/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Mission Briefing Dialog Active Window class */ #ifndef MsnEditNavDlg_h #define MsnEditNavDlg_h #include "Types.h" #include "NavDlg.h" #include "Bitmap.h" #include "Button.h" #include "ComboBox.h" #include "EditBox.h" #include "ListBox.h" #include "Font.h" #include "Text.h" // +--------------------------------------------------------------------+ class MenuScreen; class Campaign; class Mission; class MissionInfo; // +--------------------------------------------------------------------+ class MsnEditNavDlg : public NavDlg { public: friend class MsnEditDlg; MsnEditNavDlg(Screen* s, FormDef& def, MenuScreen* mgr); virtual ~MsnEditNavDlg(); virtual void RegisterControls(); virtual void Show(); virtual void SetMissionInfo(MissionInfo* m); virtual void ScrapeForm(); // Operations: virtual void OnCommit(AWEvent* event); virtual void OnCancel(AWEvent* event); virtual void OnTabButton(AWEvent* event); virtual void OnSystemSelect(AWEvent* event); protected: virtual void ShowTab(int tab); MenuScreen* menu_screen; Button* btn_accept; Button* btn_cancel; Button* btn_sit; Button* btn_pkg; Button* btn_map; EditBox* txt_name; ComboBox* cmb_type; ComboBox* cmb_system; ComboBox* cmb_region; MissionInfo* mission_info; bool exit_latch; }; #endif // MsnEditNavDlg_h