SHIP

name:          Razor
display_name:  Razor
class:         Fighter
abrv:          "F-MK2"
description:   "ship.razor"

hud_icon:      "RazorHud.pcx"

detail_0:   "Razor_1opt.mag"
feature_0:  0.1
detail_1:   "Razor_2opt.mag"
feature_1:  1.5

mass:       15
integrity:  2550
vlimit:     290
agility:    80
roll_rate:  750
scale:      0.23
acs:        1
detet:      50e3

trans_x:    2000
trans_y:    2000
trans_z:    2000

arcade_drag: 0.14
drag:       5.0e-5
roll_drag:  5
pitch_drag: 4
yaw_drag:   4

CL:         1.1e-2
CD:         1.0e-1
stall:      0.40

avoid_fighter: 7

chase:      (0, -1200, 250)
bridge:     (0,   145,   8)

power:      {
   type:    Fusion,
   max_output: 50,
   
   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.5
   }

drive:      {
   type:    Yellow,
   thrust:  16,
   augmenter: 30,
   scale:   0.3,
   port:    (0, 0, -166),

   loc:     (0, 0, -120),
   size:    16,
   hull_factor: 0.5
   }


weapon:     {
   type:    "Alpha Cannon",
   abrv:    Cannon,
   muzzle:  (-7, 9, 190),
   muzzle:  ( 7, 9, 190),

   loc:     (0, 0, 32),
   size:    32,
   hull_factor: 0.5
   }

hardpoint:     {
   type:    "Archer",
   abrv:    "STA-1",
   muzzle:  ( 126, -29, -50),

   loc:     ( 126, -29,   0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   abrv:    "STA-2",
   muzzle:  ( 102, -26, -50),

   loc:     ( 102, -26,   0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-3",
   muzzle:  ( 62, -21, -8),

   loc:     ( 62, -21,  0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-4",
   muzzle:  ( 36, -19, -8),

   loc:     ( 36, -19,  0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-5",
   muzzle:  (-36, -19, -8),

   loc:     (-36, -19,  0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   type:    "Harpoon",
   type:    "Hammer",
   abrv:    "STA-6",
   muzzle:  (-62, -21, -8),

   loc:     (-62, -21,  0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   abrv:    "STA-7",
   muzzle:  (-102, -26, -50),

   loc:     (-102, -26,   0),
   size:    16,
   hull_factor: 0.2
   }

hardpoint:     {
   type:    "Archer",
   abrv:    "STA-8",
   muzzle:  (-126, -29, -50),

   loc:     (-126, -29,   0),
   size:    16,
   hull_factor: 0.2
   }


loadout: { name: "Clean",            stations: (-1, -1, -1, -1, -1, -1, -1, -1) }
loadout: { name: "ACM Light",        stations: ( 0,  0, -1, -1, -1, -1,  0,  0) }
loadout: { name: "ACM Short Range",  stations: ( 0,  0,  0,  0,  0,  0,  0,  0) }
loadout: { name: "ACM Medium Range", stations: ( 0,  0,  0,  0,  0,  0,  0,  0) }
loadout: { name: "Ground Strike",    stations: ( 0,  0,  2,  2,  2,  2,  0,  0) }
loadout: { name: "Ship Strike",      stations: ( 0,  0,  1,  1,  1,  1,  0,  0) }
loadout: { name: "Hvy Ship Strike",  stations: ( 0,  0,  1,  1,  1,  1,  0,  0) }


decoy:     {
   type:    "Fighter Decoy",
   abrv:    Decoy,
   muzzle:  ( 0, -24, 0),

