MISSION name: "Cmpn 03 Defeat 01" type: "Patrol" system: "Borova" region: "Borova" stardate: 1177889900 subtitles: "Campaigns/03/Actions/def1.txt" element: { name: Falcon design: CameraPod mission: Misc intel: Secret count: 1 iff: 1 player: 1 loc: (50e3, 0, 0) } element: { name: Dragon design: Dragon mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 0 playable: false loc: (0,0,0) navpt: { cmd: Vector, loc: (0,-100e3,0), speed: 500 } } element: { name: Broadsword design: Broadsword commander: Dragon mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 0 playable: false loc: (8e3,2e3,-400) navpt: { cmd: Vector, loc: (9e3,-100e3,-400), speed: 500 } } element: { name: Viper design: Viper commander: Dragon count: 2 iff: 0 loc: (4e3,6e3,200) navpt: { cmd: Vector, loc: (5e3,-100e3,300), speed: 1000 } } element: { name: Vendetta design: Vendetta mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 0 loc: (-30e3,-100e3,0) navpt: { cmd: Vector, loc: (-30e3, 100e3,0), speed: 500 } head: 180 } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Camera, param: 3, target: "body:Borova", vec: (3,0,4e6) } event: { event: Camera, param: 5, vec: (0.06, 0.002, 0.01) } event: { event: Display, message: "Operation Shining Fortress", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,20, 600,100) } event: { event: Display, message: "Defeat", font: Limerick18, color: 0xffffff80, fade: (0,73,0), rect: (20,42, 600,100) } event: { event: Message time: 2 sound: "Vox/Scenes/03/End_02_Defeat.ogg" } event: { event: Camera, time: 10, param: (6,25), target: Dragon } event: { event: Camera, time: 30, param: (6,15), target: Vendetta } event: { event: Display, time: 38, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (1,10,0), rect: (0,0,0,0) } event: { event: EndScene, time: 40, message: "Scene 1" } event: { event: Exit } // EOF