MISSION name: "Cmpn02 Brief11 Pullback" type: "Patrol" system: Solus region: Solus sitrep: "Unknown" objective: "Unspecified" subtitles: "Campaigns/02/Actions/11-dantari-pullback.txt" start: "33:00:00" degrees: true element: { name: Falcon design: CameraPod mission: Misc intel: Secret count: 1 iff: 0 player: 1 loc: (0, 0, 0) } element: { name: "Solus-Jalah" design: "Farcaster" mission: "Misc" intel: "Located" count: 1 command_ai:1 iff: 0 playable: false region: "Solus" loc: (150000, -180000, 0) objective: { cmd: Vector, tgt: "Jalah-Solus" } } element: { name: "Fort Talas" design: "Station3" mission: "Flight Ops" intel: "Secret" count: 1 command_ai:1 iff: 0 playable: false region: "Jalah" loc: (-150e3, -150e3, 0) } element: { name: "Jalah-Solus" design: "Farcaster" mission: "Misc" intel: "Located" count: 1 command_ai:1 iff: 0 playable: false region: "Jalah" loc: (0, 0, 0) objective: { cmd: Vector, tgt: "Solus-Jalah" } } element: { name: Manticore design: Dragon mission: Misc intel: Secret count: 1 iff: 2 loc: (-120e3, -50e3, 0) region: Jalah } element: { name: Ironhelm design: Broadsword mission: Misc intel: Secret count: 1 iff: 2 loc: (-127e3, -52e3, 0) region: Jalah } element: { name: Mattock design: Broadsword mission: Misc intel: Secret count: 1 iff: 2 loc: ( 110e3, 105e3, 0) region: Jalah navpt: { cmd: Vector, loc: ( 110e3,-170e3,0), speed: 750, rgn: Jalah } } element: { name: Martak design: Razor mission: Misc intel: Secret count: 2 iff: 2 loc: (-51e3, -45e3, 0) region: Jalah loadout: { ship: -1, name: "ACM Short Range" } navpt: { cmd: Vector, loc: (-110e3,-170e3,0), speed: 750, rgn: Jalah } } element: { name: "Goliath" design: "Goliath" mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 2 playable: false region: Jalah loc: (225e3, 280e3, 0) navpt: { cmd: Vector, loc: (190e3,190e3,0), rgn: Jalah, speed: 500 } } element: { name: "Lanner" design: "Wolf" mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 2 playable: false region: Jalah loc: (215e3, 290e3, 0) navpt: { cmd: Vector, loc: (210e3,190e3,0), rgn: Jalah, speed: 500 } } element: { name: "Kendra" design: "Wolf" mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 2 playable: false region: Jalah loc: (125e3, 180e3, 0) navpt: { cmd: Vector, loc: (90e3,90e3,0), rgn: Jalah, speed: 500 } } element: { name: "Pelorat" design: "Baikal" commander: "Kitts" mission: "Misc" intel: "Known" count: 1 command_ai:1 iff: 2 playable: false region: Jalah loc: (127e3, 170e3, 0) navpt: { cmd: Vector, loc: (90e3,90e3,0), rgn: Jalah, speed: 500 } } event: { event: BeginScene, time: 0, message: "Scene 1" } event: { event: Display, image: "Campaigns/02/Scenes/Black.pcx", color: 0xffffffff, fade: (0,1,1), rect: (0,0,0,0) } event: { event: Camera, param: 3, target: "body:Jalah", vec: (3,0,1e8) } event: { event: Camera, param: 5, vec: (0.13, 0.01, 0.01) } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,20, 600,150), font: Limerick18, color: 0xffffffff, message: "STRATPLAN BRIEFING" } event: { event: Display, time: 1, fade: (1,5,1), rect: (20,40, 600,150), font: OCRB, color: 0xffffff80, message: "Timestamp: $TIME\nSubject: Separatist Withdrawal to Jalah\nClassified: CONFIDENTIAL DND/CRYPTO" } event: { event: Message, time: 2, sound: "Vox/Scenes/02/Briefing_11-OK.ogg" } event: { event: Camera, time: 10, param: 3, target: Goliath, vec: (-1,-0.1,7e3) } event: { event: Camera, param: 5, vec: (-0.16, 0.01, 0.01) } event: { event: Display, message: "Dantari Carrier Group 'Goliath'", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) } event: { event: Display, message: "Jalah Orbit", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } event: { event: Camera, time: 25, param: (6,20), target: Kendra, vec: (-1,-0.1,8e3) } event: { event: Camera, time: 40, param: 3, target: Manticore, vec: (-1,-0.1,15e3) } event: { event: Camera, param: 5, vec: (-0.16, 0.01, 0.01) } event: { event: Display, message: "Hegemony Carrier Group 'Manticore'", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 400,100) } event: { event: Display, message: "Completing UNREP", font: Limerick12, color: 0xffffff80, fade: (1,7,1), rect: (20,40, 300,100) } event: { event: Camera, time: 50, param: 3, target: "Fort Talas", vec: (-1,-0.1,15e3) } event: { event: Camera, param: 5, vec: (-0.16, 0.01, 0.01) } event: { event: Display, message: "Fort Talas Station", font: Limerick18, color: 0xffffff80, fade: (1,7,1), rect: (20,20, 300,100) } event: { event: EndScene, time: 85, message: "Scene 1" } event: { event: Exit } // EOF