MISSION

name:   "Cmpn03 News 05 Grand Concourse"
type:   "Patrol"
system: "Borova"
region: "Borova"
stardate: 1166833811.0

subtitles: "Campaigns/03/Actions/05-grand-concourse.txt"

degrees: true

element: {
   name:      "Camera"
   design:    CameraPod
   mission:   Misc

   intel:     Secret
   count:     1
   iff:       1
   player:    1
   loc:       (0, 0, 0)
}

element: {
   name:      "Downtown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-10e3, 0, 0)
}

element: {
   name:      "Crosstown"
   design:    "City03"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-16e3, 5e3, 0)
   head:      270
}

element: {
   name:      "Fort Talden 1"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -10e3, 0)
}

element: {
   name:      "Fort Talden 2"
   design:    "Bldg00"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-25e3, -10e3, 0)
}

element: {
   name:      "Barracks 1"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-22e3, -12e3, 0)
}

element: {
   name:      "Barracks 2"
   design:    "Bldg05"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-24e3, -12e3, 0)
}

element: {
   name:      "Museum"
   design:    "Bldg01"
   mission:   "Misc"

   intel:     "Secret"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-8500, -1e3, 0)
}

element: {
   name:      "Target"
   design:    "Bldg02"
   mission:   "Misc"

   intel:     "Located"
   count:     1
   command_ai:1
   iff:       1
   playable:  false
   region:    "Vestapol"
   loc:       (-9000, -1e3, 0)
}


event: { event: BeginScene, time:   0, message: "Scene 1" }
event: { event: Display,               image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,4,1), rect: (0,0,0,0) }
event: { event: Display,               image: "Campaigns/03/Scenes/News.pcx",  color: 0xffffffff, fade: (1,3,1), rect: (0,0, -512,-128) }

event: { event: Camera,                param: 3,  target: "body:Borova",  vec: (2,0,1e7)           }
event: { event: Camera,                param: 5,                         vec: (0.12, 0.01, 0.02)  }

event: { event: Display,    time:   5, message: "Borovan Republic", font: Limerick18,   color: 0xffffff80, fade: (1,5,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Capitol",      font: Limerick12,   color: 0xffffff80, fade: (1,5,1), rect: (20,40, 300,100) }
event: { event: Messasge,              sound: "Vox/Scenes/03/News_05_Grand_Concourse.ogg" }

event: { event: Camera,     time:  10, param: 3,  target: "Museum", vec: (-0.6,0.06,4e3)       }
event: { event: Camera,                param: 5,                    vec: (-0.07, 0.007, -0.01) }

event: { event: Display,               message: "Vestapol",        font: Limerick18,   color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) }
event: { event: Display,               message: "Museum District", font: Limerick12,   color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) }


event: { event: Damage,     time:  11, ship: "Target", param: 3000 }
event: { event: Damage,     time:  12, ship: "Target", param: 3000 }
event: { event: Damage,     time:  14, ship: "Target", param: 1500 }
event: { event: Damage,     time:  30, ship: "Target", param: 2500 }

event: { event: EndScene,   time:  50, message: "Scene 1" }
event: { event: Exit }


// EOF
