SHIP name: Vendetta display_name: Vendetta class: Cruiser description: "ship.vendetta" hud_icon: "VendettaHud.pcx" detail_0: "VendettaNarrow_0opt.mag" feature_0: 1000 detail_1: "VendettaNarrow_1opt.mag" feature_1: 48 detail_2: "VendettaNarrow_2opt.mag" feature_2: 24 mass: 568.1e3 agility: 2 vlimit: 230 roll_rate: 7 integrity: 60e3 scale: 4.2 acs: 1.2 trans_x: 450e3 trans_y: 300e3 trans_z: 450e3 arcade_drag: 2.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1800, 170) bridge: (0, 640, 100) degrees: true power: { type: Fusion name: "Fusion 1" design: "Fusion Reactor" max_output: 40e3 loc: (0, -45, -150), size: 96, hull_factor: 0.9, explosion: 7 } drive: { type: Yellow, name: "Plasma Drive", design: "Plasma Drive", thrust: 35e3 scale: 7 augmenter: 0 port: (-210, 42, -334) port: (-210, 0, -334) port: ( 210, 42, -334) port: ( 210, 0, -334) loc: (0, 0,-0), size: 32, hull_factor: 0.8, explosion: 7 } power: { type: Fusion name: "Fusion 2" design: "Fusion Reactor" max_output: 10e3 loc: (0, -45, -550), size: 96, hull_factor: 0.9, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, 0, -80), size: 48, hull_factor: 0.7 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", max_output: 4e3, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 1", abrv: "Graser-1", muzzle: (-8, 33, 779), loc: (-8, 33,600), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 2", abrv: "Graser-2", muzzle: ( 8, 33, 779), loc: ( 8, 33,600), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Rostov", design: "Missile Weapon", name: "Missile 1", abrv: "MISL-1", muzzle: ( 0, 0, 90) loc: (-282, 40, -92) size: 64 hull_factor: 0.8 explosion: 6 } weapon: { type: "Rostov-Starboard", design: "Missile Weapon", name: "Missile 2", abrv: "MISL-2", muzzle: ( 0, 0, 90) loc: ( 282, 40, -92) size: 64 hull_factor: 0.8 explosion: 6 } weapon: { type: "Mag-18" design: "Bolt Weapon", name: "18INMAG", abrv: "MG12", aim_az_max: 130.0, aim_az_min: -130.0, aim_el_max: 70.0, aim_el_min: -1.0, muzzle: (0, 12, 81), loc: (0, 90,147), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Mag-18" design: "Bolt Weapon", name: "18INMAG", abrv: "MG12", azimuth: 180.0, aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 70.0, aim_el_min: -1.0, muzzle: (0, 12, 81), loc: (0, 105, -548), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB 1", abrv: "PDB 1", azimuth: 0.0, elevation: 0.0, aim_az_max: 130.0, aim_az_min: -130.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: ( 4, 11, 75), muzzle: (-4, 11, 75), loc: (0, 73, 422), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB 2", abrv: "PDB 2", azimuth: 180.0, elevation: -180.0, aim_az_max: 180.0, aim_az_min: -180.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: ( 4, 11, 75), muzzle: (-4, 11, 75), loc: (0, -143,506), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB 3", abrv: "PDB 3", azimuth: 0.0, elevation: 180.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: ( 4, 11, 75), muzzle: (-4, 11, 75), loc: (0, -104,-360), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB 4", abrv: "PDB 4", azimuth: 90.0, elevation: 0.0, aim_az_max: 90.0, aim_az_min: -90.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: ( 4, 11, 75), muzzle: (-4, 11, 75), loc: (209, 88,-96), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB 5", abrv: "PDB 5", azimuth: -90.0, elevation: 0.0, aim_az_max: 90.0, aim_az_min: -90.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: ( 4, 11, 75), muzzle: (-4, 11, 75), loc: (-209, 88,-96), size: 64, hull_factor: 0.8, explosion: 6 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, design: Battery, abrv: Batt max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "VendettaMap0.pcx", sprite: "VendettaMap1.pcx", sprite: "VendettaMap2.pcx", sprite: "VendettaMap3.pcx", sprite: "VendettaMap4.pcx", sprite: "VendettaMap5.pcx", sprite: "VendettaMap6.pcx", sprite: "VendettaMap7.pcx" } death_spiral: { time: 5 explosion: { type: 10, time: 2.0, loc: (-50, 10, 0) } explosion: { type: 10, time: 0.7, loc: ( 60, 20, 260) } explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) } explosion: { type: 10, time: 0.3, loc: ( 20, 20, -120) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "MussonDebris1.mag", loc: (0,0,400), mass: 98e3, count: 1, life: 380, fire: (60,0,-200), fire: (100,20,80) } debris: { model: "MussonDebris2.mag", loc: (140,-120,0), mass: 38e3, count: 1, life: 360 } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 95, count: 20, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 44, count: 15, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 10, life: 30 } }