SHIP name: Cobra display_name: Cobra class: Attack abrv: "F-MK3" description: "ship.cobra" hud_icon: "CobraHud.pcx" detail_0: "Cobra_0opt.mag" feature_0: 0.1 detail_1: "Cobra_2opt.mag" feature_1: 1.5 mass: 19.3 integrity: 2800 vlimit: 280 agility: 70 roll_rate: 600 scale: 0.26 acs: 1 detet: 55e3 trans_x: 2000 trans_y: 2000 trans_z: 2000 arcade_drag: 0.16 drag: 5.5e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 8.0e-3 CD: 1.1e-1 stall: 0.40 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Yellow thrust: 15, augmenter: 25, scale: 0.33, port: (0, 0, -203), loc: (0, 0, -190), size: 16, hull_factor: 0.5 } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-7, 8, 175), muzzle: ( 7, 8, 175), loc: (0, 0, -32), size: 32, hull_factor: 0.5 } hardpoint: { type: "Archer", abrv: "STA-1", muzzle: ( 129, -21, -70), loc: ( 129, -21, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-2", muzzle: ( 105, -18, -70), loc: ( 105, -18, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-3", muzzle: ( 65, -16, -70), loc: ( 65, -16, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-4", muzzle: ( 40, -14, -70), loc: ( 40, -14, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-5", muzzle: (-40, -14, -70), loc: (-40, -14, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-6", muzzle: ( -65, -16, -70), loc: ( -65, -16, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-7", muzzle: (-105, -18, -70), loc: (-105, -18, -30), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-8", muzzle: (-128, -21, -70), loc: (-128, -21, -30), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: (-1, 0, 0, -1, -1, 0, 0, -1) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "Ground Strike", stations: ( 0, 0, 2, 2, 2, 2, 0, 0) } loadout: { name: "Ship Strike", stations: (-1, 0, 0, 1, 1, 0, 0, -1) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose0.mag", start: (0, -15, 104), end: (0, -42, 118) }, gear: { model: "GearLeft0.mag", start: (-28, -22, -48), end: (-42, -42, -48) }, gear: { model: "GearRight0.mag", start: ( 28, -22, -48), end: ( 42, -42, -48) }, } thruster: { design: Thruster, type: Yellow loc: (0, -52,0), size: 32, hull_factor: 0.8 scale: 0.12, port_fore: {loc:(-166, -15, -10), fire: 0x0044} port_fore: {loc:( 167, -15, -10), fire: 0x0084} port_aft: {loc:(-166, -15, -70), fire: 0x0088} port_aft: {loc:( 167, -15, -70), fire: 0x0048} port_top: {loc:( -29, 2,-117), fire: 0x0110} port_top: {loc:( 29, 2,-117), fire: 0x0110} port_top: {loc:( -24, 2, 65), fire: 0x0210} port_top: {loc:( 24, 2, 65), fire: 0x0210} port_bottom: {loc:( -29, -8,-117), fire: 0x0120} port_bottom: {loc:( 29, -8,-117), fire: 0x0120} port_bottom: {loc:( -24, -8, 65), fire: 0x0120} port_bottom: {loc:( 24, -8, 65), fire: 0x0120} port_top: {loc:(-166, -9, -23), fire: 0x0410} port_top: {loc:(-166, -9, -56), fire: 0x0410} port_top: {loc:( 167, -9, -23), fire: 0x0810} port_top: {loc:( 167, -9, -56), fire: 0x0810} port_bottom: {loc:(-166, -20, -23), fire: 0x0820} port_bottom: {loc:(-166, -20, -56), fire: 0x0820} port_bottom: {loc:( 167, -20, -23), fire: 0x0420} port_bottom: {loc:( 167, -20, -56), fire: 0x0420} } death_spiral: { time: 2.8, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, 0, -28), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.3, explosion_loc: (-10, 10, 30), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), debris: "DebrisX.mag" debris_loc: (2,0,-3) debris_mass: 20 debris_count: 3 debris_life: 1.9 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,6) debris_mass: 20 debris_count: 4 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "CobraMap0.pcx", sprite: "CobraMap1.pcx", sprite: "CobraMap2.pcx", sprite: "CobraMap3.pcx", sprite: "CobraMap4.pcx", sprite: "CobraMap5.pcx", sprite: "CobraMap6.pcx", sprite: "CobraMap7.pcx", }