CAMPAIGN name: "Operation Nightfall" desc: "Two Force:Space fleets press on through major population centers on the " "road to the Marakan homeworld. Civilians back home begin to question " "the Alliance's involvement in the war, even as shadows fall upon the " "climactic battle." situation: "\tOperation Firestorm was not the strategic success we once believed it to be. " "Force:Intel field agents have been unable to recover either the Borovan Archaelith " "or any of the illegal technite from the Korian and Kolchev systems. We have now " "determined that the technite has already been shipped " "out of Kolchev to the Garrison system, and we believe that the Archaelith cannot " "be far behind. Garrison is a major military stronghold for the Hegemony, close to the Marak system " "itself. We cannot estimate how long we have before the Hegemony will be able to produce " "a Quantum Disruptor weapon system.\n\n" "\tWe are therefore commencing Operation Nightfall to recover the artifacts from the " "Garrison system. Our first task is to gain military control of the Radix and Isham star " "systems. Force First Fleet will take the northern route and secure the Isham system, " "while Second Fleet holds their southern flank by controlling the Radix system. " "Our combined forces will then converge on the Garrison system as soon as they can manage it.\n" orders: "\t* First Fleet: Engage military targets in the Isham system.\n" "\t* Second Fleet: Secure the Radix system.\n" "\t* Both fleets to converge on the Garrison system as soon as possible.\n" /******* ISHAM Garden / Tiger Bay Senesca Rom Relay * RADIX Senna Radix / Shadow Canyon Cavenda * GARRISON Rhofar Garrison Korul Nerasil * TROCANTHER Volante / Hell's Kitchen Narcissus Path * MARAK Marak Xanthe * *******/ combatant: { name: "Terellian Alliance", group: { type: fleet, id: 1 }, // Isham group: { type: fleet, id: 2 }, // Radix } combatant: { name: "Marakan Hegemony", group: { type: fleet, id: 1 }, // Isham group: { type: fleet, id: 2 }, // Radix group: { type: fleet, id: 9 }, // Trocanther group: { type: fleet, id: 10 }, // Marak - Ghost Fleet group: { type: battalion, id: 4 }, // Ramek Station (Isham/Ramek) group: { type: battalion, id: 15 }, // Tiger Base (Isham/Garden) group: { type: battalion, id: 19 }, // Deadman's Alley (Radix/Shadow Canyon) group: { type: battalion, id: 12 }, // Garrison Laboratory group: { type: war_production, id: 5000 }, // Tiger Bay Civilian Units group: { type: infrastructure, id: 5000 }, // Isham Farcaster Network group: { type: war_production, id: 6000 }, // Hell's Kitchen Biodomes group: { type: infrastructure, id: 7000 }, // Radix Farcaster Network } combatant: { name: "Zolon Empire", group: { type: fleet, id: 1 }, group: { type: fleet, id: 2 }, group: { type: fleet, id: 3 }, } action: { id: 0, type: event, subtype: campaign_start, team: 1, rgn: Jarnell, text: "Operation Nightfall", source: FORCOM, file: "Actions/01-operation-nightfall.txt" image: "Actions/01-operation-nightfall.pcx" scene: "Scenes/01-Operation-Nightfall.def" } action: { id: 1, type: zone, team: 1, zone: Relay, asset_type: fleet, asset_id: 1, text: "do-not-display", } action: { id: 2, type: zone, team: 1, zone: Cavenda, asset_type: fleet, asset_id: 2, text: "do-not-display", } action: { id: 3, type: system, team: 2, sys: Isham, asset_type: fleet, asset_id: 1, text: "do-not-display", } action: { id: 4, type: system, team: 2, sys: Radix, asset_type: fleet, asset_id: 2, text: "do-not-display", } action: { id: 5, type: system, team: 2, sys: Trocanther, asset_type: fleet, asset_id: 9, text: "do-not-display", } // // NEWS STORIES // action: { id: 20, type: event, subtype: story, team: 1, rgn: "Tiger Bay", text: "Tiger Bay Colony", source: News, file: "Actions/02-garden.txt", image: "Actions/02-garden.pcx" scene: "Scenes/02-Garden.def" } action: { id: 21, type: event, subtype: story, team: 1, rgn: "Radix", after: "01/16:30:00", text: "Radix System", source: News, file: "Actions/03-radix.txt", image: "Actions/03-radix.pcx" scene: "Scenes/03-Radix.def" } action: { id: 22, type: event, subtype: story, team: 1, rgn: "Jarnell", after: "09/11:45:00", text: "Peace Rally", source: News, file: "Actions/04-politics.txt", image: "Actions/04-politics.pcx" scene: "Scenes/04-Politics.def" req: { action: 400, status: COMPLETE } } // // ISHAM SYSTEM // action: { id: 50, type: zone, team: 1, zone: Senesca, asset_type: fleet, asset_id: 1, after: "02/06:30:00", image: "Actions/AA-senesca-sector.pcx", } action: { id: 70, type: zone, team: 1, zone: Garden, asset_type: carrier_group, asset_id: 4, after: "02/18:30:00", image: "Actions/AA-garden-sector.pcx", } action: { id: 80, type: event, subtype: story, team: 1, rgn: "Jarnell", after: "03/21:00:00", text: "Geothermal Platforms", source: FORCOM, file: "Actions/06-geothermal-platforms.txt", image: "Actions/06-geothermal-platforms.pcx" scene: "Scenes/06-Geothermal-Platforms.def" } action: { id: 81, type: intel, subtype: reserve, team: 2, // use IFF of the combatant (even though resource-5050 has IFF=0) asset_type: resource, asset_id: 5050, req: { action: 80, status: COMPLETE } } action: { id: 82, type: intel, subtype: known, team: 2, asset_type: resource, asset_id: 5051, req: { action: 81, status: COMPLETE } } action: { id: 100, type: intel, subtype: known, team: 1, asset_type: destroyer_squadron, asset_id: 50, after: "02/14:30:00", text: "do-not-display", } action: { id: 150, type: event, subtype: story, team: 1, rgn: "Jarnell", after: "04/23:00:00", text: "Ramek Station", source: FORCOM, file: "Actions/08-ramek-station.txt", image: "Actions/08-ramek-station.pcx" scene: "Scenes/08-Ramek-Station.def" } action: { id: 170, type: zone, team: 1, zone: Ramek, asset_type: fleet, asset_id: 1, text: "do-not-display", req: { action: 150, status: COMPLETE } } action: { id: 175, type: zone, team: 2, zone: Garden, asset_type: carrier_group, asset_id: 1, text: "do-not-display", req: { action: 150, status: COMPLETE } } action: { id: 190, type: event, subtype: attack, team: 1, rgn: Jalah, text: "Ramek Station Destroyed", file: "Actions/08a-ramek-destroyed.txt", source: TACNET, after: "08/01:00:00", req: { action: 400, status: COMPLETE, not: true }, target_type: station, target_id: 44, target_iff: 2, target_kill: "Ramek Station", } // // RADIX SYSTEM // action: { id: 270, type: zone, team: 1, zone: Radix, asset_type: fleet, asset_id: 2, after: "02/09:30:00", image: "Actions/03-radix.pcx", } action: { id: 280, type: event, subtype: story, team: 1, rgn: "Jarnell", after: "02/14:00:00", text: "Deadman's Alley", source: SECURE, file: "Actions/07-deadmans-alley.txt", image: "Actions/07-deadmans-alley.pcx" scene: "Scenes/07-Deadmans-Alley.def" } action: { id: 290, type: zone, team: 1, zone: Senna, asset_type: fleet, asset_id: 2, after: "04/04:40:00", image: "Actions/AA-senna-sector.pcx", } // // GARRISON // action: { id: 400, type: zone, team: 1, zone: Nerasil, asset_type: fleet, asset_id: 1, after: "06/04:30:00", image: "Actions/AA-nerasil-sector.pcx", req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 4, comp: LT, score: 2000 }, } action: { id: 401, type: intel, subtype: known, team: 1, asset_type: battle_group, asset_id: 5, req: { action: 400, status: COMPLETE } } action: { id: 403, type: system, team: 2, sys: Garrison, asset_type: fleet, asset_id: 1, text: "do-not-display", req: { action: 400, status: COMPLETE } } action: { id: 404, type: system, team: 2, sys: Garrison, asset_type: fleet, asset_id: 2, text: "do-not-display", req: { action: 400, status: COMPLETE } } action: { id: 405, type: event, subtype: story, team: 1, rgn: "Garrison", text: "Garrison Military Laboratory", source: SECURE, file: "Actions/09-garrison-station.txt", image: "Actions/09-garrison-station.pcx" scene: "Scenes/09-Garrison-Station.def" req: { action: 400, status: COMPLETE } } action: { id: 406, type: sitrep, team: 1, text: "\tWe have completed operations in the Isham and Radix systems and " "have begun the invasion of Garrison. The Garrison system has always " "been a major storehouse for the Hegemony military. They maintain a " "heavily fortified military laboratory in orbit around the planet Garrison.