/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== RadioTraffic maintains a history of all messages sent between ships in the simulation. This class also handles displaying relevant traffic to the player. */ #ifndef RadioTraffic_h #define RadioTraffic_h #include "Types.h" #include "Geometry.h" #include "SimObject.h" #include "List.h" #include "Text.h" // +--------------------------------------------------------------------+ class Element; class RadioMessage; class Ship; class SimObject; // +--------------------------------------------------------------------+ class RadioTraffic { public: RadioTraffic(); ~RadioTraffic(); // accessors: static void Initialize(); static void Close(); static RadioTraffic* GetInstance() { return radio_traffic; } static void SendQuickMessage(Ship* ship, int msg); static void Transmit(RadioMessage* msg); static void DiscardMessages(); static Text TranslateVox(const char* phrase); void SendMessage(RadioMessage* msg); void DisplayMessage(RadioMessage* msg); protected: List traffic; static RadioTraffic* radio_traffic; }; // +--------------------------------------------------------------------+ #endif // RadioTraffic_h