MISSION

name:   "Cmpn03 Brief 04 Fort Talden"
type:   "Patrol"
system: "Borova"
region: "Borova"
stardate: 1155990000

degrees: true

element: {
   name:      "Camera"
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}

element: {
   name:      "Downtown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-10e3, 0, 0)
}

element: {
   name:      "Crosstown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-16e3, 5e3, 0)
   head:      270
}

element: {
   name:      "Fort Talden 1"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -10e3, 0)
}

element: {
   name:      "Fort Talden 2"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-25e3, -10e3, 0)
}

element: {
   name:      "Barracks 1"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-22e3, -12e3, 0)
}

element: {
   name:      "Barracks 2"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -12e3, 0)
}

element: {
   name:      "AAA 1"
   design:    "AAA 1"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -12e3, 0)
}

element: {
   name:      "AAA 2"
   design:    "AAA 2"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-27e3, -13e3, 0)
}


event: { event: BeginScene, time:   0, message: "Scene 1" }
event: { event: Display,               image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
event: { event: Camera,                param: 3,  target: "Fort Talden 1", vec: (1,0,7000)       }
event: { event: Camera,                param: 5,                           vec: (0.09, 0.007, -0.01) }
event: { event: Damage,     time:   1, ship: "AAA 1",         param: 2e5  }
event: { event: Damage,     time:   1, ship: "AAA 2",         param: 2e5  }
event: { event: Damage,                ship: "Fort Talden 2", param: 2300 }
event: { event: Damage,     time:   2, ship: "Fort Talden 2", param: 2300 }
event: { event: Damage,     time:   3, ship: "Fort Talden 2", param: 2300 }

event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
         message: "Force:Intel Briefing" }

event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
         message: "*************************************\n*** FLASH CODED +$TIME \n*** FORT TALDEN ADVANCED PROJECTS\n*** BOROVA SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" }
event: { event: Message,    time:   5, sound: "Vox/Scenes/03/Briefing_04_sam.ogg" }
event: { event: EndScene,   time:  45, message: "Scene 1" }
event: { event: Exit }


// EOF
