SHIP name: Devastator display_name: Devastator class: Cruiser description: "ship.devastator" degrees: true beauty: (-9, 3.5, 1.27) hud_icon: "DevastatorHud.pcx" detail_0: "Devastator_0.mag" feature_0: 1000 detail_1: "Devastator_1.mag" feature_1: 32 detail_2: "Devastator_2.mag" feature_2: 20 mass: 98.1e3 agility: 2 vlimit: 220 roll_rate: 7 integrity: 55e3 scale: 2.5 acs: 1.2 trans_x: 500e3 trans_y: 300e3 trans_z: 500e3 arcade_drag: 3e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1300, 300) bridge: (0, 520, 50) power: { type: Fusion, design: "Fusion Reactor", max_output: 35e3, loc: (0, 0, -92), size: 64, hull_factor: 0.9 } drive: { type: Plasma abrv: Drive design: "Plasma Drive", thrust: 17.5e3, scale: 10, port: ( 0, -18, -795), port: ( 0, -40, -795), port: ( -36, -18, -788), port: ( -36, -40, -788), port: ( 36, -18, -788), port: ( 36, -40, -788), loc: (0, 0, -320), size: 64, hull_factor: 0.5 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 scale: 2.5 port_left: {loc:(-106, -13,-574), fire: 0x0041} port_left: {loc:(-106, -13,-555), fire: 0x0041} port_left: {loc:( -90, -22, 444), fire: 0x0081} port_left: {loc:( -90, -22, 466), fire: 0x0081} port_right: {loc:( 104, -13,-574), fire: 0x0082} port_right: {loc:( 104, -13,-555), fire: 0x0082} port_right: {loc:( 89, -22, 444), fire: 0x0042} port_right: {loc:( 89, -22, 466), fire: 0x0042} port_fore: {loc:(-198, 36, -70), fire: 0x0044} port_fore: {loc:(-180, 36, -70), fire: 0x0044} port_fore: {loc:( 180, 36, -70), fire: 0x0084} port_fore: {loc:( 198, 36, -70), fire: 0x0084} port_fore: {loc:(-211, -24, -70), fire: 0x0044} port_fore: {loc:(-193, -24, -70), fire: 0x0044} port_fore: {loc:( 193, -24, -70), fire: 0x0084} port_fore: {loc:( 211, -24, -70), fire: 0x0084} port_aft: {loc:(-198, 36,-466), fire: 0x0088} port_aft: {loc:(-180, 36,-466), fire: 0x0088} port_aft: {loc:( 180, 36,-466), fire: 0x0048} port_aft: {loc:( 198, 36,-466), fire: 0x0048} port_aft: {loc:(-211, -24,-466), fire: 0x0088} port_aft: {loc:(-193, -24,-466), fire: 0x0088} port_aft: {loc:( 193, -24,-466), fire: 0x0048} port_aft: {loc:( 211, -24,-466), fire: 0x0048} port_top: {loc:(-189, 70,-118), fire: 0x0410} port_top: {loc:(-189, 70,-418), fire: 0x0410} port_top: {loc:( 189, 70,-118), fire: 0x0810} port_top: {loc:( 189, 70,-418), fire: 0x0810} port_bottom: {loc:(-202, -49,-118), fire: 0x0820} port_bottom: {loc:(-202, -49,-418), fire: 0x0820} port_bottom: {loc:( 202, -49,-118), fire: 0x0420} port_bottom: {loc:( 202, -49,-418), fire: 0x0420} port_top: {loc:( -32, 49, 781), fire: 0x0210} port_top: {loc:( 31, 49, 781), fire: 0x0210} port_bottom: {loc:( -32, -60, 781), fire: 0x0120} port_bottom: {loc:( 31, -60, 781), fire: 0x0120} port_top: {loc:( -32, 17,-650), fire: 0x0110} port_top: {loc:( 32, 17,-650), fire: 0x0110} port_bottom: {loc:( -32,-120,-650), fire: 0x0220} port_bottom: {loc:( 32,-120,-650), fire: 0x0220} } quantum: { design: "Quantum Drive" abrv: "Q-Drive" loc: (0, 0, -200), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield" abrv: Shield pcs: 100, model: "DevastatorShield.mag", bolt_hit_sound: "shield_hit4.wav" beam_hit_sound: "shield_hit5.wav" loc: (0, 0, -60), size: 48 hull_factor: 0.7 } power: { type: Auxilliary design: "Auxilliary Reactor" abrv: "Aux Reac" max_output: 3e3, loc: (0, -32, -64), size: 64, hull_factor: 