SHIP name: Razor display_name: Razor class: Fighter abrv: "F-MK2" description: "ship.razor" hud_icon: "RazorHud.pcx" detail_0: "Razor_1opt.mag" feature_0: 0.1 detail_1: "Razor_2opt.mag" feature_1: 1.5 mass: 15 integrity: 2550 vlimit: 290 agility: 80 roll_rate: 750 scale: 0.23 acs: 1 detet: 50e3 trans_x: 2000 trans_y: 2000 trans_z: 2000 arcade_drag: 0.14 drag: 5.0e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 1.1e-2 CD: 1.0e-1 stall: 0.40 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Yellow, thrust: 16, augmenter: 30, scale: 0.3, port: (0, 0, -166), loc: (0, 0, -120), size: 16, hull_factor: 0.5 } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-7, 9, 190), muzzle: ( 7, 9, 190), loc: (0, 0, 32), size: 32, hull_factor: 0.5 } hardpoint: { type: "Archer", abrv: "STA-1", muzzle: ( 126, -29, -50), loc: ( 126, -29, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-2", muzzle: ( 102, -26, -50), loc: ( 102, -26, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-3", muzzle: ( 62, -21, -8), loc: ( 62, -21, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-4", muzzle: ( 36, -19, -8), loc: ( 36, -19, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-5", muzzle: (-36, -19, -8), loc: (-36, -19, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-6", muzzle: (-62, -21, -8), loc: (-62, -21, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-7", muzzle: (-102, -26, -50), loc: (-102, -26, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-8", muzzle: (-126, -29, -50), loc: (-126, -29, 0), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: ( 0, 0, -1, -1, -1, -1, 0, 0) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "Ground Strike", stations: ( 0, 0, 2, 2, 2, 2, 0, 0) } loadout: { name: "Ship Strike", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose0.mag", start: (0, -14, 113), end: (0, -40, 127) }, gear: { model: "GearLeft0.mag", start: (-25, -20, 10), end: (-45, -40, 10) }, gear: { model: "GearRight0.mag", start: ( 25, -20, 10), end: ( 45, -40, 10) }, } thruster: { design: Thruster, type: Yellow loc: (0, -52,0), size: 32, hull_factor: 0.8 scale: 0.12, port_fore: {loc:(-159, -24, 5), fire: 0x0044} port_fore: {loc:( 159, -24, 5), fire: 0x0084} port_aft: {loc:(-159, -24, -54), fire: 0x0088} port_aft: {loc:( 159, -24, -54), fire: 0x0048} port_top: {loc:( -39, -13,-125), fire: 0x0110} port_top: {loc:( 39, -13,-125), fire: 0x0110} port_top: {loc:( -39, -4, 127), fire: 0x0210} port_top: {loc:( 39, -4, 127), fire: 0x0210} port_bottom: {loc:( -39, -24,-125), fire: 0x0120} port_bottom: {loc:( 39, -24,-125), fire: 0x0120} port_bottom: {loc:( -39, -15, 127), fire: 0x0120} port_bottom: {loc:( 39, -15, 127), fire: 0x0120} port_top: {loc:(-159, -19, -8), fire: 0x0410} port_top: {loc:(-159, -19, -41), fire: 0x0410} port_top: {loc:( 159, -19, -8), fire: 0x0810} port_top: {loc:( 159, -19, -41), fire: 0x0810} port_bottom: {loc:(-159, -29, -8), fire: 0x0820} port_bottom: {loc:(-159, -29, -41), fire: 0x0820} port_bottom: {loc:( 159, -29, -8), fire: 0x0420} port_bottom: {loc:( 159, -29, -41), fire: 0x0420} } death_spiral: { time: 3.2, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, 0, -28), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.2, explosion_loc: (-10, 10, 30), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "RazorMap0.pcx", sprite: "RazorMap1.pcx", sprite: "RazorMap2.pcx", sprite: "RazorMap3.pcx", sprite: "RazorMap4.pcx", sprite: "RazorMap5.pcx", sprite: "RazorMap6.pcx", sprite: "RazorMap7.pcx", }