MISSION name: "Cmpn03 News 05 Grand Concourse" type: "Patrol" system: "Borova" region: "Borova" stardate: 1166833811.0 subtitles: "Campaigns/03/Actions/05-grand-concourse.txt" degrees: true element: { name: "Camera" design: CameraPod mission: Misc intel: Secret count: 1 iff: 1 player: 1 loc: (0, 0, 0) } element: { name: "Downtown" design: "City03" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-10e3, 0, 0) } element: { name: "Crosstown" design: "City03" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-16e3, 5e3, 0) head: 270 } element: { name: "Fort Talden 1" design: "Bldg00" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-24e3, -10e3, 0) } element: { name: "Fort Talden 2" design: "Bldg00" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-25e3, -10e3, 0) } element: { name: "Barracks 1" design: "Bldg05" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-22e3, -12e3, 0) } element: { name: "Barracks 2" design: "Bldg05" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-24e3, -12e3, 0) } element: { name: "Museum" design: "Bldg01" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-8500, -1e3, 0) } element: { name: "Target" design: "Bldg02" mission: "Misc" intel: "Located" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-9000, -1e3, 0) } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) } event: { event: Display, image: "Campaigns/03/Scenes/News.pcx", color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) } event: { event: Camera, param: 3, target: "body:Borova", vec: (2,0,1e7) } event: { event: Camera, param: 5, vec: (0.12, 0.01, 0.02) } event: { event: Display, time: 5, message: "Borovan Republic", font: Limerick18, color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) } event: { event: Display, message: "Capitol", font: Limerick12, color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) } event: { event: Messasge, sound: "Vox/Scenes/03/News_05_Grand_Concourse.ogg" } event: { event: Camera, time: 10, param: 3, target: "Museum", vec: (-0.6,0.06,4e3) } event: { event: Camera, param: 5, vec: (-0.07, 0.007, -0.01) } event: { event: Display, message: "Vestapol", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) } event: { event: Display, message: "Museum District", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } event: { event: Damage, time: 11, ship: "Target", param: 3000 } event: { event: Damage, time: 12, ship: "Target", param: 3000 } event: { event: Damage, time: 14, ship: "Target", param: 1500 } event: { event: Damage, time: 30, ship: "Target", param: 2500 } event: { event: EndScene, time: 50, message: "Scene 1" } event: { event: Exit } // EOF