/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== ShipKiller (i.e. death spiral) class */ #ifndef ShipKiller_h #define ShipKiller_h #include "Types.h" #include "Geometry.h" #include "Text.h" // +--------------------------------------------------------------------+ class Ship; // +--------------------------------------------------------------------+ class ShipKiller { public: const float DEATH_CAM_LINGER; // CONSTRUCTORS: ShipKiller(Ship* ship); virtual ~ShipKiller(); virtual void BeginDeathSpiral(); virtual void ExecFrame(double seconds); // GENERAL ACCESSORS: virtual float TransitionTime() const { return time; } virtual Point TransitionLoc() const { return loc; } protected: Ship* ship; float time; Point loc; float exp_time; int exp_index; }; #endif // ShipKiller_h