MISSION name: "Cmpn 03 Defeat 02" type: "Patrol" system: Haiche region: Haiche stardate: 1177889900 subtitles: "Campaigns/03/Actions/def2.txt" element: { name: Falcon design: CameraPod mission: Misc intel: Secret count: 1 iff: 1 player: 1 loc: (50e3, 0, 0) } element: { name: Vendetta design: Vendetta mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 0 playable: false loc: (0,0,0) navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 } } element: { name: Broadsword design: Broadsword commander: Vendetta mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 0 playable: false loc: (5e3,0,-300) navpt: { cmd: Vector, loc: (7e3,-100e3,-300), speed: 500 } } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Camera, param: 3, target: "body:Haiche", vec: (1,0,2e7) } event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) } event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) } event: { event: Display, message: "Stalemate", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) } event: { event: Message time: 2 sound: "Vox/Scenes/03/End_03_Defeat.ogg" } event: { event: Camera, time: 15, param: (6,40), target: Vendetta } event: { event: Display, time: 43, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) } event: { event: EndScene, time: 45, message: "Scene 1" } event: { event: Exit } // EOF