\n\n" "\tFor the first phase of this invasion, " "Force:Space First Fleet (Orion) will be assigned to eliminate units in " "the Rhofar sector, while Second Fleet (Antares) deals with Hegemony forces in " "Korul.", req: { action: 400, status: COMPLETE } } action: { id: 407, type: orders, team: 1, text: "\t* First Fleet assigned to Rhofar Sector.\n" "\t* Second Fleet assigned to Korul Sector.\n" "\t* Reduce local defenses in preparation for assault on Garrison Military Laboratory.\n" req: { action: 406, status: COMPLETE } } action: { id: 409, type: zone, team: 1, zone: Rhofar, asset_type: fleet, asset_id: 1, delay: 70e3, // 20 hours image: "Actions/AA-rhofar-sector.pcx" req: { action: 400, status: COMPLETE } } action: { id: 410, type: zone, team: 1, zone: Korul, asset_type: fleet, asset_id: 2, delay: 100e3, // 30 hours image: "Actions/AA-korul-sector.pcx" req: { action: 400, status: COMPLETE } } action: { id: 411, type: intel, subtype: known, team: 1, asset_type: battle_group, asset_id: 8, req: { action: 410, status: COMPLETE } } action: { id: 420, type: zone, team: 1, zone: Garrison, asset_type: fleet, asset_id: 1, delay: 150e3, // 40 hours image: "Actions/AA-garrison-sector.pcx", req: { action: 410, status: COMPLETE } } action: { id: 430, type: zone, team: 1, zone: Garrison, asset_type: fleet, asset_id: 2, delay: 150e3, // 40 hours text: "do-not-display", req: { action: 410, status: COMPLETE } } action: { id: 440, type: sitrep, team: 1, text: "\tBoth First and Second Fleet have converged on Garrison Sector. The Garrison " "system has always been a major storehouse for the Hegemony military, and this " "station is going to be no pushover. The station is armored, shielded, and has " "as much firepower as a heavy cruiser.\n\n", req: { action: 430, status: COMPLETE } } action: { id: 441, type: orders, team: 1, text: "\t* Eliminate the Garrison Military Laboratory.\n" "\t* Reduce Hegemony star fleets in Garrison System.\n" "\t* Protect Alliance assets in the area.\n" req: { action: 430, status: COMPLETE } } action: { id: 500, type: event, subtype: story, team: 1, rgn: Jarnell, text: "Broken Communications", source: Mail, file: "Actions/m1-incommunicado.txt", image: "Actions/m0-mail-icon.pcx", scene: "Scenes/m1-Incommunicado.def" delay: 60e3 req: { action: 420, status: COMPLETE } } action: { id: 580, type: marker, delay: 250e3, req: { action: 430, status: COMPLETE } } action: { id: 585, type: marker, req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 12, comp: LT, score: 2000 }, } action: { id: 590, type: event, subtype: attack, team: 1, rgn: Garrison, text: "Garrison Laboratory Destroyed", file: "Actions/09a-garrison-destroyed.txt", source: TACNET, req: { action: 580, status: COMPLETE }, req: { action: 585, status: COMPLETE, not: true }, target_type: station, target_id: 3, target_iff: 2, target_kill: "Garrison Laboratory", } // // TROCANTHER // action: { id: 600, type: zone, team: 1, zone: Path, asset_type: fleet, asset_id: 1, image: "Actions/AA-path-sector.pcx" req: { c1: "Marakan Hegemony", group_type: battalion, group_id: 12, comp: LT, score: 2000 }, } action: { id: 601, type: zone, team: 1, zone: Path, asset_type: fleet, asset_id: 2, text: "do-not-display", req: { action: 600, status: COMPLETE } } action: { id: 602, type: sitrep, team: 1, text: "\tThe Garrison Military Laboratory has been destroyed. However, not all of " "the Technite has yet been accounted for. Force:Intel believes that the remaining " "stockpile has been shipped to Volante in the Trocanther System for processing.