MISSION

name:   "Cmpn 02 Brief 05"
type:   "Patrol"
system: "Solus"
region: "Solus"
stardate: 1147287263.0

element: {
   name:      Falcon
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}


element: {
   name:      "SAM 1"
   design:    "SAM 1"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (45000, -36000, 0)
}

element: {
   name:      "AAA 1"
   design:    "AAA 1"
   commander: "SAM"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (40000, -35000, 0)
}

element: {
   name:      "AAA 2"
   design:    "AAA 1"
   mission:   "Misc"

   intel:     "Secret"
   count:     2
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (40000, -60000, 0)
}

element: {
   name:      "SAM 2"
   design:    "SAM 1"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (30000, -32000, 0)
}

element: {
   name:      "Foothill Base"
   design:    "Airbase2"
   mission:   "Flight Ops"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (56000, -49000, 0)
}

element: {
   name:      "Adanis"
   design:    "Viper"
   carrier:   "Foothill Base"
   commander: "Foothill Base"
   mission:   "Misc"

   intel:     "Secret"
   count:     24
   maint_count: 12
   iff:       2
   region:    "Telmera"
   loc:       (38927, -31272, 0)
}

element: {
   name:      "Cobra Fangs"
   design:    "Cobra"
   carrier:   "Foothill Base"
   commander: "Foothill Base"
   mission:   "Misc"

   intel:     "Secret"
   count:     24
   maint_count: 12
   iff:       2
   region:    "Telmera"
   loc:       (46163, -63427, 0)
}

element: {
   name:      "Reactor"
   design:    "Reac01"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (55000, -57000, 0)
}

element: {
   name:      "Factory 1"
   design:    "Fact04"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (56000, -55000, 0)
}

element: {
   name:      "Factory 2"
   design:    "Fact02"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       2
   playable:  false
   region:    "Telmera"
   loc:       (58000, -56000, 0)
}



element: {
   name:      "Admin"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-53000, 29000, 0)
}

element: {
   name:      "Office"
   design:    "Bldg01"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-52000, 28000, 0)
}

element: {
   name:      "Tower"
   design:    "Bldg02"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-54000, 32000, 0)
}

element: {
   name:      "Alton"
   design:    "Bldg03"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-56000, 26000, 0)
}

element: {
   name:      "City Block"
   design:    "City00"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-60000, 28000, 0)
}

element: {
   name:      "City Block"
   design:    "City02"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-56000, 30000, 0)
}

element: {
   name:      "City Block"
   design:    "City00"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-51000, 30000, 0)
}

element: {
   name:      "City Block"
   design:    "City00"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (52000, -52000, 0)
}

element: {
   name:      "City Block"
   design:    "City01"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (53000, -55000, 0)
}

element: {
   name:      "Factory 2"
   design:    "Fact04"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       0
   playable:  false
   region:    "Telmera"
   loc:       (-53000, 30000, 0)
}


event: { event: BeginScene, time:   0, message: "Scene 1" }
event: { event: Display,               image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) }
event: { event: Camera,                param: 3,  target: "Foothill Base",  vec: (1,0.05,2800)           }
event: { event: Camera,                param: 5,                         vec: (0.12, 0.01, 0.02)  }


event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff,
         message: "Force:Intel Briefing" }

event: { event: Display,    time:   1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80,
         message: "*************************************\n*** FLASH CODED +$TIME \n*** FOOTHILL RIDGE \n*** TELMERA SECTOR \n*** CLASSIFIED: SECRET R5 NTK\n*************************************" }


event: {
   event: Message
   time:  1
   sound: "Vox/Scenes/02/Briefing_05_sam.ogg"
}


event: { event: Camera,     time:  20, param: 3,  target: "AAA 1", vec: (7,0.3,1000)          }
event: { event: Camera,                param: 5,                         vec: (-0.12, 0.01, 0.03) }
event: { event: Display,               message: "AAA Battery", font: Limerick18,   color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }


event: { event: Camera,     time:  25, param: 3,  target: "SAM 1", vec: (1,0.5,1000)          }
event: { event: Camera,                param: 5,                         vec: (0.14, 0.02, 0.03)  }
event: { event: Display,               message: "SAM Launcher", font: Limerick18,   color: 0xffffff80, fade: (1,3,1), rect: (20,20, 400,100) }


event: { event: Camera,     time:  30, param: 3,  target: "Reactor", vec: (2,0.05,3500)     }
event: { event: Camera,                param: 5,                         vec: (0.15, 0.01,-0.03)  }
event: { event: Display,               message: "Reactor Complex",       font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) }


event: { event: EndScene,   time:  60, message: "Scene 1" }
event: { event: Exit }

// EOF
