MISSION id: 1 name: "Hawk Match" desc: "Four-way deathmatch with Stormhawk fighters in Borova Sector." type: Patrol system: Borova region: Borova degrees: true objective: "Kill or be killed!" sitrep: "Four-way deathmatch with Stormhawk fighters in Borova Sector. " "Each fighter has three lives. You will be rearmed with missiles " "and decoys after each respawn.\n \n Good Luck!" start: "33:00:00" element: { name: "Hawk", design: "Stormhawk", mission: "Patrol", intel: "Tracked", count: 1, command_ai:1, iff: 1, player: 1, playable: true, region: Borova, loc: (0, 15000, 0), head: 0, respawns: 2, loadout: { ship: -1, name: "ACM Short Range" }, } element: { name: "Falcon", design: "Stormhawk", mission: "Patrol", intel: "Tracked", count: 1, command_ai:1, iff: 2, playable: true, region: Borova, loc: (15000, 0, 0), head: 271, respawns: 2, loadout: { ship: -1, name: "ACM Short Range" }, } element: { name: "Raptor", design: "Stormhawk", mission: "Patrol", intel: "Tracked", count: 1, command_ai:1, iff: 3, playable: true, region: Borova, loc: (0, -15000, 0), head: 180, respawns: 2, loadout: { ship: -1, name: "ACM Short Range" }, } element: { name: "Condor", design: "Stormhawk", mission: "Patrol", intel: "Tracked", count: 1, command_ai:1, iff: 4, playable: true, region: Borova, loc: (-15000, 0, 0), head: 90, respawns: 2, loadout: { ship: -1, name: "ACM Short Range" }, } // teams dead: event: { id: 1 event: Message trigger: "Ships Left" trigger_param: (0, 1) } event: { id: 2 event: Message trigger: "Ships Left" trigger_param: (0, 2) } event: { id: 3 event: Message trigger: "Ships Left" trigger_param: (0, 3) } event: { id: 4 event: Message trigger: "Ships Left" trigger_param: (0, 4) } // victory combinations: event: { id: 10 delay: 1 event: Message event_message: "HAWK WINS!" trigger: "Event (ALL)" trigger_param: (2,3,4) } event: { id: 20 delay: 1 event: Message event_message: "FALCON WINS!" trigger: "Event (ALL)" trigger_param: (1,3,4) } event: { id: 30 delay: 1 event: Message event_message: "RAPTOR WINS!" trigger: "Event (ALL)" trigger_param: (1,2,4) } event: { id: 40 delay: 1 event: Message event_message: "CONDOR WINS!" trigger: "Event (ALL)" trigger_param: (1,2,3) } // exit conditions: event: { id: 50 event: Exit delay: 10 trigger: "Event (ANY)" trigger_param: (10,20,30,40) event_target: "Thrash.def" } event: { id: 90 time: 900.0 // fifteen minute time limit event: Exit trigger: "Time" event_target: "Thrash.def" } // EOF