SHIP name: Courageous display_name: Courageous class: Cruiser description: "ship.courageous" degrees: true beauty: (-9, 3.5, 1.27) hud_icon: "CourageousHud.pcx" detail_0: "Courageous_1opt.mag" feature_0: 1000 detail_1: "Courageous_2opt.mag" feature_1: 20 mass: 45.3e3 agility: 1.3 vlimit: 300 roll_rate: 7 integrity: 50e3 scale: 2.2 acs: 1.2 trans_x: 500e3 trans_y: 300e3 trans_z: 500e3 arcade_drag: 3e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1300, 300) bridge: (0, 520, 120) power: { type: Fusion, design: "Fusion Reactor", max_output: 20e3, loc: (0, 0, -92), size: 64, hull_factor: 0.9 } drive: { type: Plasma abrv: Drive design: "Plasma Drive", thrust: 15e3, scale: 5.5, port: ( 21, -10, -760), port: ( 21, -30, -760), port: (-21, -10, -760), port: (-21, -30, -760), loc: (0, 0, -320), size: 64, hull_factor: 0.5 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 scale: 2 port_left: {loc:( -90, -7,-545), fire: 0x0041} port_left: {loc:( -90, -7,-499), fire: 0x0041} port_left: {loc:( -77, -12, 436), fire: 0x0081} port_left: {loc:( -77, -12, 457), fire: 0x0081} port_right: {loc:( 90, -7,-545), fire: 0x0082} port_right: {loc:( 90, -7,-499), fire: 0x0082} port_right: {loc:( 77, -12, 436), fire: 0x0042} port_right: {loc:( 77, -12, 457), fire: 0x0042} port_fore: {loc:(-185, 45, -37), fire: 0x0044} port_fore: {loc:(-167, 45, -37), fire: 0x0044} port_fore: {loc:( 167, 45, -37), fire: 0x0084} port_fore: {loc:( 185, 45, -37), fire: 0x0084} port_aft: {loc:(-185, 45,-432), fire: 0x0088} port_aft: {loc:(-167, 45,-432), fire: 0x0088} port_aft: {loc:( 167, 45,-432), fire: 0x0048} port_aft: {loc:( 185, 45,-432), fire: 0x0048} port_top: {loc:(-175, 79, -84), fire: 0x0410} port_top: {loc:(-175, 79,-385), fire: 0x0410} port_top: {loc:( 175, 79, -84), fire: 0x0810} port_top: {loc:( 175, 79,-385), fire: 0x0810} port_bottom: {loc:(-175, 21, -84), fire: 0x0820} port_bottom: {loc:(-175, 21,-385), fire: 0x0820} port_bottom: {loc:( 175, 21, -84), fire: 0x0420} port_bottom: {loc:( 175, 21,-385), fire: 0x0420} port_top: {loc:( -18, 58, 660), fire: 0x0210} port_top: {loc:( 18, 58, 660), fire: 0x0210} port_bottom: {loc:( -18, -51, 660), fire: 0x0120} port_bottom: {loc:( 18, -51, 660), fire: 0x0120} port_top: {loc:( -17, 26,-617), fire: 0x0110} port_top: {loc:( 17, 26,-617), fire: 0x0110} port_bottom: {loc:( -17,-111,-617), fire: 0x0220} port_bottom: {loc:( 17,-111,-617), fire: 0x0220} } quantum: { design: "Quantum Drive" abrv: "Q-Drive" loc: (0, 0, 0), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield" abrv: "Shield" pcs: 100, model: "CourageousShield.mag", bolt_hit_sound: "shield_hit4.wav" beam_hit_sound: "shield_hit5.wav" loc: (0, 0, 40), size: 42, hull_factor: 0.7 } power: { type: Auxilliary, design: "Auxilliary Reactor" abrv: "Aux Reac" max_output: 3e3, loc: (0, -32, -64), size: 64, hull_factor: 0.5 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-51, -12, 641), loc: (-40, -12, 600), size: 32, hull_factor: 0.3, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 51, -12, 641), loc: ( 40, -12, 600), size: 32, hull_factor: 0.3, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: (-37, -45, 623), loc: (-30, -45, 580), size: 32, hull_factor: 0.3, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 4", abrv: "Laser-4", muzzle: ( 