SHIP name: Tiger display_name: Tiger class: Frigate description: "ship.tiger" hud_icon: "TigerHud.pcx" detail_0: "Frigate_1opt.mag" feature_0: 1000 detail_1: "Frigate_2opt.mag" feature_1: 32 mass: 4.53e3 agility: 3.8 vlimit: 300 roll_rate: 8 integrity: 18e3 scale: 1.8 acs: 1 trans_x: 85e3 trans_y: 35e3 trans_z: 85e3 arcade_drag: 2e-2 drag: 1e-6 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1e3, 200) bridge: (0, 0, 92) power: { type: Fusion, design: "Fusion Reactor", max_output: 4000, loc: (0, -100, 0), size: 60, hull_factor: 0.8, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", abrv: Drive design: "Plasma Drive", thrust: 750, scale: 4, port: ( 24,91,-580) port: (-24,91,-580) port: ( 24,13,-580) port: (-24,13,-580) loc: (0,30,-450) size: 64, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, type: Yellow, scale: 1, loc: (0, -52,0), explosion: 8, /* 0x0001 = Translate Right 0x0002 = "" Left 0x0004 = "" Backwards 0x0008 = "" Forewards 0x0010 = "" Down 0x0020 = "" Up 0x0040 = Yaw Left 0x0080 = Yaw Right 0x0100 = Pitch Down 0x0200 = Pitch Up 0x0400 = Roll Left 0x0800 = Roll Right */ // fore reverse port_fore: {loc:(-10, 42, 526),fire: 0x0004}, port_fore: {loc:(-10, 30, 526),fire: 0x0004}, port_fore: {loc:(-10, 18, 526),fire: 0x0004}, port_fore: {loc:( 10, 18, 526),fire: 0x0004}, port_fore: {loc:( 10, 30, 526),fire: 0x0004}, port_fore: {loc:( 10, 42, 526),fire: 0x0004}, port_aft: {loc:(-30, 53,-559),fire: 0x0008}, port_aft: {loc:( -9, 53,-559),fire: 0x0008}, port_aft: {loc:( 9, 53,-559),fire: 0x0008}, port_aft: {loc:( 30, 53,-559),fire: 0x0008}, // Vertical port_top: {loc:( -11, 60,509),fire: 0x0510}, port_top: {loc:( 11, 60,509),fire: 0x0910}, port_bottom: {loc:( -11,-10,509),fire: 0x0A20}, port_bottom: {loc:( 11,-10,509),fire: 0x0620}, port_top: {loc:(-48,135,-518),fire: 0x0610}, port_top: {loc:( 48,135,-518),fire: 0x0A10}, port_bottom: {loc:( 48,-29,-518),fire: 0x0920}, port_bottom: {loc:(-48,-29,-518),fire: 0x0520}, port_top: {loc:(-128,-29,20),fire: 0x0410}, port_top: {loc:( 128,-29,20),fire: 0x0810}, port_bottom: {loc:(-128,-48,20),fire: 0x0820}, port_bottom: {loc:( 128,-48,20),fire: 0x0420}, // Side Translantion port_right: {loc:( 60,44, 238),fire: 0x0042}, port_right: {loc:( 60,44, 251),fire: 0x0042}, port_right: {loc:( 90,36,-504),fire: 0x0082}, port_right: {loc:( 90,36,-516),fire: 0x0082}, port_left: {loc:(-60,44, 238),fire: 0x0081}, port_left: {loc:(-60,44, 251),fire: 0x0081}, port_left: {loc:(-90,36,-504),fire: 0x0041}, port_left: {loc:(-90,36,-516),fire: 0x0041}, size: 32, hull_factor: 0.8 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.5 } shield: { type: 2, design: "Grav Shield", abrv: Shield factor: 0.03, consumption: 1500, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100, loc: (0, 0, 0), size: 48, hull_factor: 0.4 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: ( 74, -12, 240) loc: ( 74, -12, 110) size: 24 hull_factor: 0.2 explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: (-74, -12, 240) loc: (-74, -12, 110) size: 24 hull_factor: 0.2 explosion: 7 } weapon: { type: "Mk7 Interceptor", design: "Missile Weapon", name: "Interceptor 1", abrv: "MK7", muzzle: (-40, 0, 390), muzzle: ( 40, 0, 390), azimuth: 0, loc: (-20, 0, 300), size: 32, hull_factor: 0.5 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-1", muzzle: (0, 10, 131), loc: (0, 75, 220), size: 32, hull_factor: 0.3 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-2", muzzle: (0, 10, 131), loc: (0, 135, -420), size: 32, hull_factor: 0.3 azimuth: 3.14159, } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -10, 64), loc: (0, -10, 50), size: 16, hull_factor: 0.2 } power: { type: Battery, design: Battery, abrv: Batt max_output: 250 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 5, explosion: { type: 10, time: 2.0, loc: (-30, 50, 0) } explosion: { type: 10, time: 1.0, loc: ( 60, 20, 90) } explosion: { type: 10, time: 0.5, loc: ( 0, -48, -80) } explosion: { type: 10, time: 0.1, loc: ( 10, 80, -90) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "FrigateDebris1.mag", loc: (0,0,200), mass:18e3, count: 1, life: 330, fire: (30,60,20) } debris: { model: "FrigateDebris2.mag", loc: (100,0,0), mass:18e3, count: 1, life: 330 } debris: { model: "Debris0A.mag", loc: (0,0,-20), mass: 55, count: 15, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-20), mass: 54, count: 10, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 53, count: 11, life: 30 } } map: { sprite: "TigerMap0.pcx", sprite: "TigerMap1.pcx", sprite: "TigerMap2.pcx", sprite: "TigerMap3.pcx", sprite: "TigerMap4.pcx", sprite: "TigerMap5.pcx", sprite: "TigerMap6.pcx", sprite: "TigerMap7.pcx" }