\n\n", req: { action: 600, status: COMPLETE } } action: { id: 603, type: orders, team: 1, text: "\t* Eliminate the Trocanther Biodomes.\n" "\t* Reduce Hegemony star fleets throughout Trocanther System.\n" "\t* Protect Alliance assets in the area.\n" req: { action: 600, status: COMPLETE } } action: { id: 605, type: event, subtype: story, team: 1, rgn: "Trocanther", text: "Trocanther Biodomes", source: SECURE, file: "Actions/10-trocanther-biodomes.txt", image: "Actions/10-trocanther-biodomes.pcx" scene: "Scenes/10-Trocanther-Biodomes.def" req: { action: 600, status: COMPLETE } } action: { id: 610, type: zone, team: 1, zone: Narcissus, asset_type: fleet, asset_id: 1, image: "Actions/AA-narcissus-sector.pcx" delay: 60e3, req: { action: 600, status: COMPLETE } } action: { id: 620, type: zone, team: 1, zone: Volante, asset_type: fleet, asset_id: 2, image: "Actions/AA-volante-sector.pcx" delay: 60e3, req: { action: 600, status: COMPLETE } } action: { id: 606, type: intel, subtype: secret, team: 2, asset_type: battle_group, asset_id: 14, delay: 20e3, req: { action: 620, status: COMPLETE } } action: { id: 650, type: marker, delay: 220e3, req: { action: 620, status: COMPLETE } } action: { id: 651, type: marker, delay: 40e3, req: { action: 650, status: COMPLETE } } action: { id: 652, type: marker, delay: 40e3, req: { action: 651, status: COMPLETE } } action: { id: 660, type: event, subtype: attack, team: 1, rgn: Volante, text: "Blackwing Destroyed", file: "Actions/11a-blackwing-destroyed.txt", source: TACNET, req: { action: 652, status: COMPLETE }, req: { c1: "Marakan Hegemony", group_type: carrier_group, group_id: 9, comp: GT, score: 500 }, target_type: carrier_group, target_id: 9, target_iff: 2, target_kill: "Blackwing", target_kill: "Variak", target_kill: "Talus", target_kill: "Ramek", target_kill: "Senna", } action: { id: 661, type: event, subtype: attack, team: 1, rgn: Volante, text: "Hood Destroyed", file: "Actions/11b-hood-destroyed.txt", source: TACNET, req: { action: 651, status: COMPLETE }, req: { c1: "Marakan Hegemony", group_type: battle_group, group_id: 9, comp: GT, score: 500 }, target_type: battle_group, target_id: 14, target_iff: 2, target_kill: "Hood", target_kill: "Belerephon", target_kill: "Firebolt", target_kill: "Radelix", } action: { id: 662, type: event, subtype: attack, team: 1, rgn: Volante, text: "Omega Destroyed", file: "Actions/11c-omega-destroyed.txt", source: TACNET, req: { action: 650, status: COMPLETE }, req: { c1: "Marakan Hegemony", group_type: battle_group, group_id: 10, comp: GT, score: 500 }, target_type: battle_group, target_id: 15, target_iff: 2, target_kill: "Omega", target_kill: "Hephaestus", target_kill: "Mindalante", target_kill: "Arcturus", } action: { id: 680, type: event, subtype: story, team: 1, rgn: Jarnell, text: "Endgame", source: FORCOM, file: "Actions/12-endgame.txt", image: "Actions/banner-alliance.pcx", scene: "Scenes/12-Endgame.def" req: { c1: "Marakan Hegemony", group_type: fleet, group_id: 9, comp: LT, score: 4000 }, } // // MARAK // // Event 800 is the marker for the beginning of the // Marakan phase of this campaign. Once this event // is COMPLETE, the player cannot lose the game. action: { id: 800, type: marker, req: { c1: "Marakan Hegemony", group_type: fleet, group_id: 9, comp: LT, score: 3000 }, } // first, place all working marakan fleets on reserve: action: { id: 801, type: intel, subtype: reserve, team: 2, asset_type: fleet, asset_id: 1, req: { action: 800, status: COMPLETE } } action: { id: 802, type: intel, subtype: reserve, team: 2, asset_type: fleet, asset_id: 2, req: { action: 800, status: COMPLETE } } action: { id: 803, type: intel, subtype: reserve, team: 2, asset_type: fleet, asset_id: 9, req: { action: 800, status: COMPLETE } } // then, release the zolons and hulks: action: { id: 810, type: intel, subtype: secret, team: 4, asset_type: fleet, asset_id: 1, req: { action: 800, status: COMPLETE } } action: { id: 811, type: