SHIP name: Farcaster2 class: Farcaster description: "ship.farcaster2" model: "FC2a.mag" model: "FC2b.mag" model: "FC2c.mag" spin: (0.0, 0.1, 0.0) spin: (0.0,-0.1, 0.0) spin: (0.0, 0.0, 0.0) mass: 5e6 integrity: 3e6 scale: 20.0 acs: 320e3 drag: 100 roll_drag: 100 pitch_drag: 100 yaw_drag: 100 chase: (0, -750, 80) bridge: (0, 0, 24) power: { type: Fusion, design: "Fusion Reactor", max_output: 90e3, loc: (0, 0, -32), size: 64, hull_factor: 0.5 } farcaster: { approach: (0, 0, -2000), start: (0, 0, 0), end: (0, 0, 1000), loc: (0, 0, 0), size: 128, hull_factor: 0.5 } navlight: { scale: 6, period: 1.5, light: { loc: (-162, 0, 0), pattern: 0xf0000000, type: 3 }, light: { loc: ( 162, 0, 0), pattern: 0xf0000000, type: 3 }, light: { loc: ( 0,-162, 0), pattern: 0xf0000000, type: 3 }, light: { loc: ( 0, 162, 0), pattern: 0xf0000000, type: 3 }, light: { loc: (-114,-114, 0), pattern: 0xf0000000, type: 3 }, light: { loc: (-114, 114, 0), pattern: 0xf0000000, type: 3 }, light: { loc: ( 114,-114, 0), pattern: 0xf0000000, type: 3 }, light: { loc: ( 114, 114, 0), pattern: 0xf0000000, type: 3 }, } navlight: { scale: 6, period: 1, light: { loc: (-162, 0, 0), pattern: 0xf0000000, type: 2 }, light: { loc: ( 162, 0, 0), pattern: 0xf0000000, type: 2 }, light: { loc: ( 0,-162, 0), pattern: 0xf0000000, type: 2 }, light: { loc: ( 0, 162, 0), pattern: 0xf0000000, type: 2 }, light: { loc: (-114,-114, 0), pattern: 0x00f00000, type: 2 }, light: { loc: (-114, 114, 0), pattern: 0x00f00000, type: 2 }, light: { loc: ( 114,-114, 0), pattern: 0x00f00000, type: 2 }, light: { loc: ( 114, 114, 0), pattern: 0x00f00000, type: 2 }, } map: { sprite: "map.pcx" } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-150, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (160, 40, 100), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (230, -48, -180), explosion_type: 20, // LARGE_BURST (custom) explosion_time: 0.1, explosion_loc: (220, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.3, explosion_loc: (-160, 80, -90), explosion_type: 20, // LARGE_BURST (custom) explosion_time: 0.1, explosion_loc: (-160, 80, -90), final_type: 13, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris1.mag", debris_loc: (180,0,0), debris_mass: 100e3, debris_count: 1, debris_life: 600, debris_fire: (-10,0,0), debris_fire: ( 15,20,10), debris: "Debris2.mag", debris_loc: (-160,-120,0), debris_mass: 100e3, debris_count: 1, debris_life: 500, debris: "Debris3.mag", debris_loc: (-180,0,0), debris_mass: 100e3, debris_count: 1, debris_life: 400, debris_fire: ( 4,0,10), debris_fire: (25,20,0), debris_fire: ( 5,-10,-20), debris: "Debris5.mag", debris_loc: (0,20,0), debris_mass: 1, debris_count: 8, debris_life: 25, debris: "Debris7.mag", debris_loc: (10,0,0), debris_mass: 1, debris_count: 12, debris_life: 15, }