SHIP name: Dragon display_name: Dragon class: Carrier description: "ship.dragon" hud_icon: "DragonHud.pcx" detail_0: "Dragon_0opt.mag" feature_0: 1000 detail_1: "Dragon_1opt.mag" feature_1: 64 detail_2: "Dragon_2opt.mag" feature_2: 32 mass: 937.6e3 agility: 1.3 vlimit: 210 roll_rate: 7 integrity: 68e3 scale: 3 acs: 1.5 trans_x: 5e6 trans_y: 1e6 trans_z: 3e6 arcade_drag: 4.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 explosion_scale: 4 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 95e3, loc: (0, -40, -50), size: 64, hull_factor: 0.9, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", abrv: "Drive", design: "Plasma Drive", thrust: 38e3, scale: 10, port: ( 0, -315, -730) port: ( 0, -400, -730) port: (-440, 67, -730) port: (-440, -24, -730) loc: (0, 0, -120), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, -90, -50), size: 60, hull_factor: 0.8 } power: { type: "Auxilliary Reactor", abrv: "Aux Reac" design: "Auxilliary Reactor", max_output: 5e3, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "Laser 1", muzzle: (-283, 6, 1650), loc: (-30, -15,330), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "Laser 2", muzzle: ( 283, 6, 1650), loc: (30, -15,330), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-1", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-2", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-3", azimuth: 90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 200, 118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-4", azimuth: -90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, 118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-5", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 90, 155, -1250), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-6", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-90, 155, -1250), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-7", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: ( 200, -118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-8", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: (-200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-9", azimuth: 90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: ( 200, -118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-10", azimuth: -90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, -118, 200), size: 64, hull_factor: 0.8, explosion: 6 } flightdeck: { name: "Deck 1", abrv: "Deck 1", design: "Flight Deck", loc: ( 55, 0, 610), cam: ( 0, 0, 610), start: ( 55, -8, 576), end: (2e3, 0, 2500), spot: { loc: ( 30, -8, 550), filter: 0x7 }, spot: { loc: ( 80, -8, 550), filter: 0x7 }, spot: { loc: ( 55, -8, 550), filter: 0x8 }, launch: true, max_ships: 2, cycle_time: 15, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 2", abrv: "Deck 2", design: "Flight Deck", loc: (-55, 0, 610), cam: ( 0, 0, 610), start: (-55, -8, 576), end: (-2e3, 0, 2500), spot: { loc: (-30, -8, 550), filter: 0x7 }, spot: { loc: (-80, -8, 550), filter: 0x7 }, spot: { loc: (-55, -8, 550), filter: 0x8 }, launch: true, max_ships: 2, cycle_time: 15, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 3", abrv: "Deck 3", design: "Flight Deck", loc: ( 160, 0, 192), cam: ( 160, 0, 128), start: ( 1088, 4, -512), end: ( 160, 0, 192), approach: ( 200, 0, -2000), approach: ( 1000, 0, -1000), approach: ( 1000, 0, 1000), approach: ( 250, 0, 2500), spot: ( 160, 0, 192), azimuth: 53, recovery: true, max_ships: 1, cycle_time: 15, size: 40, hull_factor: 0.5, } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, abrv: Batt design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "DragonMap0.pcx", sprite: "DragonMap1.pcx", sprite: "DragonMap2.pcx", sprite: "DragonMap3.pcx", sprite: "DragonMap4.pcx", sprite: "DragonMap5.pcx", sprite: "DragonMap6.pcx", sprite: "DragonMap7.pcx" } death_spiral: { time: 5 explosion: { type: 10, time: 2.0, loc: (-50, 10, 0) } explosion: { type: 10, time: 0.7, loc: ( 60, 20, 260) } explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) } explosion: { type: 10, time: 0.3, loc: ( 20, 20, -120) } explosion: { type: 12, loc: (0,0,-100), final: true } // Large burst explosion: { type: 13, loc: (0,0, 0), final: true } // Nuke explosion: { type: 13, loc: (0,0,-200), final: true } // Nuke debris: { model: "DragonDebris1.mag", loc: (-240,-20,0), mass: 48e3, count: 1, life: 360 } debris: { model: "DragonDebris2.mag", loc: (0,0,600), mass: 298e3, count: 1, life: 380, fire: (-110,0,-600), fire: (20,20,-450), fire: (100,-10,-500) } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 95, count: 20, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 44, count: 20, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 15, life: 30 } }