SHIP name: Falcon display_name: Falcon class: Fighter abrv: "F-32" hud_icon: "FalconHud.pcx" description: "ship.falcon" detail_0: "falcon6_0.mag" feature_0: 25 detail_1: "Falcon6_1.mag" feature_1: 1 cockpit_model: "FalconPit.mag" cockpit_scale: 0.02 mass: 14.5 integrity: 4e3 scuttle: 1e3 vlimit: 290 agility: 170 air_factor: 0.25 roll_rate: 1900 scale: 0.27 acs: 1.1 detet: 50e3 trans_x: 2e3 trans_y: 1e3 trans_z: 2e3 arcade_drag: 0.1 drag: 3.0e-5 roll_drag: 10 pitch_drag: 10 yaw_drag: 10 CL: 1.3e-2 CD: 0.7e-1 stall: 0.40 prep_time: 15 avoid_fighter: 7 chase: (0, -750, 80) bridge: (0, 131, 23) power: { type: Fusion, max_output: 65, fuel_range: 0.5, loc: (0, 0, -40), size: 32, hull_factor: 0.75 } drive: { type: Plasma, thrust: 20, augmenter: 50, scale: 0.32, port: ( 33, 12, -175), port: (-33, 12, -175), loc: (0, 0, -130), size: 16, hull_factor: 0.85 } weapon: { type: "Delta Cannon", abrv: Cannon, muzzle: (-21, 0, 130), muzzle: ( 21, 0, 130), loc: (0, 0, -32), size: 16, hull_factor: 0.5 } hardpoint: { type: "Javelin", type: "Vector", abrv: "STA-1", muzzle: (-110, -7, -145), loc: (-110, -7, -145), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Rockets", abrv: "STA-2", muzzle: (-93, -5, -145), loc: (-93, -5, -145), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Rockets", abrv: "STA-3", muzzle: ( 93, -5, -145), loc: ( 93, -5, -145), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-4", muzzle: (110, -7, -145), loc: (110, -7, -145), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1) } loadout: { name: "ACM Light", stations: ( 0, -1, -1, 0) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 1, 1, 0) } loadout: { name: "Ground Strike", stations: ( 1, 3, 3, 1) } loadout: { name: "Ship Strike", stations: ( 1, 2, 2, 1) } loadout: { name: "Hvy Ship Strike", stations: ( 1, 2, 2, 1) } loadout: { name: "Rockets", stations: ( 0, 3, 3, 0) } loadout: { name: "Scout/Recon", stations: ( 0, -1, -1, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.5 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose1.mag", start: (0, -8, 90), end: (0, -28, 120) }, gear: { model: "GearLeft1.mag", start: (-20, -17, -79), end: (-40, -37, -75) }, gear: { model: "GearRight1.mag", start: ( 20, -17, -79), end: ( 40, -37, -75) }, } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } thruster: { design: Thruster, type: Plasma, loc: (0, -52,0), size: 32, hull_factor: 0.8 scale: 0.12, port_fore: {loc:( -31, 8, 5), fire: 0x0044}, port_fore: {loc:( -27, 14, 5), fire: 0x0044}, port_fore: {loc:( 27, 14, 5), fire: 0x0084}, port_fore: {loc:( 31, 8, 5), fire: 0x0084}, port_aft: {loc:( -8, 2,-172), fire: 0x0088}, port_aft: {loc:( 8, 2,-172), fire: 0x0048}, port_top: {loc:( -2, 12,-162), fire: 0x0110}, port_top: {loc:( 2, 12,-162), fire: 0x0110}, port_bottom: {loc:( -2, -12,-162), fire: 0x0220}, port_bottom: {loc:( 2, -12,-162), fire: 0x0220}, port_top: {loc:(-124, -4, -96), fire: 0x0410}, port_top: {loc:(-124, -4,-115), fire: 0x0410}, port_top: {loc:( 124, -4, -96), fire: 0x0810}, port_top: {loc:( 124, -4,-115), fire: 0x0810}, port_bottom: {loc:(-123, -5, -96), fire: 0x0820}, port_bottom: {loc:(-123, -5,-115), fire: 0x0820}, port_bottom: {loc:( 123, -5, -96), fire: 0x0420}, port_bottom: {loc:( 123, -5,-115), fire: 0x0420}, port_bottom: {loc:( -2, -6, 141), fire: 0x0120}, port_bottom: {loc:( 2, -6, 141), fire: 0x0120}, } death_spiral: { time: 3, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.8, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), debris: "DebrisX.mag" debris_loc: (1,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "f_map0.pcx", sprite: "f_map1.pcx", sprite: "f_map2.pcx", sprite: "f_map3.pcx", sprite: "f_map4.pcx", sprite: "f_map5.pcx", sprite: "f_map6.pcx", sprite: "f_map7.pcx" }