MISSION_TEMPLATE name: "Fighter Patrol 2" type: PATROL degrees: true alias: { name: A1, code: player_carrier } alias: { name: A2, code: player_squadron } callsign: { name: Player, iff: 1 } callsign: { name: Helper, iff: 1 } callsign: { name: Alpha, iff: 2 } callsign: { name: Bravo, iff: 2 } callsign: { name: Charlie, iff: 2 } callsign: { name: Echo, iff: 2 } element: { name: Player, design: Falcon, squadron: A2, commander: A1, rloc: { ref: A1, dex: 20e3, dex_var: 1e3 }, mission: patrol, player: 1, alert: true, count: 2, iff: 1, navpt: { cmd: patrol, rloc: { ref: A1, dex: 130e3, dex_var: 35e3, az: 0, az_var: 20 }, speed: 750 }, navpt: { cmd: patrol, rloc: { ref: "this:1", dex: 150e3, dex_var: 25e3, az: 90, az_var: 20 }, speed: 750 }, navpt: { cmd: patrol, rloc: { ref: "this:2", dex: 110e3, dex_var: 15e3, az: 170, az_var: 20 }, speed: 750 }, navpt: { cmd: vector, rloc: { ref: A1, dex: 40e3, az: 140, az_var: 10 }, speed: 500 }, navpt: { cmd: rtb, rloc: { ref: A1, dex: 20e3, az: 180, az_var: 0 }, speed: 250 }, objective: { cmd: patrol, tgt_desc: "inbound enemy units" }, objective: { cmd: rtb }, loadout: { ship: -1, name: "ACM Medium Range" }, } element: { name: Helper, design: Stormhawk, squadron: A2, commander: A1, rloc: { ref: A1, dex: 55e3, dex_var: 25e3, az: -20, az_var: 10 }, mission: patrol, count: 2, iff: 1, } optional: { min: 0, max: 1, element: { name: Test, design: IM2800, rloc: { ref: "Player:1", dex: 40e3, dex_var: 17e3 }, count: 1, iff: 2, intel: secret, navpt: { cmd: vector, rloc: { ref: "Player:3", dex: 50e3, dex_var: 10e3 }, speed: 350 }, }, element: { name: Test, design: IM2800, rloc: { ref: "Player:3", dex: 40e3, dex_var: 17e3 }, count: 1, iff: 2, intel: secret, navpt: { cmd: vector, rloc: { ref: "Player:1", dex: 50e3, dex_var: 10e3 }, speed: 350 }, }, } optional: { min: 2, max: 3, element: { name: Alpha, design: Viper, rloc: { ref: "Player:1", dex: 20e3, dex_var: 7e3 }, count: 4, iff: 2, loadout: { ship: -1, name: "ACM Medium Range" }, intel: known, }, element: { name: Bravo, design: Viper, rloc: { ref: "Player:2", dex: 25e3, dex_var: 5e3 }, count: 4, iff: 2, loadout: { ship: -1, name: "ACM Medium Range" }, intel: secret, }, optional: { min: 2, max: 2, element: { name: Charlie, design: Cobra, rloc: { ref: "Player:3", dex: 25e3, dex_var: 5e3 }, count: 2, iff: 2, loadout: { ship: -1, name: "Ship Strike" }, intel: secret, }, element: { name: Echo, design: Viper, rloc: { ref: Charlie, dex: 18e3, dex_var: 2e3 }, count: 2, iff: 2, loadout: { ship: -1, name: "ACM Medium Range" }, intel: known, }, }, }