MISSION name: "Cmpn03 Brief 13 Marauder" type: "Patrol" system: Silessia region: Vesta stardate: 1177887766.0 degrees: true element: { name: Camera design: CameraPod mission: Misc intel: Secret count: 1 iff: 0 player: 1 loc: (100e3, 30e3, 0) } element: { name: Devastator design: Devastator mission: Misc intel: Secret count: 1 iff: 1 loc: (0,0,0) rgn: Nero navpt: { cmd: Vector, loc: (0,-70e3,0), rgn: Nero, speed: 500 } } element: { name: Spectre design: Spectre mission: Misc intel: Secret count: 1 iff: 1 loc: (3e3,2e3,100) rgn: Nero navpt: { cmd: Vector, loc: (4e3,-70e3,100), rgn: Nero, speed: 500 } } element: { name: Cutlass design: Cutlass iff: 3 count: 2 intel: Secret loc: (0,0,0) rgn: Vesta navpt: { cmd: Vector, loc: (5e3,-100e3, 1e3), rgn: Vesta, speed: 1000 } } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.7e7) } event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.02) } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, message: "STRATPLAN BRIEFING" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, message: "Timestamp: $TIME\nSubject: Brotherhood of Iron\nClassified: CONFIDENTIAL DND/CRYPTO" } event: { event: Message, time: 3, sound: "Vox/Scenes/03/C3-B13-OK.ogg" } event: { event: Camera, time: 10, param: 3, target: "body:Vesta", vec: (1, -0.15, 6e7) } event: { event: Camera, param: 5, vec: (0.09, 0.015, 0.015) } event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "Vesta Sector" } event: { event: Display, time: 20, fade: (1,8,1), rect: (-280,-280, 256,256), color: 0xffffffff, image: "Campaigns/03/Scenes/Marauder.pcx" } event: { event: Camera, time: 35, param: (6,15), target: "Cutlass 1" } event: { event: Camera, time: 45, param: 3, target: "Devastator", vec: (4,0.005,6e3) } event: { event: Camera, param: 5, vec: (0.07, 0.007, 0.01) } event: { event: EndScene, time: 70, message: "Scene 1" } event: { event: Exit } // EOF