SHIP name: Goliath display_name: Goliath class: Carrier description: "ship.goliath" hud_icon: "GoliathHud.pcx" detail_0: "Goliath_1opt.mag" feature_0: 1000 detail_1: "Goliath_2opt.mag" feature_1: 48 mass: 782e3 agility: 1 vlimit: 220 roll_rate: 7 integrity: 75e3 scale: 3.3 acs: 1.5 trans_x: 1e6 trans_y: 5e5 trans_z: 1e6 arcade_drag: 4.5e-2 drag: 1e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 50e3, loc: (0, 4, -280), size: 48, hull_factor: 0.5, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", design: "Plasma Drive", thrust: 25e3, scale: 12, port: ( 54, -84, -489), port: (-54, -84, -489), port: ( 0, -57, -527), port: ( 0,-111, -489), loc: (0, 0, -450), size: 50, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", loc: (0, 0, 0), size: 24, hull_factor: 0.3, countdown: 7.5 } shield: { type: 2, design: "Grav Shield", factor: 0.0125, consumption: 6000, // model: "GoliathShield.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100, loc: (0, 20, -80), size: 16, hull_factor: 0.5 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", max_output: 1100, loc: (0, 0, -100), hull_factor: 0.8 } weapon: { type: "Orca Cannon", design: "Bolt Weapon", name: "PDB 1", abrv: "PDB 1", loc: (104, -17, 64), muzzle: ( 30, 0, 190), muzzle: (-30, 0, 190), azimuth: 60, aim_az_max: 90, aim_az_min: -60, aim_az_rest: -60, size: 32, hull_factor: 0.2 } weapon: { type: "Orca Cannon", design: "Bolt Weapon", name: "PDB 2", abrv: "PDB 2", loc: (-104, -17, 64), muzzle: ( 30, 0, 190), muzzle: (-30, 0, 190), azimuth: -60, aim_az_max: -90, aim_az_min: 60, aim_az_rest: 60, size: 32, hull_factor: 0.2 } weapon: { type: "Orca Cannon", design: "Bolt Weapon", name: "PDB 3", abrv: "PDB 3", loc: (104, -17, -64), muzzle: ( 30, 0, 190), muzzle: (-30, 0, 190), azimuth: 90, aim_az_max: 75, aim_az_min: -75, aim_az_rest: 90, size: 32, hull_factor: 0.2 } weapon: { type: "Orca Cannon", design: "Bolt Weapon", name: "PDB 4", abrv: "PDB 4", loc: (-104, -17, -64), muzzle: ( 30, 0, 190), muzzle: (-30, 0, 190), azimuth: -90, aim_az_max: -75, aim_az_min: 75, aim_az_rest: -90, size: 32, hull_factor: 0.2 } flightdeck: { name: "Deck 1", abrv: "Deck 1", design: "Flight Deck", loc: ( 0, 6, 480), cam: ( 0, 20, 520), start: ( 0, 6, 480), end: ( 0, 6, 2500), spot: { loc: ( 50, 6, 460), filter: 0x7 }, spot: { loc: (-50, 6, 460), filter: 0x7 }, spot: { loc: ( 50, 6, 420), filter: 0x7 }, spot: { loc: (-50, 6, 420), filter: 0x7 }, spot: { loc: ( 0, 6, 480), filter: 0x8 }, launch: true, max_ships: 4, cycle_time: 12, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 2", abrv: "Deck 2", design: "Flight Deck", azimuth: 90, loc: ( -65, 10, 359), start: (-1.4e3, 10, 359), end: ( -65, 10, 359), spot: ( -65, 10, 359), cam: ( -20, 21, 382), approach: (-2000, 10, 359), approach: (-1200, 10, 359), approach: ( -400, 10, 1559), approach: ( -400, 10,-1141), recovery: true, max_ships: 1, cycle_time: 12, size: 80, hull_factor: 0.5, } flightdeck: { name: "Deck 3", abrv: "Deck 3", design: "Flight Deck", azimuth: -90, loc: ( 65, 10, 359), start: (1.4e3, 10, 359), end: ( 65, 10, 359), spot: ( 65, 10, 359), cam: ( 20, 21, 382), approach: (2000, 10, 359), approach: (1200, 10, 359), approach: ( 400, 10, 1559), approach: ( 400, 10,-1141), recovery: true, max_ships: 1, cycle_time: 12, size: 80, hull_factor: 0.5, } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "GoliathMap0.pcx", sprite: "GoliathMap1.pcx", sprite: "GoliathMap2.pcx", sprite: "GoliathMap3.pcx", sprite: "GoliathMap4.pcx", sprite: "GoliathMap5.pcx", sprite: "GoliathMap6.pcx", sprite: "GoliathMap7.pcx" } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "DebrisGoliath1.mag", debris_loc: (0,0,400), debris_mass: 91e3, debris_count: 1, debris_life: 600, debris_fire: (44,-34,64), debris_fire: (34,-44,-30), debris: "DebrisGoliath2.mag", debris_loc: (0,0,-290), debris_mass: 61e3, debris_count: 1, debris_life: 500, debris_fire: (64, 34,74), debris_fire: (64,-32,-70), debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 22, debris_count: 15, debris_life: 25, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 16, debris_count: 15, debris_life: 28, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 11, debris_count: 10, debris_life: 32, }