SHIP

name:          Asher
display_name:  Asher
class:         Destroyer
description:   "ship.asher"

degrees:    true
beauty:     (-15, 6, 1.2)
hud_icon:   "AsherHud.pcx"

detail_0:   "Destroyer_0opt.mag"
feature_0:  1000
detail_1:   "Destroyer_1opt.mag"
feature_1:  40
detail_2:   "Destroyer_2opt.mag"
feature_2:  20

mass:       15.5e3
agility:    3.5
vlimit:     300
roll_rate:  7
integrity:  22e3
scale:      2.5
acs:        1.2

trans_x:     300e3
trans_y:     100e3
trans_z:     300e3

arcade_drag: 2.5e-2
drag:       6e-7
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1800, 170)
bridge:     (0,   320,  60)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   name:             "Reactor One",
   max_output:       7500,

   loc:              (0, -20, -220),
   size:             48,
   hull_factor:      0.75,
   explosion:        7
}

drive: {
   type:             Plasma,
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           2500,
   scale:            4,
   port:             (-23,  -6, -595),
   port:             (-23, -31, -595),
   port:             ( 23,  -6, -595),
   port:             ( 23, -31, -595),

   loc:              (0, -20, -480),
   size:             48,
   hull_factor:      0.3,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 128),
   size:             24,
   hull_factor:      0.3
   scale:            1.5

   port_left:   {loc:( -74,   0,-363), fire: 0x0041}
   port_left:   {loc:( -74,   0,-323), fire: 0x0041}
   port_left:   {loc:( -35,  34, 349), fire: 0x0081}
   port_left:   {loc:( -35,  34, 362), fire: 0x0081}

   port_right:  {loc:(  74,   0,-363), fire: 0x0082}
   port_right:  {loc:(  74,   0,-323), fire: 0x0082}
   port_right:  {loc:(  35,  34, 349), fire: 0x0042}
   port_right:  {loc:(  35,  34, 362), fire: 0x0042}

   port_fore:   {loc:(-116,  -9,  37), fire: 0x0044}
   port_fore:   {loc:(-100,  -9,  37), fire: 0x0044}
   port_fore:   {loc:( 100,  -9,  37), fire: 0x0084}
   port_fore:   {loc:( 116,  -9,  37), fire: 0x0084}

   port_aft:    {loc:(-116,  -9,-280), fire: 0x0088}
   port_aft:    {loc:(-100,  -9,-280), fire: 0x0088}
   port_aft:    {loc:( 100,  -9,-280), fire: 0x0048}
   port_aft:    {loc:( 116,  -9,-280), fire: 0x0048}

   port_top:    {loc:( -20,  32,-458), fire: 0x0110}
   port_top:    {loc:(  20,  32,-458), fire: 0x0110}

   port_bottom: {loc:( -20,-104,-458), fire: 0x0220}
   port_bottom: {loc:(  20,-104,-458), fire: 0x0220}

   port_top:    {loc:(-108,  20, -35), fire: 0x0410}
   port_top:    {loc:(-108,  20,-207), fire: 0x0410}
   port_top:    {loc:( 107,  20, -35), fire: 0x0810}
   port_top:    {loc:( 107,  20,-207), fire: 0x0810}

   port_bottom: {loc:(-108, -32, -35), fire: 0x0820}
   port_bottom: {loc:(-108, -32,-207), fire: 0x0820}
   port_bottom: {loc:( 107, -32, -35), fire: 0x0420}
   port_bottom: {loc:( 107, -32,-207), fire: 0x0420}

   port_top:    {loc:( -18,  62, 341), fire: 0x0210}
   port_top:    {loc:(  16,  62, 341), fire: 0x0210}

   port_bottom: {loc:( -18  -71, 341), fire: 0x0120}
   port_bottom: {loc:(  16, -71, 341), fire: 0x0120}
}

quantum: {
   design:           "Quantum Drive",
   loc:              (0, 0, 0),
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             2,
   design:           "Grav Shield",
   pcs:              100,
   model:            "Destroyer_Shield.mag",
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, -20, 0),
   size:             48,
   hull_factor:      0.7
}

