent: false } ctrl: { id: 201 pid: 300 type: combo cells: (2,1,1,1) item: Standard item: Relaxed item: Arcade alt: "Select the flight model to be used by all ships and fighters in the game.\n\n" "* The Standard model uses zero-drag Newtonian physics and is similar to Terminus or IWar. " "This model also uses realistic aerodynamics when flying in a planetary atmosphere.\n\n" "* The Relaxed model uses Newtonian physics, with added drag to make control easier. " "This model is similar to that of EVE or Jumpgate.\n\n" "* The Arcade model keeps your ship flying in the direction it is pointing. " "This model is similar to that of the Wing Commander games." } ctrl: { id: 211 pid: 300 type: combo cells: (2,2,1,1) item: Disabled item: Enabled alt: "Choose whether to begin campaign missions on the flight deck or in space.\n\n" "* If Flying Start is disabled, you will begin all fighter-based missions in the dynamic campaign on the flight deck or runway, ready to launch.\n\n" "* If Flying Start is enabled, you will begin fighter-based missions in the dynamic campaign already in flight. This setting will get you into the action faster by skipping the launch procedures.\n\n" } ctrl: { id: 202 pid: 300 type: combo cells: (2,3,1,1) item: Standard item: Easier alt: "Select the landing model that your fighter will use in the game.\n\n" "* The Standard model takes landing velocity into account and requires a softer touch to keep from damaging your ship.\n\n" "* The Easier model makes it easier to land your bird under adverse conditions." } ctrl: { id: 203 pid: 300 type: combo cells: (2,4,1,1) item: Ace item: Veteran item: Rookie alt: "Select the AI Difficulty level that you wish to face in the game.\n\n" "* The Ace level is the hardest, with AI pilots that are good shots and very aggressive.\n\n" "* The Veteran level is easier. Enemy pilots are still somewhat aggressive, but are less skilled at defense.\n\n" "* The Rookie level is very easy. Enemy pilots have poor threat reaction, rarely use missiles, and fly more slowly." } ctrl: { id: 204 pid: 300 type: combo cells: (2,5,1,1) item: Standard item: Simplified alt: "Select the HUD that your ship will use in the game.\n\n" "* The Standard HUD provides more information but is more complex to read.\n\n" "* The Simplified HUD displays only the most important information and is easier to read.\n\n" "For best results, use the Standard HUD with the Standard flight model, and the Simplified HUD with the Arcade flight model." } ctrl: { id: 205 pid: 300 type: combo cells: (2,6,1,1) item: Green item: Blue item: Orange item: Black alt: "Select the default HUD color that your ship will use in the game. " "You can always switch between HUD colors during play by pressing Shift+H.\n\n" "Tip: Switch to the black HUD color during the game when flying atmospheric missions under daylight conditions." } ctrl: { id: 206 pid: 300 type: combo cells: (2,7,1,1) item: "None" item: "25% Damage" item: "50% Damage" item: "75% Damage" item: "Full Damage" alt: "Select the amount of damage caused by friendly fire incidents. " "Full damage means that friendly fire is just as deadly as fire targeted at enemies. " "None means that weapons fire will pass right through friendly ships.\n\n" "Tip: You can use this setting to make cooperative network play safer and easier." } ctrl: { id: 207 pid: 300 type: combo cells: (2,8,1,1) item: Disabled item: Enabled alt: "Choose whether to enable or disable the reference grid displayed " "in the 3D tactical viewer." } ctrl: { id: 208 pid: 300 type: combo cells: (2,9,1,1) item: "Standard LCOS", item: "Lead Indicator", alt: "Select the type of gunsight to use in the game.\n\n" "* The Standard LCOS pipper is similar to a modern jet fighter. Place the pipper over the target and pull the trigger.\n\n" "* The Lead Indicator gunsight places a lead diamond in front of the target. Line up the gun crosshairs and the lead diamond to ensure a gun hit.\n\n" "If you prefer to use 'Virtual Joystick' mouse control, you will probably have more success with the Lead Indicator gunsight." } // buttons: defctrl: { align: left, font: Limerick12, fore_color: (0,0,0), standard_image: Button17_0, activated_image: Button17_1, transition_image: Button17_2, bevel_width: 6, margins: (3,18,0,0), cell_insets: (0,10,0,26) transparent: false } ctrl: { id: 1, type: button, text: "Apply", cells: (3,5,1,1) } ctrl: { id: 2, type: button, text: "Cancel", cells: (4,5,1,1), } }