/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Mission Briefing Dialog Active Window class */ #ifndef MsnWepDlg_h #define MsnWepDlg_h #include "Types.h" #include "FormWindow.h" #include "MsnDlg.h" #include "Bitmap.h" #include "Button.h" #include "ImageBox.h" #include "ListBox.h" #include "Font.h" #include "Text.h" // +--------------------------------------------------------------------+ class PlanScreen; class Campaign; class Mission; class MissionElement; class HardPoint; class WeaponDesign; // +--------------------------------------------------------------------+ class MsnWepDlg : public FormWindow, public MsnDlg { public: MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr); virtual ~MsnWepDlg(); virtual void RegisterControls(); virtual void ExecFrame(); virtual void Show(); // Operations: virtual void OnCommit(AWEvent* event); virtual void OnCancel(AWEvent* event); virtual void OnTabButton(AWEvent* event); virtual void OnMount(AWEvent* event); virtual void OnLoadout(AWEvent* event); protected: virtual void SetupControls(); virtual void BuildLists(); virtual int LoadToPointIndex(int n); virtual int PointIndexToLoad(int n, int index); ActiveWindow* lbl_element; ActiveWindow* lbl_type; ActiveWindow* lbl_weight; ActiveWindow* player_desc; ImageBox* beauty; ActiveWindow* lbl_station[8]; ActiveWindow* lbl_desc[8]; Button* btn_load[8][8]; ListBox* loadout_list; MissionElement* elem; WeaponDesign* designs[8]; bool mounts[8][8]; int loads[8]; int first_station; Bitmap led_off; Bitmap led_on; }; #endif // MsnWepDlg_h