SHIP name: Zodiac display_name: Zodiac class: LCA abrv: LCA description: "ship.zodiac" degrees: true hud_icon: "ZodiacHud.pcx" detail_0: "Zodiac_1a.mag" feature_0: 100 detail_1: "Zodiac_2k.mag" feature_1: 4 mass: 87 integrity: 5250 vlimit: 250 agility: 25 roll_rate: 350 scale: 0.45 acs: 1 trans_x: 2800 trans_y: 2800 trans_z: 2800 arcade_drag: 0.2 drag: 4e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 5e-3 CD: 1e-4 stall: 0.40 avoid_fighter: 7 chase: (0, -1500, 150) bridge: (0, 145, 8) power: { type: Fusion, max_output: 80, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Plasma, thrust: 45, scale: 0.75, port: (-20, 10, -318), port: ( 20, 10, -318), loc: (0, 0, -80), size: 16, hull_factor: 0.5 } thruster: { design: Thruster, scale: 0.5, port: (-44, -28, 8), port: ( 44, -28, 8), port: (-44, -28, -165), port: ( 44, -28, -165), port_fore: {loc:(-193, -11, 8), fire: 0x0044}, port_fore: {loc:(-191, -27, 8), fire: 0x0044}, port_fore: {loc:( 191, -27, 8), fire: 0x0084}, port_fore: {loc:( 193, -11, 8), fire: 0x0084}, port_aft: {loc:(-193, -11,-159), fire: 0x0088}, port_aft: {loc:(-191, -27,-159), fire: 0x0088}, port_aft: {loc:( 191, -27,-159), fire: 0x0048}, port_aft: {loc:( 193, -11,-159), fire: 0x0048}, loc: (0, -20, 128), size: 24, hull_factor: 0.3 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "ZGearRight.mag", start: (44, -25, -10), end: (74, -60, -10) }, gear: { model: "ZGearLeft.mag", start: (-44, -25, -10), end: (-74, -60, -10) }, gear: { model: "ZGearRight.mag", start: (44, -25, -128), end: (74, -60, -128) }, gear: { model: "ZGearLeft.mag", start: (-44, -25, -128), end: (-74, -60, -128) }, } weapon: { type: "Vulcan Cannon", design: "Bolt Weapon", name: "Main Cannon", abrv: "Guns", muzzle: (-38, -21, 191), muzzle: (-30, -22, 203), muzzle: ( 30, -22, 203), muzzle: ( 38, -21, 191), loc: (0, -10, 110), size: 24, hull_factor: 0.3 } weapon: { type: "LCA Turret", design: "Bolt Weapon", name: "Turret", abrv: "Turret", azimuth: 180 muzzle: (-16, 0, 148) muzzle: ( 16, 0, 148) loc: ( 0, 74, -189) size: 24, hull_factor: 0.3 } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } death_spiral: { time: 1.2, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, 0, -28), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1.0, explosion_loc: (-10, 10, 30), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), } map: { sprite: "z_map0.pcx", sprite: "z_map1.pcx", sprite: "z_map2.pcx", sprite: "z_map3.pcx", sprite: "z_map4.pcx", sprite: "z_map5.pcx", sprite: "z_map6.pcx", sprite: "z_map7.pcx", } skin: { name: Green mtl: { name: Main Ka: (0.5, 0.5, 0.5) Kd: (1.0, 1.0, 1.0) Ks: (0.8, 0.8, 0.8) Ke: (0.0, 0.0, 0.0) power: 20 bump: 2 tex_d: "Zodiac_D2.jpg" tex_s: "Zodiac_S.jpg" tex_b: "Zodiac_B.jpg" } }