0.4 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 1", abrv: "Graser-1", muzzle: (-65, -22, 760), loc: (-65, -22, 730), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 2", abrv: "Graser-2", muzzle: ( 65, -22, 760), loc: ( 65, -22, 730), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 33", abrv: "Graser-3", muzzle: (-52, -54, 740), loc: (-52, -54, 710), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Gamma Laser", design: "Beam Weapon", name: "Gamma Laser 4", abrv: "Graser-4", muzzle: ( 52, -54, 740), loc: ( 52, -54, 710), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Athena1", design: "Missile Weapon", name: "Starboard Missile", abrv: "Athena-1", muzzle: ( 75, 13, 600), muzzle: ( 65, 13, 600), azimuth: 15, loc: ( 60, 0, 400), size: 32, hull_factor: 0.2 } weapon: { type: "Athena2", design: "Missile Weapon", name: "Port Missile", abrv: "Athena-2", muzzle: (-75, 13, 600), muzzle: (-65, 13, 600), azimuth: -15, loc: (-60, 0, 400), size: 32, hull_factor: 0.2 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-1", abrv: "PDB 1", loc: ( 0, 80, 575), azimuth: 0, size: 32, hull_factor: 0.5 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-2", abrv: "PDB 2", loc: ( 0, 110,-550), azimuth: 180, size: 32, hull_factor: 0.5 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-3", abrv: "PDB 3", loc: (190, 72, -275), azimuth: 90, aim_az_max: 95, aim_az_min: -75, aim_az_rest: 90, size: 32, hull_factor: 0.5 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-4", abrv: "PDB 4", loc: (-190, 72, -275), azimuth: 270, aim_az_max: 75, aim_az_min: -95, aim_az_rest: -90, size: 32, hull_factor: 0.5 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, 32, 380), size: 24, hull_factor: 0.1 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: (0, -64, 400), loc: (0, -40, 400), size: 16, hull_factor: 0.2 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, -32, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -32, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 32, 60), design: Computer, size: 16, hull_factor: 0.1 } navlight: { scale: 0.66, period: 2.5, light: { loc: ( 235, 0,-190), pattern: 0x11000000, type: 3 }, light: { loc: (-235, 0,-190), pattern: 0x00110000, type: 2 }, light: { loc: ( 0, 150,-285), pattern: 0x00000120, type: 1 }, light: { loc: ( 0, 108, 192), pattern: 0x00000120, type: 1 }, light: { loc: ( 0, -60, 192), pattern: 0x00000120, type: 1 }, } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris1A.mag", debris_loc: (0,0,-550), debris_mass: 17e3, debris_count: 1, debris_life: 350, debris: "Debris1B.mag", debris_loc: (320,0,10), debris_mass: 13e3, debris_count: 1, debris_life: 380, debris: "CourageousDebris2.mag", debris_loc: (0,0,500), debris_mass: 18e3, debris_count: 1, debris_life: 380, debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 55, debris_count: 35, debris_life: 15, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 44, debris_count: 30, debris_life: 25, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 33, debris_count: 22, debris_life: 35, } map: { sprite: "DevastatorMap0.pcx", sprite: "DevastatorMap1.pcx", sprite: "DevastatorMap2.pcx", sprite: "DevastatorMap3.pcx", sprite: "DevastatorMap4.pcx", sprite: "DevastatorMap5.pcx", sprite: "DevastatorMap6.pcx", sprite: "DevastatorMap7.pcx" }