MISSION name: "Cmpn03 News 12 Colony Ship" type: "Patrol" system: Silessia region: Silessia stardate: 1177883355.0 subtitles: "Campaigns/03/Actions/12-colony-ship.txt" degrees: true element: { name: Camera design: CameraPod mission: Misc intel: Secret count: 1 iff: 0 player: 1 loc: (1e3, 30e3, 0) } // SILESSIAN COLONY SHIP 'FAR HORIZON' element: { name: "Far Horizon" design: Colony mission: Misc count: 1 iff: 0 loc: (0,0,0) rgn: Silessia } // HEGEMONY 17TH BATTLE GROUP 'INTRUDER' element: { name: Royale design: Imperial mission: Fleet intel: Secret count: 1 command_ai:1 iff: 0 region: Silessia loc: (34e3, 15e3, 0) head: 90 navpt: { cmd: Vector, loc: (38e3, -70e3, 0), rgn: Silessia, speed: 600 } } element: { name: "Merin Asgar" design: Volnaris mission: Fleet intel: Secret count: 1 command_ai:1 iff: 0 region: Silessia loc: (37e3, 13e3, 0) head: 90 navpt: { cmd: Vector, loc: (43e3, -90e3, 0), rgn: Silessia, speed: 600 } } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } event: { event: Camera, param: 3, target: "body:Silessia", vec: (2, -0.15, 2.3e7) } event: { event: Camera, param: 5, vec: (-0.11, 0.015, -0.015) } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "Silessian Confederacy" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: Limerick12, color: 0xffffff80, message: "Capitol" } event: { event: Message, time: 5, sound: "Vox/Scenes/03/News_12_Colony_Ship.ogg" } event: { event: Camera, time: 8, param: 3, target: "Far Horizon", vec: (1,-0.2,25e3) } event: { event: Camera, param: 5, vec: (0.15, 0.02, 0.02) } event: { event: Display, fade: (1,7,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffff80, message: "Colony Ship 'Far Horizon'" } event: { event: Camera, time: 50, param: (6,25), target: "Royale" } event: { event: Camera, time: 65, param: 3, target: "Far Horizon", vec: (2,-0.2,25e3) } event: { event: Camera, param: 5, vec: (-0.15, 0.02,-0.01) } event: { event: EndScene, time: 90, message: "Scene 1" } event: { event: Exit } // EOF