/* Starshatter: The Open Source Project Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo */ #ifndef Starshatter_h #define Starshatter_h #include "Types.h" #include "GameWinDX9.h" #include "Bitmap.h" #include "KeyMap.h" #include "Text.h" // +--------------------------------------------------------------------+ class Campaign; class MenuScreen; class CmpnScreen; class PlanScreen; class LoadScreen; class GameScreen; class Ship; class Sim; class FadeView; class CameraDirector; class MultiController; class MouseController; class MusicDirector; class DataLoader; class Font; class TrackIR; class Mission; class NetServer; class NetLobby; // +--------------------------------------------------------------------+ class Starshatter : public GameWinDX9 { public: Starshatter(); virtual ~Starshatter(); virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); virtual bool InitGame(); virtual bool ChangeVideo(); virtual void GameState(); virtual void Exit(); virtual bool OnHelp(); enum LOBBY { NET_LOBBY_CLIENT, NET_LOBBY_SERVER }; void SetGameMode(int mode) override; void RequestChangeVideo(); void LoadVideoConfig(const char* filename); void SaveVideoConfig(const char* filename); void SetupSplash(); void SetupMenuScreen(); void SetupCmpnScreen(); void SetupPlanScreen(); void SetupLoadScreen(); void SetupGameScreen(); void OpenTacticalReference(); void CreateWorld(); int KeyDown(int action) const; void PlayerCam(int mode); void ViewSelection(); void MapKeys(); static void MapKeys(KeyMap* mapping, int nkeys); static void MapKey(int act, int key, int alt=0); void SetTestMode(int t) { test_mode = t; } static Starshatter* GetInstance() { return instance; } // graphic options: int LensFlare() { return lens_flare; } int Corona() { return corona; } int Nebula() { return nebula; } int Dust() { return dust; } KeyMap& GetKeyMap() { return keycfg; } int GetLoadProgress() { return load_progress; } const char* GetLoadActivity() { return load_activity; } int GetChatMode() const { return chat_mode; } void SetChatMode(int c); const char* GetChatText() const { return chat_text.data(); } void StopNetGame(); int GetLobbyMode(); void SetLobbyMode(int mode = NET_LOBBY_CLIENT); void StartLobby(); void StopLobby(); void ExecCutscene(const char* msn_file, const char* path); void BeginCutscene(); void EndCutscene(); bool InCutscene() const { return cutscene > 0; } Mission* GetCutsceneMission() const; const char* GetSubtitles() const; void EndMission(); void StartOrResumeGame(); static bool UseFileSystem(); protected: virtual void DoMenuScreenFrame(); virtual void DoCmpnScreenFrame(); virtual void DoPlanScreenFrame(); virtual void DoLoadScreenFrame(); virtual void DoGameScreenFrame(); virtual void DoMouseFrame(); virtual void DoChatMode(); virtual void DoGameKeys(); virtual void UpdateWorld(); virtual void InstantiateMission(); virtual bool ResizeVideo(); virtual void InitMouse(); static Starshatter* instance; Window* gamewin; MenuScreen* menuscreen; LoadScreen* loadscreen; PlanScreen* planscreen; GameScreen* gamescreen; CmpnScreen* cmpnscreen; FadeView* splash; int splash_index; Bitmap splash_image; MultiController* input; MouseController* mouse_input; TrackIR* head_tracker; DataLoader* loader; Ship* player_ship; CameraDirector* cam_dir; MusicDirector* music_dir; Font* HUDfont; Font* GUIfont; Font* GUI_small_font; Font* terminal; Font* verdana; Font* title_font; Font* limerick18; Font* limerick12; Font* ocrb; DWORD time_mark; DWORD minutes; double field_of_view; double orig_fov; static int keymap[256]; static int keyalt[256]; KeyMap keycfg; bool tactical; bool spinning; int mouse_x; int mouse_y; int mouse_dx; int mouse_dy; int test_mode; int req_change_video; int video_changed; int lens_flare; int corona; int nebula; int dust; double exit_time; int load_step; int load_progress; Text load_activity; int catalog_index; int cutscene; int lobby_mode; NetLobby* net_lobby; int chat_mode; Text chat_text; }; #endif // Starshatter_h