power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   name:             "Reactor Two",
   max_output:       1000,

   loc:              (0, 0, -180),
   size:             20,
   hull_factor:      0.8
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 1",
   abrv:             "Laser-1",
   muzzle:           (-22, -9, 425),

   loc:              (-22, -9, 400),
   size:             32,
   hull_factor:      0.4,
   explosion:        7
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 2",
   abrv:             "Laser-2",
   muzzle:           (  0, -22, 425),

   loc:              (  0, -22, 420),
   size:             32,
   hull_factor:      0.4,
   explosion:        7
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 3",
   abrv:             "Laser-3",
   muzzle:           ( 22, -9, 425),

   loc:              ( 22, -9, 420),
   size:             32,
   hull_factor:      0.4,
   explosion:        7
}

weapon:     {
   type:             "Fusion Torpedo",
   design:           "Missile Weapon",
   name:             "Starboard Torpedo",
   abrv:             "Torp-1",
   muzzle:           ( 106, -12,  60),

   loc:              ( 100, -12,   0),

   size:             32,
   hull_factor:      0.3
}

weapon:     {
   type:             "Fusion Torpedo",
   design:           "Missile Weapon",
   name:             "Port Torpedo",
   abrv:             "Torp-2",
   muzzle:           (-106, -12,  60),

   loc:              (-100, -12,   0),

   size:             32,
   hull_factor:      0.3
}


weapon:     {
   type:             "Phalanx Cannon",
   design:           "Bolt Weapon",
   name:             "Port Phalanx",
   abrv:             "PDB-1",
   group:            "PDB",
   loc:              (-110, 15, -128),
   azimuth:          -90

   size:             32,
   hull_factor:      0.2
}

weapon:     {
   type:             "Phalanx Cannon",
   design:           "Bolt Weapon",
   name:             "Starboard Phalanx",
   abrv:             "PDB-2",
   group:            "PDB",

   loc:              ( 110, 15, -128),
   azimuth:          90,

   size:             32,
   hull_factor:      0.2
}


weapon:     {
   type:             "Phalanx Cannon",
   design:           "Bolt Weapon",
   name:             "Aft Phalanx",
   abrv:             "PDB-3",
   group:            "PDB",

   loc:              (  0,  56, -190)
   azimuth:          180

   size:             32,
   hull_factor:      0.2
}


probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, -16, 380),
   size:             20,
   hull_factor:      0.2
}

power:      {
   type:             Battery,
   design:           Battery,
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}

navlight:  {
   scale:  0.3,
   period: 2.2,

   light:  { loc: ( 140,-10, -80), pattern: 0x11000000, type: 3 },
   light:  { loc: (-140,-10, -80), pattern: 0x00110000, type: 2 },
   light:  { loc: (   0, 55,-320), pattern: 0x00001100, type: 1 },
   light:  { loc: (   0,-94,-320), pattern: 0x00001100, type: 1 },
   light:  { loc: (   0, 64, 320), pattern: 0x00001100, type: 1 },
}


death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -190),

   final_type:       13,   // NUKE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris1A.mag",
   debris_loc:       (0,0,-450),
   debris_mass:      15e3,
   debris_count:     1,
   debris_life:      150,

   debris:           "Debris0A.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     25,
   debris_life:      15,

   debris:           "Debris0B.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     20,
   debris_life:      22,

   debris:           "Debris0C.mag",
   debris_loc:       (0,0,0),
   debris_mass:      1,
   debris_count:     10,
   debris_life:      25,

}

map: {
   sprite: "AsherMap0.pcx",
   sprite: "AsherMap1.pcx",
   sprite: "AsherMap2.pcx",
   sprite: "AsherMap3.pcx",
   sprite: "AsherMap4.pcx",
   sprite: "AsherMap5.pcx",
   sprite: "AsherMap6.pcx",
   sprite: "AsherMap7.pcx"
}





