/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Atmospheric fog along the horizon */ #ifndef TerrainHaze_h #define TerrainHaze_h #include "Types.h" #include "Solid.h" #include "Geometry.h" // +--------------------------------------------------------------------+ class TerrainRegion; // +--------------------------------------------------------------------+ class TerrainHaze : public Solid { public: TerrainHaze(); virtual ~TerrainHaze(); virtual void Render(Video* video, DWORD flags); virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt, bool treat_translucent_polys_as_solid=true); virtual void UseTerrainRegion(TerrainRegion* tr) { tregion = tr; } protected: TerrainRegion* tregion; }; #endif // TerrainHaze_h