MISSION name: "Cmpn03 Brief 09 Silessia" type: "Patrol" system: Silessia region: Silessia stardate: 1177881122.0 degrees: true element: { name: Camera design: CameraPod mission: Misc intel: Secret count: 1 iff: 0 player: 1 loc: (1e3, 30e3, 0) } // SILESSIAN COLONY SHIP 'FAR HORIZON' element: { name: "Far Horizon" design: Colony mission: Misc count: 1 iff: 0 loc: (0,0,0) rgn: Silessia } element: { name: Relay design: Relay1 mission: Misc count: 1 iff: 0 loc: (0,0,0) rgn: Prosenar } // HEGEMONY 17TH BATTLE GROUP 'INTRUDER' element: { name: Royale design: Imperial mission: Fleet intel: Secret count: 1 command_ai:1 iff: 2 region: Nero loc: (12e3, 15e3, 0) head: 90 navpt: { cmd: Vector, loc: (18e3, -70e3, 0), rgn: Nero, speed: 600 } } element: { name: "Merin Asgar" design: Volnaris mission: Fleet intel: Secret count: 1 command_ai:1 iff: 2 region: Nero loc: (25e3, 13e3, 0) head: 90 navpt: { cmd: Vector, loc: (27e3, -90e3, 0), rgn: Nero, speed: 600 } } // CIVILIAN FREIGHT TRAFFIC element: { name: Cargo design: IM3500 mission: Misc count: 1 iff: 0 loc: (223e3, 350e3, 0) rgn: Prosenar navpt: { cmd: Vector, loc: (223e3,-50e3,0), rgn: Prosenar, speed: 500 } } element: { name: Tanker design: IM1912 mission: Misc count: 1 iff: 0 loc: (221e3, 351e3, 60) rgn: Prosenar navpt: { cmd: Vector, loc: (220e3,-50e3,60), rgn: Prosenar, speed: 500 } } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.3e7) } event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.015) } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, message: "STRATPLAN BRIEFING" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, message: "Timestamp: $TIME\nSubject: Silessian Confederacy\nClassified: CONFIDENTIAL DND/CRYPTO" } event: { event: Message, time: 3, sound: "Vox/Scenes/03/C3-B09-OK.ogg" } event: { event: Camera, time: 8, param: (6,25), target: "Royale" } event: { event: Camera, time: 22, param: (6,25), target: "Tanker" } event: { event: Camera, time: 35, param: 3, target: "Far Horizon", vec: (1,-0.2,25e3) } event: { event: Camera, param: 5, vec: (0.15, 0.02, 0.02) } event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "Colony Ship 'Far Horizon'" } event: { event: Camera, time: 50, param: 3, target: "body:Prosenar", vec: (3, -0.1, 5e7) } event: { event: Camera, param: 5, vec: (-0.12, 0.01, 0.02) } event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "Prosenar Sector" } event: { event: Camera, time: 58, param: 3, target: "Relay", vec: (4, -0.1, 3e3) } event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) } event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "DataComm Relay 105/AX" } event: { event: EndScene, time: 70, message: "Scene 1" } event: { event: Exit } // EOF