MISSION

name:   "Cmpn04 News08 - Masil Gannet"
type:   "Patrol"
system: Korius
region: Adantar
stardate: 1177889900.0

subtitles: "Campaigns/04/Actions/08-masil-gannet.txt"

degrees: true

element: {
   name:      Camera
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       0
   player:    1
   loc:       (100e3, 30e3, 0)
}


element: {
   name:      "Tanis Base"
   design:    "Airbase3"
   count:     1
   iff:       2
   region:    Tanis
   loc:       (-54e3, 5e3, 0)
}

element: {
   name:      "Tanis Mining Station",
   design:    "Dsrt05",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (0, -67e3, 0)
}

element: {
   name:      "Administration",
   design:    "Dsrt01",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (3e3, -70e3, 0)
}

element: {
   name:      "Refinery",
   design:    "Dsrt00",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (-4e3, -67e3, 0)
}


element: {
   name:      "Reactor",
   design:    "Reac01",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (5e3, -67e3, 0)
}

element: {
   name:      "Downtown",
   design:    "Dsrt04",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (9e3, -9e3, 0)
}

element: {
   name:      "Outpost",
   design:    "Dsrt04",
   mission:   "Misc",
   intel:     "Located",
   count:     1,
   iff:       2,
   playable:  false,
   region:    "Tanis",
   loc:       (10e3, -12e3, 0)
}


element: {
   name:      "SAM 1"
   design:    "SAM 1"
   count:     1
   iff:       2
   region:    "Tanis"
   loc:       (-60e3, -3e3, 0)
}

element: {
   name:      "AAA 1"
   design:    "AAA 1"
   count:     1
   iff:       2
   region:    "Tanis"
   loc:       (-60e3, -1e3, 0)
}




event: { event: BeginScene, time:   0, message: "Scene 1" }

event: { event: Display,               image: "Campaigns/04/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) }
event: { event: Display,               image: "Campaigns/04/Scenes/News.pcx",  color: 0xffffffff, fade: (1,4,1), rect: (0,0, -512,-128) }

event: { event: Camera,                param: 3,  target: "body:Adantar",  vec: (2, -0.15, 2.1e7)   }
event: { event: Camera,                param: 5,                           vec: (-0.11, 0.015, -0.015)  }

event: { event: Display,    time:   4, message: "Adantar Sector", font: Limerick18,   color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Korius System",  font: Limerick12,   color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) }

event: { event: Message,    time:   5, sound: "Vox/Scenes/04/News_08_Masil_Gannet.ogg" }



event: { event: Camera,     time:  10, param: 3,  target: "Tanis Mining Station", vec: (0,0.05,9e3)       }
event: { event: Camera,                param: 5,                    vec: (-0.07, 0.007, -0.01) }



event: { event: Camera,     time:  30, param: 3,  target: "Downtown", vec: (1,0.1,7e3)       }
event: { event: Camera,                param: 5,                    vec: (0.06, 0.007, 0.01) }



event: { event: Camera,     time:  50, param: 3,  target: "Tanis Base", vec: (3,0.125,7e3)       }
event: { event: Camera,                param: 5,                    vec: (0.05, 0.007, 0.01) }




event: { event: Camera,     time:  70, param: 3,  target: "SAM 1",  vec: (1,0.320,7e3)       }
event: { event: Camera,                param: 5,                    vec: (0.07, 0.007, 0.01) }


event: { event: Camera,     time:  80, param: 3,  target: "AAA 1",  vec: (2,0.365,7e3)       }
event: { event: Camera,                param: 5,                    vec: (-0.10, 0.007, 0.01) }



event: { event: EndScene,   time:  90, message: "Scene 1" }
event: { event: Exit }

// EOF
