MISSION name: "Cmpn03 Brief 04 Fort Talden" type: "Patrol" system: "Borova" region: "Borova" stardate: 1155990000 subtitles: "Campaigns/03/Actions/04-fort-talden.txt" degrees: true element: { name: "Camera" design: CameraPod mission: Misc intel: Secret count: 1 iff: 1 player: 1 loc: (0, 0, 0) } element: { name: "Downtown" design: "City03" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-10e3, 0, 0) } element: { name: "Crosstown" design: "City03" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-16e3, 5e3, 0) head: 270 } element: { name: "Fort Talden 1" design: "Bldg00" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-24e3, -10e3, 0) } element: { name: "Fort Talden 2" design: "Bldg00" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-25e3, -10e3, 0) } element: { name: "Barracks 1" design: "Bldg05" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-22e3, -12e3, 0) } element: { name: "Barracks 2" design: "Bldg05" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-24e3, -12e3, 0) } element: { name: "AAA 1" design: "AAA 1" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-24e3, -12e3, 0) } element: { name: "AAA 2" design: "AAA 2" mission: "Misc" intel: "Secret" count: 1 command_ai:1 iff: 1 playable: false region: "Vestapol" loc: (-27e3, -13e3, 0) } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/03/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } event: { event: Camera, param: 3, target: "Fort Talden 1", vec: (1,0,7000) } event: { event: Camera, param: 5, vec: (0.09, 0.007, -0.01) } event: { event: Damage, time: 1, ship: "AAA 1", param: 2e5 } event: { event: Damage, time: 1, ship: "AAA 2", param: 2e5 } event: { event: Damage, ship: "Fort Talden 2", param: 2300 } event: { event: Damage, time: 2, ship: "Fort Talden 2", param: 2300 } event: { event: Damage, time: 3, ship: "Fort Talden 2", param: 2300 } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, message: "Force:Intel Briefing" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, message: "*************************************\n*** FLASH CODED +$TIME \n*** FORT TALDEN ADVANCED PROJECTS\n*** BOROVA SECTOR \n*** CLASSIFIED: SECRET R3 NTK\n*************************************" } event: { event: Message, time: 5, sound: "Vox/Scenes/03/Briefing_04_sam.ogg" } event: { event: EndScene, time: 45, message: "Scene 1" } event: { event: Exit } // EOF