SHIP

name:          Jackal
display_name:  Jackal
class:         LCA
abrv:          LCA
description:   "ship.jackal"

hud_icon:   "JackalHud.pcx"

detail_0:   "LCA_1opt.mag"
feature_0:  100
detail_1:   "LCA_2opt.mag"
feature_1:  3


mass:       92
integrity:  5250
vlimit:     220
agility:    25
roll_rate:  350
scale:      0.275
acs:        1

trans_x:    2500
trans_y:    2500
trans_z:    2500

arcade_drag: 0.2
drag:       4e-5
roll_drag:  5
pitch_drag: 4
yaw_drag:   4

CL:         5e-3
CD:         1e-4
stall:      0.40

avoid_fighter: 7

chase:      (0, -1200, 250)
bridge:     (0,   145,   8)

power:      {
   type:    Fusion,
   max_output: 50,
   
   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.5
   }

drive:      {
   type:    Yellow
   thrust:  75,
   scale:   0.55,
   port:    (-147, 32, -160),
   port:    (-147,-32, -160),
   port:    ( 147, 32, -160),
   port:    ( 147,-32, -160),

   loc:     (0, 0, -80),
   size:    16,
   hull_factor: 0.5
   }

thruster: {
   design:           Thruster
   scale:   0.35
   port:    (-34, -32,  -10)
   port:    ( 34, -32,  -10)
   port:    (-34, -32, -128)
   port:    ( 34, -32, -128)

   loc:         (0, -32, -128)
   size:        24
   hull_factor: 0.3
   }

gear: {
   name:    "Undercarriage",
   abrv:    Gear,
   loc:     (0, 0, 0),
   size:    16,
   hull_factor: 0.5,

   gear: {
      model: "zgear_r.mag",
      start: ( 34, -30,  -10)
      end:   ( 74, -60,  -10)
      },

   gear: {
      model: "zgear_l.mag",
      start: (-34, -30,  -10)
      end:   (-74, -60,  -10)
      },

   gear: {
      model: "zgear_r.mag",
      start: ( 34, -30, -140),
      end:   ( 74, -60, -140)
      },

   gear: {
      model: "zgear_l.mag",
      start: (-34, -30, -140),
      end:   (-74, -60, -140)
      },
}

weapon:     {
   type:             "Vulcan Cannon",
   design:           "Bolt Weapon",
   name:             "Port Cannon",
   abrv:             "Gun-1",
   muzzle:           (-8, -26, 182),

   loc:              (-8, -26, 160),
   size:             24,
   hull_factor:      0.3
   }

weapon:     {
   type:             "Vulcan Cannon",
   design:           "Bolt Weapon",
   name:             "Starboard Cannon",
   abrv:             "Gun-2",
   muzzle:           ( 8, -26, 182),

   loc:              ( 8, -26, 160),
   size:             24,
   hull_factor:      0.3
   }

decoy:     {
   type:    "Fighter Decoy",
   abrv:    Decoy,
   muzzle:  ( 0, -24, 0),

   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.2
   }

sensor:     {
   range:   25e3,
   range:   50e3,
   range:   75e3,

   loc:     (0, 0, 100),
   size:    32,
   hull_factor: 0.1
   }

computer:   {
   name:    "Avionics Package",
   abrv:    HUD,
   type:    1,

   loc:     (20, 0, 80),
   size:    16,
   hull_factor: 0.5
   }

computer:   {
   name:    "Flight Computer",
   abrv:    Flight,
   type:    2,

   loc:     (-20, 0, 80),
   size:    16,
   hull_factor: 0.2
   }

nav:        {
   loc:     (0, 0, 60),
   size:    16,
   hull_factor: 0.1
   }

death_spiral: {
   time:             1.2,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0.5,
   explosion_loc:    (0, 0, -28),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1.0,
   explosion_loc:    (-10, 10, 30),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, -12),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, -12),
   }

map: {
   sprite: "JackalMap0.pcx",
   sprite: "JackalMap1.pcx",
   sprite: "JackalMap2.pcx",
   sprite: "JackalMap3.pcx",
   sprite: "JackalMap4.pcx",
   sprite: "JackalMap5.pcx",
   sprite: "JackalMap6.pcx",
   sprite: "JackalMap7.pcx",
}

