MISSION name: "Cmpn05 Brief07 - Deadman's Alley" type: Patrol system: Radix region: Radix stardate: 1188334411 subtitles: "Campaigns/05/Actions/07-deadmans-alley.txt" degrees: true element: { name: Camera design: CameraPod iff: 0 player: 1 loc: (100e3, 30e3, 0) } element: { name: "Radix Base", design: "Airbase2", rgn: "Shadow Canyon" loc: (-40e3, -90e3, 0), heading: 90, } element: { name: "Barracks 1", design: "Barracks", region: "Shadow Canyon", loc: (-37e3, -92e3, 0), heading: 90, } element: { name: "Barracks 2", design: "Barracks", region: "Shadow Canyon", loc: (-38e3, -94e3, 0), heading: 90, } element: { name: "Barracks 3", design: "Barracks", region: "Shadow Canyon", loc: (-39e3, -96e3, 0), heading: 90, } element: { name: "SAM 1", design: "SAM 1", region: "Shadow Canyon", loc: (-62e3, -82e3, 0), } element: { name: "AAA 1", design: "AAA 1", region: "Shadow Canyon", loc: (-58e3, -82e3, 0), } element: { name: "SAM 2", design: "SAM 1", region: "Shadow Canyon", loc: (-75e3, -68e3, 0), } element: { name: "Reactor", design: "Reac01", region: "Shadow Canyon", loc: (-77e3, -56e3, 0), } element: { name: "Cooling Tower", design: "Cool00", region: "Shadow Canyon", loc: (-77e3, -58e3, 0), } element: { name: "Cryo Tank", design: "Tank00", region: "Shadow Canyon", loc: (-75e3, -58e3, 0), } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Camera, param: 3, target: "body:Radix", vec: (2, 0.1, 2.7e7) } event: { event: Camera, param: 5, vec: (-0.11, 0.007, -0.01) } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, message: "FORCE:INTEL BRIEFING" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, message: "*************************************\n*** FLASH CODED +$TIME \n*** DEADMAN'S ALLEY MILITARY BASE\n*** SHADOW CANYON SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" } event: { event: Message, time: 3, sound: "Vox/Scenes/05/Briefing_07_Deadmans_Alley_2.ogg" } event: { event: Camera, time: 15, param: 3, target: "Radix Base", vec: (2, 0.15, 7e3) } event: { event: Camera, param: 5, vec: (-0.11, 0.01, -0.01) } event: { event: Camera, time: 30, param: 3, target: "SAM 1", vec: (2, 0.15, 7e3) } event: { event: Camera, param: 5, vec: ( 0.11, 0.01, -0.01) } event: { event: Camera, time: 45, param: 3, target: "Reactor", vec: (2, 0.20, 7e3) } event: { event: Camera, param: 5, vec: (-0.12, 0.01, -0.01) } event: { event: EndScene, time: 60, message: "Scene 1" } event: { event: Exit } // EOF