37, -45, 623), loc: ( 30, -45, 580), size: 32, hull_factor: 0.3, explosion: 7 } weapon: { type: "Nike", design: "Missile Weapon", name: "Starboard Missile", abrv: "Nike-1", muzzle: ( 70, 55, 355), muzzle: ( 80, 45, 355), azimuth: 15, loc: ( 100, 22, 250), size: 32, hull_factor: 0.3 } weapon: { type: "Nike", design: "Missile Weapon", name: "Port Missile", abrv: "Nike-2", muzzle: (-70, 55, 355), muzzle: (-80, 45, 355), azimuth: -15, loc: (-100, 22, 250), size: 32, hull_factor: 0.3 } weapon: { type: "Mk7 Interceptor", design: "Missile Weapon", name: "Interceptor", abrv: "MK7-1", muzzle: ( 35, 75, 355), muzzle: ( 50, 70, 355), muzzle: (-35, 75, 355), muzzle: (-50, 70, 355), loc: ( 0, 30, 250), size: 16, hull_factor: 0.3 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-1", abrv: "PDB 1" group: "PDB" loc: ( 0, 87, 400), size: 32, hull_factor: 0.4 } weapon: { type: "Vanguard", design: "Bolt Weapon", name: "Gun-2", abrv: "PDB 2" group: "PDB" loc: ( 0, 130, -15), azimuth: 180, size: 32, hull_factor: 0.4 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port Phalanx 1", abrv: "PDB 3", group: "PDB" loc: (-176, 78, -250), azimuth: -90 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Stbd Phalanx 1", abrv: "PDB 4", group: "PDB" loc: ( 176, 78, -250), azimuth: 90 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port Phalanx 2", abrv: "PDB 5", group: "PDB" loc: (-176, 18, -220), azimuth: -90 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Stbd Phalanx 2", abrv: "PDB 6", group: "PDB" loc: ( 176, 18, -220), azimuth: 90, size: 32, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, 32, 380), size: 24, hull_factor: 0.2 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, -32, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -32, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 32, 60), design: Computer, size: 16, hull_factor: 0.1 } navlight: { scale: 0.66, period: 2.5, light: { loc: ( 208,-10,-320), pattern: 0x11000000, type: 3 }, light: { loc: (-208,-10,-320), pattern: 0x00110000, type: 2 }, light: { loc: ( 0,-93, 175), pattern: 0x00000120, type: 1 }, light: { loc: ( 0,100, 175), pattern: 0x00000120, type: 1 }, light: { loc: ( 0,100,-115), pattern: 0x00000120, type: 1 }, } death_spiral: { time: 5 explosion: { type: 10, time: 2.0, loc: (-50, 50, 0) } explosion: { type: 10, time: 1.0, loc: ( 60, 40, 190) } explosion: { type: 10, time: 0.5, loc: ( 0, -48, -180) } explosion: { type: 10, time: 0.1, loc: ( 20, 80, -190) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "Debris1A.mag", loc: (0,0,-550), mass: 17e3, count: 1, life: 350 } debris: { model: "Debris1B.mag", loc: (320,0,10), mass: 4e3, count: 1, life: 380 } debris: { model: "CourageousDebris2.mag", loc: (0,0,400), mass: 18e3, count: 1, life: 380 fire: (60,60,20), fire: (-60,-30,-10) } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 44, count: 25, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 33, count: 20, life: 25 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 22, count: 25, life: 30 } } map: { sprite: "CourageousMap0.pcx", sprite: "CourageousMap1.pcx", sprite: "CourageousMap2.pcx", sprite: "CourageousMap3.pcx", sprite: "CourageousMap4.pcx", sprite: "CourageousMap5.pcx", sprite: "CourageousMap6.pcx", sprite: "CourageousMap7.pcx" }