SHIP name: Asher display_name: Asher class: Destroyer description: "ship.asher" degrees: true beauty: (-15, 6, 1.2) hud_icon: "AsherHud.pcx" detail_0: "Destroyer_0opt.mag" feature_0: 1000 detail_1: "Destroyer_1opt.mag" feature_1: 40 detail_2: "Destroyer_2opt.mag" feature_2: 20 mass: 15.5e3 agility: 3.5 vlimit: 300 roll_rate: 7 integrity: 22e3 scale: 2.5 acs: 1.2 trans_x: 300e3 trans_y: 100e3 trans_z: 300e3 arcade_drag: 2.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", name: "Reactor One", max_output: 7500, loc: (0, -20, -220), size: 48, hull_factor: 0.75, explosion: 7 } drive: { type: Plasma, name: "Plasma Drive", design: "Plasma Drive", thrust: 2500, scale: 4, port: (-23, -6, -595), port: (-23, -31, -595), port: ( 23, -6, -595), port: ( 23, -31, -595), loc: (0, -20, -480), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 scale: 1.5 port_left: {loc:( -74, 0,-363), fire: 0x0041} port_left: {loc:( -74, 0,-323), fire: 0x0041} port_left: {loc:( -35, 34, 349), fire: 0x0081} port_left: {loc:( -35, 34, 362), fire: 0x0081} port_right: {loc:( 74, 0,-363), fire: 0x0082} port_right: {loc:( 74, 0,-323), fire: 0x0082} port_right: {loc:( 35, 34, 349), fire: 0x0042} port_right: {loc:( 35, 34, 362), fire: 0x0042} port_fore: {loc:(-116, -9, 37), fire: 0x0044} port_fore: {loc:(-100, -9, 37), fire: 0x0044} port_fore: {loc:( 100, -9, 37), fire: 0x0084} port_fore: {loc:( 116, -9, 37), fire: 0x0084} port_aft: {loc:(-116, -9,-280), fire: 0x0088} port_aft: {loc:(-100, -9,-280), fire: 0x0088} port_aft: {loc:( 100, -9,-280), fire: 0x0048} port_aft: {loc:( 116, -9,-280), fire: 0x0048} port_top: {loc:( -20, 32,-458), fire: 0x0110} port_top: {loc:( 20, 32,-458), fire: 0x0110} port_bottom: {loc:( -20,-104,-458), fire: 0x0220} port_bottom: {loc:( 20,-104,-458), fire: 0x0220} port_top: {loc:(-108, 20, -35), fire: 0x0410} port_top: {loc:(-108, 20,-207), fire: 0x0410} port_top: {loc:( 107, 20, -35), fire: 0x0810} port_top: {loc:( 107, 20,-207), fire: 0x0810} port_bottom: {loc:(-108, -32, -35), fire: 0x0820} port_bottom: {loc:(-108, -32,-207), fire: 0x0820} port_bottom: {loc:( 107, -32, -35), fire: 0x0420} port_bottom: {loc:( 107, -32,-207), fire: 0x0420} port_top: {loc:( -18, 62, 341), fire: 0x0210} port_top: {loc:( 16, 62, 341), fire: 0x0210} port_bottom: {loc:( -18 -71, 341), fire: 0x0120} port_bottom: {loc:( 16, -71, 341), fire: 0x0120} } quantum: { design: "Quantum Drive", loc: (0, 0, 0), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", pcs: 100, model: "Destroyer_Shield.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, -20, 0), size: 48, hull_factor: 0.7 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", name: "Reactor Two", max_output: 1000, loc: (0, 0, -180), size: 20, hull_factor: 0.8 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-22, -9, 425), loc: (-22, -9, 400), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 0, -22, 425), loc: ( 0, -22, 420), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: ( 22, -9, 425), loc: ( 22, -9, 420), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Starboard Torpedo", abrv: "Torp-1", muzzle: ( 106, -12, 60), loc: ( 100, -12, 0), size: 32, hull_factor: 0.3 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Port Torpedo", abrv: "Torp-2", muzzle: (-106, -12, 60), loc: (-100, -12, 0), size: 32, hull_factor: 0.3 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port Phalanx", abrv: "PDB-1", group: "PDB", loc: (-110, 15, -128), azimuth: -90 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Starboard Phalanx", abrv: "PDB-2", group: "PDB", loc: ( 110, 15, -128), azimuth: 90, size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Aft Phalanx", abrv: "PDB-3", group: "PDB", loc: ( 0, 56, -190) azimuth: 180 size: 32, hull_factor: 0.2 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 20, hull_factor: 0.2 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } navlight: { scale: 0.3, period: 2.2, light: { loc: ( 140,-10, -80), pattern: 0x11000000, type: 3 }, light: { loc: (-140,-10, -80), pattern: 0x00110000, type: 2 }, light: { loc: ( 0, 55,-320), pattern: 0x00001100, type: 1 }, light: { loc: ( 0,-94,-320), pattern: 0x00001100, type: 1 }, light: { loc: ( 0, 64, 320), pattern: 0x00001100, type: 1 }, } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris1A.mag", debris_loc: (0,0,-450), debris_mass: 15e3, debris_count: 1, debris_life: 150, debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 25, debris_life: 15, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 20, debris_life: 22, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 25, } map: { sprite: "AsherMap0.pcx", sprite: "AsherMap1.pcx", sprite: "AsherMap2.pcx", sprite: "AsherMap3.pcx", sprite: "AsherMap4.pcx", sprite: "AsherMap5.pcx", sprite: "AsherMap6.pcx", sprite: "AsherMap7.pcx" }