zone, team: 4, zone: Marak, asset_type: fleet, asset_id: 1, req: { action: 800, status: COMPLETE } } action: { id: 812, type: intel, subtype: secret, team: 2, asset_type: fleet, asset_id: 10, req: { action: 800, status: COMPLETE } } action: { id: 820, type: intel, subtype: secret, team: 4, asset_type: fleet, asset_id: 2, delay: 40e3, req: { action: 800, status: COMPLETE } } action: { id: 821, type: system, team: 4, system: Marak, asset_type: fleet, asset_id: 2, req: { action: 820, status: COMPLETE } } action: { id: 823, type: intel, subtype: secret, team: 4, asset_type: fleet, asset_id: 3, delay: 80e3, req: { action: 800, status: COMPLETE } } action: { id: 824, type: system, team: 4, system: Marak, asset_type: fleet, asset_id: 3, req: { action: 823, status: COMPLETE } } // // Finally, transfer the Alliance fleets to Xanthe in Marak system: // action: { id: 830, type: zone, team: 1, zone: Xanthe, asset_type: fleet, asset_id: 1, image: "Actions/AA-xanthe-sector.pcx", req: { action: 800, status: COMPLETE } } action: { id: 831, type: zone, team: 1, zone: Xanthe, asset_type: fleet, asset_id: 2, text: "do-not-display", req: { action: 800, status: COMPLETE } } action: { id: 835, type: zone, team: 1, zone: Marak, asset_type: fleet, asset_id: 1, image: "Actions/AA-marak-sector.pcx", delay: 70e3, req: { action: 830, status: COMPLETE } } action: { id: 836, type: zone, team: 1, zone: Marak, asset_type: fleet, asset_id: 2, text: "do-not-display", req: { action: 835, status: COMPLETE } } action: { id: 840, type: sitrep, team: 1, text: "\tOperation Nightfall is coming rapidly to a conclusion. Our contacts in the " "Ele'aan Fusion have informed us that the Hegemony may have taken the Archaelith " "back to the Marak Prime System. Even without the Technite, they could still use " "the Archaelith against us in the future.\n\n" "Therefore, the President has asked us to take this fight all the way to Marak, " "to pressure the Hegemony leadership into surrendering the Archaelith and signing " "a non-agression pact.\n\n", req: { action: 800, status: COMPLETE } } action: { id: 841, type: orders, team: 1, text: "\t* Reduce Hegemony star fleets throughout Marakan System.\n" "\t* Protect Alliance assets in the area.\n" req: { action: 800, status: COMPLETE } } // // FINAL SEQUENCE: // action: { id: 880, type: intel, subtype: reserve, team: 4, asset_type: fleet, asset_id: 1, delay: 150e3, req: { action: 800, status: COMPLETE } } action: { id: 881, type: intel, subtype: reserve, team: 4, asset_type: fleet, asset_id: 2, delay: 150e3, req: { action: 800, status: COMPLETE } } action: { id: 882, type: intel, subtype: reserve, team: 4, asset_type: fleet, asset_id: 3, delay: 150e3, req: { action: 800, status: COMPLETE } } action: { id: 885, type: event, subtype: story, team: 1, rgn: Jarnell, text: "This Can't Wait Any Longer...", source: Mail, file: "Actions/m2-final-message.txt", image: "Actions/m0-mail-icon.pcx", scene: "Scenes/m2-Final-Message.def" delay: 50e3, req: { action: 800, status: COMPLETE } } action: { id: 890, type: event, subtype: story, team: 1, rgn: Jarnell, text: "Status of Marak Prime", source: FORCOM, file: "Actions/15-disappearance.txt", image: "Actions/banner-alliance.pcx", scene: "Scenes/15-Disappearance.def" delay: 200e3, req: { action: 800, status: COMPLETE } } // // END GAMES!!! // // THE THRILL OF VICTORY (EVENT 800 COMPLETE) action: { id: 999, type: event, subtype: campaign_end, // successful ending team: 1, rgn: Marak, text: "Operation Nightfall Victory", file: "Actions/victory.txt", image: "Actions/victory", scene: "Scenes/Victory.def" delay: 250e3, req: { action: 800, status: COMPLETE } } // THE MIDDLE ROAD (EVENT 800 COMPLETE) action: { id: 901, type: event, subtype: campaign_end, // successful ending team: 1, rgn: Marak, text: "Operation Nightfall Victory", file: "Actions/victory.txt", image: "Actions/victory", scene: "Scenes/Victory.def" req: { action: 