SHIP name: Cutlass display_name: Cutlass class: Fighter abrv: "F-19" description: "ship.cutlass" hud_icon: "CutlassHud.pcx" detail_0: "Cutlass_0.mag" feature_0: 25 detail_1: "Cutlass_1.mag" feature_1: 2 mass: 14 integrity: 2500 scuttle: 1e3 vlimit: 250 agility: 137 air_factor: 0.25 roll_rate: 1900 scale: 0.24 acs: 1.1 detet: 30e3 trans_x: 2e3 trans_y: 1e3 trans_z: 2e3 arcade_drag: 0.22 drag: 5.0e-5 roll_drag: 10 pitch_drag: 10 yaw_drag: 10 CL: 1.2e-2 CD: 0.9e-1 stall: 0.40 prep_time: 15 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Red thrust: 19, augmenter: 35, scale: 0.6, port: (-12, 0, -133) port: ( 12, 0, -133) loc: (0, 0, -80), size: 16, hull_factor: 0.5 } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-150, 5, -10), muzzle: (-150, -6, -10), muzzle: ( 150, 5, -10), muzzle: ( 150, -6, -10), loc: (0, 0, 32), size: 32, hull_factor: 0.5 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-1", muzzle: (-64, -10, -100) loc: (-46, -10, -25) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-2", muzzle: ( 64, -10, -100) loc: ( 64, -10, -25) size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1) } loadout: { name: "ACM Light", stations: ( 0, 0) } loadout: { name: "ACM Short Range", stations: ( 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 1, 1) } loadout: { name: "Ground Strike", stations: ( 0, 0) } loadout: { name: "Ship Strike", stations: ( 2, 2) } loadout: { name: "Hvy Ship Strike", stations: ( 2, 2) } loadout: { name: "Rockets", stations: ( 0, 0) } loadout: { name: "Scout/Recon", stations: ( 0, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.5 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "LeftSkid.mag", start: (-20, -16, 0), end: (-48, -44, 0), }, gear: { model: "RightSkid.mag", start: ( 20, -16, 0), end: ( 48, -44, 0), }, } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } death_spiral: { time: 2.5, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.5, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "cmap0.pcx", sprite: "cmap1.pcx", sprite: "cmap2.pcx", sprite: "cmap3.pcx", sprite: "cmap4.pcx", sprite: "cmap5.pcx", sprite: "cmap6.pcx", sprite: "cmap7.pcx" }