MISSION name: "Cmpn 03 Mail 02" type: "Patrol" system: "Jarnell" region: "Jarnell" element: { name: Camera design: CameraPod mission: Misc intel: Secret count: 1 iff: 1 player: 1 loc: (0, 0, 0) } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, message: "MAIL", font: Limerick18, color: 0xffffffff, fade: (0,80,0), rect: (20,20, 300,100) } event: { event: Display, time: 1, message: "Decoding Path...", fade: (0,2,0), rect: (20, 40, 600,150), font: OCRB, color: 0xff33ff44, sound: "Bleep6.wav" } event: { event: Display, time: 3, message: "Decoding Content...", fade: (0,2,0), rect: (20,190, 600,800), font: OCRB, color: 0xff33ff44, sound: "Bleep12.wav" } event: { event: Display, fade: (0,80,0), rect: (20,40, 600,150), font: OCRB, color: 0xff33ff44, message: "TO: $RANK $NAME\nCO: $GROUP\nFM: Sara Hunter - Ele'aan Consulate Jarnell\nRE: SOMETHING YOU NEED TO KNOW\n-----\nPATH: Ele'aan Consular Net Center | Jarnell Main Traffic Relay | Athenar Terminus | Janek Station Courier Drop | 6TH FLEET HQ |$GROUP\n-----\n" } event: { event: Display, time: 5, fade: (0,80,0), rect: (20,190, 600,800), font: OCRB, color: 0xff33ff44, message: "Hello,\n\nCouncilor Auris just left here to return home to Ele'aan space. The Consulate Center feels really strange with no ambassador here. He said it was just a routine trip, but I have a feeling he isn't planning on coming back. Now that he has convinced the President that the Zolons are behind this whole war, I think he feels like his job is done here.\n\nBut there's more - something else you need to know. I'm afraid to discuss it on an open channel like this; I don't know who else might have access to the fleet mail feed. I think it might be really important, I don't know. I wish I could see you face to face. I'm afraid to just sit on this information, and I don't know who else I can trust.\n\nI just need someone to tell me that we are all doing the right thing...\n\nLove from\nSara" } event: { event: Message time: 5 sound: "Vox/Scenes/04/Mail_02_Something_you_need_to_know.ogg" } event: { event: EndScene, time: 70, message: "Scene 1" } event: { event: Exit } // EOF