SHIP name: Raptor display_name: Raptor class: fighter abrv: "F5A" description: "ship.raptor" hud_icon: "RaptorHud.pcx" detail_0: "Raptor_1opt.mag" feature_0: 25 detail_1: "Raptor_2opt.mag" feature_1: 0.5 mass: 25 integrity: 2500 vlimit: 250 agility: 75 air_factor: 0.25 roll_rate: 600 scale: 0.25 acs: 1.0 detet: 50e3 trans_x: 2200 trans_y: 2200 trans_z: 2200 arcade_drag: 0.15 drag: 5.5e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 8.0e-3 CD: 1.1e-1 stall: 0.40 prep_time: 15 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 240, 0) power: { type: Fusion, name: "Fusion Reactor", design: "Fusion Reactor", max_output: 75, loc: (0, 0, 0), size: 10, hull_factor: 0.5, } drive: { type: Yellow design: "Plasma Drive", thrust: 17, augmenter: 50, scale: 0.3, port: ( 38, 2, -136), port: (-38, 2, -136), loc: ( 0, 0, 0), size: 24, hull_factor: 0.5, } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-17, -19, 170), muzzle: ( 17, -19, 170), loc: (0, 0, 120), size: 32, hull_factor: 0.5 } hardpoint: { type: "Archer", type: "Vector", abrv: "STA-1", muzzle: (-120, -49, -140), loc: (-120, -49, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", abrv: "STA-2", muzzle: ( -99, -47, -130), loc: ( -99, -47, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-3", muzzle: ( -79, -44, -120), loc: ( -79, -44, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", abrv: "STA-4", muzzle: ( -60, -41, -110), loc: ( -60, -41, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", abrv: "STA-5", muzzle: ( 60, -41, -110), loc: ( 60, -41, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-6", muzzle: ( 79, -44, -120), loc: ( 79, -44, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", type: "Harpoon", abrv: "STA-7", muzzle: ( 99, -45, -130), loc: ( 99, -45, -100), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Vector", abrv: "STA-8", muzzle: ( 120, -49, -140), loc: ( 120, -49, -100), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: (-1, 0, 0, -1, -1, 0, 0, -1) } loadout: { name: "ACM Short Range", stations: (-1, 0, 0, 1, 1, 0, 0, -1) } loadout: { name: "ACM Medium Range", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } loadout: { name: "Ground Strike", stations: ( 0, 1, 3, 3, 3, 3, 1, 0) } loadout: { name: "Ship Strike", stations: ( 0, 1, 2, 2, 2, 2, 1, 0) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 2, 2, 2, 2, 2, 2, 0) } loadout: { name: "Rockets", stations: ( 0, 0, 1, 4, 4, 1, 0, 0) } loadout: { name: "Scout/Recon", stations: (-1, 0, 1, -1, -1, 1, 0, -1) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 30), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (0, 0, 40), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (0, 0, 90), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, -10), design: Computer, size: 16, hull_factor: 0.1 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose0.mag", start: (0, -25, 134), end: (0, -50, 148) }, gear: { model: "GearLeft0.mag", start: (-20, -30, -64), end: (-45, -60, -64), }, gear: { model: "GearRight0.mag", start: ( 20, -30, -64), end: ( 45, -60, -64), }, } thruster: { design: Thruster, type: Yellow loc: (0, -52,0), size: 32, hull_factor: 0.8 scale: 0.12, port_fore: {loc:(-154, -46, -90), fire: 0x0044} port_fore: {loc:( 154, -46, -90), fire: 0x0084} port_aft: {loc:(-154, -46,-150), fire: 0x0088} port_aft: {loc:( 154, -46,-150), fire: 0x0048} port_top: {loc:( 0, 6, -92), fire: 0x0110} port_top: {loc:( -6, 6, 54), fire: 0x0210} port_top: {loc:( 5, 6, 54), fire: 0x0210} port_bottom: {loc:( -14, -18, 59), fire: 0x0120} port_bottom: {loc:( 14, -18, 59), fire: 0x0120} port_top: {loc:(-154, -41,-104), fire: 0x0410} port_top: {loc:(-154, -41,-138), fire: 0x0410} port_top: {loc:( 154, -41,-104), fire: 0x0810} port_top: {loc:( 154, -41,-138), fire: 0x0810} port_bottom: {loc:(-154, -51,-104), fire: 0x0820} port_bottom: {loc:(-154, -51,-138), fire: 0x0A20} port_bottom: {loc:( 154, -51,-104), fire: 0x0420} port_bottom: {loc:( 154, -51,-138), fire: 0x0620} port_left: {loc:( -25, -9, 139), fire: 0x0081} port_right: {loc:( 25, -9, 139), fire: 0x0042} } death_spiral: { time: 3.5, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 0.9, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.7, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "RaptorMap0.pcx", sprite: "RaptorMap1.pcx", sprite: "RaptorMap2.pcx", sprite: "RaptorMap3.pcx", sprite: "RaptorMap4.pcx", sprite: "RaptorMap5.pcx", sprite: "RaptorMap6.pcx", sprite: "RaptorMap7.pcx", }