/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Server-Side Network Game Manager class */ #ifndef NetGameServer_h #define NetGameServer_h #include "NetGame.h" #include "SimObject.h" // +--------------------------------------------------------------------+ class NetChatMsg; // +--------------------------------------------------------------------+ class NetGameServer : public NetGame, public SimObserver { public: NetGameServer(); virtual ~NetGameServer(); virtual bool IsClient() const { return false; } virtual bool IsServer() const { return true; } virtual void ExecFrame(); virtual void CheckSessions(); virtual void Send(); virtual void SendData(NetData* data); virtual void Respawn(DWORD objid, Ship* spawn); virtual bool Update(SimObject* obj); virtual const char* GetObserverName() const; virtual void RouteChatMsg(NetChatMsg& chat_msg); protected: virtual void DoJoinRequest(NetMsg* msg); virtual void DoJoinAnnounce(NetMsg* msg); virtual void DoQuitRequest(NetMsg* msg); virtual void DoQuitAnnounce(NetMsg* msg); virtual void DoGameOver(NetMsg* msg); virtual void DoDisconnect(NetMsg* msg); virtual void DoObjLoc(NetMsg* msg); virtual void DoObjDamage(NetMsg* msg); virtual void DoObjKill(NetMsg* msg); virtual void DoObjSpawn(NetMsg* msg); virtual void DoObjHyper(NetMsg* msg); virtual void DoObjTarget(NetMsg* msg); virtual void DoObjEmcon(NetMsg* msg); virtual void DoSysDamage(NetMsg* msg); virtual void DoSysStatus(NetMsg* msg); virtual void DoElemRequest(NetMsg* msg); virtual void DoElemCreate(NetMsg* msg); virtual void DoShipLaunch(NetMsg* msg); virtual void DoNavData(NetMsg* msg); virtual void DoNavDelete(NetMsg* msg); virtual void DoWepTrigger(NetMsg* msg); virtual void DoWepRelease(NetMsg* msg); virtual void DoWepDestroy(NetMsg* msg); virtual void DoCommMsg(NetMsg* msg); virtual void DoChatMsg(NetMsg* msg); virtual void DoSelfDestruct(NetMsg* msg); virtual NetPlayer* FindZombieByObjID(DWORD objid); virtual void SendDisconnect(NetPlayer* zombie); List ships; List zombies; }; // +--------------------------------------------------------------------+ #endif // NetGameServer_h