800, status: COMPLETE } req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 }, req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 }, } action: { id: 902, type: event, subtype: campaign_end, // successful ending team: 1, rgn: Marak, text: "Operation Nightfall Victory", file: "Actions/victory.txt", image: "Actions/victory", scene: "Scenes/Victory.def" req: { action: 800, status: COMPLETE } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 }, } action: { id: 903, type: event, subtype: campaign_end, // successful ending team: 1, rgn: Marak, text: "Operation Nightfall Victory", file: "Actions/victory.txt", image: "Actions/victory", scene: "Scenes/Victory.def" req: { action: 800, status: COMPLETE } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 }, } // THE AGONY OF DEFEAT (EVENT 400 NOT COMPLETE) - ISHAM / RADIX action: { id: 910, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def1.txt", image: "Actions/def1", scene: "Scenes/Defeat1.def" req: { action: 400, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 }, } action: { id: 911, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def1.txt", image: "Actions/def1", scene: "Scenes/Defeat1.def" req: { action: 400, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 }, req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 }, } action: { id: 912, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def1.txt", image: "Actions/def1", scene: "Scenes/Defeat1.def" req: { action: 400, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 }, } action: { id: 913, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def1.txt", image: "Actions/def1", scene: "Scenes/Defeat1.def" req: { action: 400, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 }, } // THE AGONY OF DEFEAT (EVENT 600 NOT COMPLETE) - GARRISON action: { id: 920, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def2.txt", image: "Actions/def2", scene: "Scenes/Defeat2.def" req: { action: 600, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 }, } action: { id: 921, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def2.txt", image: "Actions/def2", scene: "Scenes/Defeat2.def" req: { action: 600, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 }, req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 }, } action: { id: 922, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def2.txt", image: "Actions/def2", scene: "Scenes/Defeat2.def" req: { action: 600, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 }, } action: { id: 923, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def2.txt", image: "Actions/def2", scene: "Scenes/Defeat2.def" req: { action: 600, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 }, } // THE AGONY OF DEFEAT (EVENT 800 NOT COMPLETE) - TROCANTHER action: { id: 930, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def3.txt", image: "Actions/def3", scene: "Scenes/Defeat3.def" req: { action: 800, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", c2: "Marakan Hegemony", comp: RLT, score: -2000 }, } action: { id: 931, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def3.txt", image: "Actions/def3", scene: "Scenes/Defeat3.def" req: { action: 800, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 4, comp: LT, score: 3000 }, req: { c1: "Terellian Alliance", group_type: carrier_group, group_id: 5, comp: LT, score: 3000 }, } action: { id: 932, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def3.txt", image: "Actions/def3", scene: "Scenes/Defeat3.def" req: { action: 800, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 1, comp: LT, score: 5000 }, } action: { id: 933, type: event, subtype: campaign_fail, team: 1, rgn: Jarnell, text: "Operation Nightfall Defeat", file: "Actions/def3.txt", image: "Actions/def3", scene: "Scenes/Defeat3.def" req: { action: 800, status: COMPLETE, not: true } req: { c1: "Terellian Alliance", group_type: fleet, group_id: 2, comp: LT, score: 5000 }, }