   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.2
   }

sensor:     {
   range:   25e3,
   range:   50e3,
   range:   75e3,

   loc:     (0, 0, 100),
   size:    32,
   hull_factor: 0.1
   }

computer:   {
   name:    "Avionics Package",
   abrv:    HUD,
   type:    1,

   loc:     (20, 0, 80),
   size:    16,
   hull_factor: 0.5
   }

computer:   {
   name:    "Flight Computer",
   abrv:    Flight,
   type:    2,

   loc:     (-20, 0, 80),
   size:    16,
   hull_factor: 0.2
   }

nav:        {
   loc:     (0, 0, 60),
   size:    16,
   hull_factor: 0.1
   }

gear: {
   name:    "Undercarriage",
   abrv:    Gear,
   loc:     (0, 0, 0),
   size:    16,
   hull_factor: 0.5,

   gear: {
      model: "GearNose0.mag",
      start: (0, -14, 113),
      end:   (0, -40, 127)
   },

   gear: {
      model: "GearLeft0.mag",
      start: (-25, -20, 10),
      end:   (-45, -40, 10)
   },

   gear: {
      model: "GearRight0.mag",
      start: ( 25, -20, 10),
      end:   ( 45, -40, 10)
   },
}

thruster: {
   design:           Thruster,
   type:             Yellow
   loc:              (0, -52,0),
   size:             32,
   hull_factor:      0.8
   scale:            0.12,

   port_fore:   {loc:(-159, -24,   5), fire: 0x0044}
   port_fore:   {loc:( 159, -24,   5), fire: 0x0084}

   port_aft:    {loc:(-159, -24, -54), fire: 0x0088}
   port_aft:    {loc:( 159, -24, -54), fire: 0x0048}

   port_top:    {loc:( -39, -13,-125), fire: 0x0110}
   port_top:    {loc:(  39, -13,-125), fire: 0x0110}

   port_top:    {loc:( -39,  -4, 127), fire: 0x0210}
   port_top:    {loc:(  39,  -4, 127), fire: 0x0210}

   port_bottom: {loc:( -39, -24,-125), fire: 0x0120}
   port_bottom: {loc:(  39, -24,-125), fire: 0x0120}

   port_bottom: {loc:( -39, -15, 127), fire: 0x0120}
   port_bottom: {loc:(  39, -15, 127), fire: 0x0120}

   port_top:    {loc:(-159, -19,  -8), fire: 0x0410}
   port_top:    {loc:(-159, -19, -41), fire: 0x0410}

   port_top:    {loc:( 159, -19,  -8), fire: 0x0810}
   port_top:    {loc:( 159, -19, -41), fire: 0x0810}

   port_bottom: {loc:(-159, -29,  -8), fire: 0x0820}
   port_bottom: {loc:(-159, -29, -41), fire: 0x0820}

   port_bottom: {loc:( 159, -29,  -8), fire: 0x0420}
   port_bottom: {loc:( 159, -29, -41), fire: 0x0420}
}



death_spiral: {
   time:             3.2,

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   0.5,
   explosion_loc:    (0, 0, -28),

   explosion_type:   22,   // SMALL_EXPLOSION
   explosion_time:   1.2,
   explosion_loc:    (-10, 10, 30),

   final_type:       23,   // LARGE_EXPLOSION
   final_loc:        (0, 0, -12),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, -12),

   debris:           "DebrisX.mag"
   debris_loc:       (0,0,-2)
   debris_mass:      20
   debris_count:     4
   debris_life:      1.8
   debris_fire:      (1,1,1)
   debris_fire_type: 25
   debris_drag:      0.3
   debris_speed:     190

   debris:           "DebrisX.mag"
   debris_loc:       (0,0,3)
   debris_mass:      20
   debris_count:     3
   debris_life:      2.2
   debris_fire:      (1,1,1)
   debris_fire_type: 25
   debris_drag:      0.35
   debris_speed:     220
}


map: {
   sprite: "RazorMap0.pcx",
   sprite: "RazorMap1.pcx",
   sprite: "RazorMap2.pcx",
   sprite: "RazorMap3.pcx",
   sprite: "RazorMap4.pcx",
   sprite: "RazorMap5.pcx",
   sprite: "RazorMap6.pcx",
   sprite: "RazorMap7.pcx",
}

