SHIP name: Viper display_name: Viper class: Fighter abrv: "F-MK1" description: "ship.viper" hud_icon: "ViperHud.pcx" detail_0: "Viper_1opt.mag" feature_0: 0.1 detail_1: "Viper_2opt.mag" feature_1: 1.5 mass: 14 integrity: 2050 vlimit: 280 agility: 60 roll_rate: 550 scale: 0.23 acs: 1 detet: 50e3 trans_x: 2000 trans_y: 2000 trans_z: 2000 arcade_drag: 0.125 drag: 5.0e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 9.0e-3 CD: 1.0e-1 stall: 0.40 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Yellow, thrust: 16, augmenter: 30, scale: 0.32, port: (0, 0, -166), loc: (0, 0, -80), size: 16, hull_factor: 0.5 } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-7, 7, 190), muzzle: ( 7, 7, 190), loc: (0, 0, 120), size: 32, hull_factor: 0.5 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-1", muzzle: ( 103, -39, -118), loc: ( 103, -39, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-2", muzzle: ( 83, -35, -118), loc: ( 83, -35, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-3", muzzle: ( 51, -25, -80), loc: ( 51, -25, -60), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-4", muzzle: (-51, -25, -80), loc: (-51, -25, -60), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-5", muzzle: ( -84, -33, -118), loc: ( -84, -33, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", abrv: "STA-6", muzzle: (-103, -39, -118), loc: (-103, -39, -100), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: ( 0, 0, -1, -1, 0, 0) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 0, 0, 0, 0, 0) } loadout: { name: "Ground Strike", stations: ( 0, 0, 0, 0, 0, 0) } loadout: { name: "Ship Strike", stations: ( 0, 0, 1, 1, 0, 0) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 1, 1, 1, 1, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose0.mag", start: (0, -14, 73), end: (0, -40, 87) }, gear: { model: "GearLeft0.mag", start: (-30, -12, -40), end: (-50, -40, -40) }, gear: { model: "GearRight0.mag", start: ( 30, -12, -40), end: ( 50, -40, -40) }, } death_spiral: { time: 2.5, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 0.6, explosion_loc: (0, 0, -28), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.4, explosion_loc: (-10, 10, 30), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 196 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 225 } map: { sprite: "ViperMap0.pcx", sprite: "ViperMap1.pcx", sprite: "ViperMap2.pcx", sprite: "ViperMap3.pcx", sprite: "ViperMap4.pcx", sprite: "ViperMap5.pcx", sprite: "ViperMap6.pcx", sprite: "ViperMap7.pcx", }