/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Weapon class */ #include "Keyboard.h" #include "KeyMap.h" #include "Game.h" #include "Ship.h" // +----------------------------------------------------------------------+ struct KeyName { int category; int key; const char* name; const char* desc; }; static KeyName key_action_table[] = { { KeyMap::KEY_FLIGHT, KEY_PLUS_X, "KEY_PLUS_X", "Translate Right" }, { KeyMap::KEY_FLIGHT, KEY_MINUS_X, "KEY_MINUS_X", "Translate Left" }, { KeyMap::KEY_FLIGHT, KEY_PLUS_Y, "KEY_PLUS_Y", "Translate Forward" }, { KeyMap::KEY_FLIGHT, KEY_MINUS_Y, "KEY_MINUS_Y", "Translate Aft" }, { KeyMap::KEY_FLIGHT, KEY_PLUS_Z, "KEY_PLUS_Z", "Translate Up" }, { KeyMap::KEY_FLIGHT, KEY_MINUS_Z, "KEY_MINUS_Z", "Translate Down" }, { KeyMap::KEY_FLIGHT, KEY_PITCH_UP, "KEY_PITCH_UP", "Pitch Up" }, { KeyMap::KEY_FLIGHT, KEY_PITCH_DOWN, "KEY_PITCH_DOWN", "Pitch Down" }, { KeyMap::KEY_FLIGHT, KEY_YAW_LEFT, "KEY_YAW_LEFT", "Yaw Left" }, { KeyMap::KEY_FLIGHT, KEY_YAW_RIGHT, "KEY_YAW_RIGHT", "Yaw Right" }, { KeyMap::KEY_FLIGHT, KEY_ROLL_LEFT, "KEY_ROLL_LEFT", "Roll Left" }, { KeyMap::KEY_FLIGHT, KEY_ROLL_RIGHT, "KEY_ROLL_RIGHT", "Roll Right" }, { KeyMap::KEY_FLIGHT, KEY_CENTER, "KEY_CENTER", "Center" }, { KeyMap::KEY_FLIGHT, KEY_ROLL_ENABLE, "KEY_ROLL_ENABLE", "Roll Enable" }, { KeyMap::KEY_FLIGHT, KEY_SWAP_ROLL_YAW, "KEY_SWAP_ROLL_YAW", "Swap Ctrl Axes" }, { KeyMap::KEY_WEAPONS, KEY_ACTION_0, "KEY_ACTION_0", "Fire Primary" }, { KeyMap::KEY_WEAPONS, KEY_ACTION_1, "KEY_ACTION_1", "Fire Secondary" }, { KeyMap::KEY_WEAPONS, KEY_ACTION_2, "KEY_ACTION_2", "Action 2" }, { KeyMap::KEY_WEAPONS, KEY_ACTION_3, "KEY_ACTION_3", "Action 3" }, { KeyMap::KEY_FLIGHT, KEY_CONTROL_MODEL, "KEY_CONTROL_MODEL" }, { KeyMap::KEY_FLIGHT, KEY_MOUSE_SELECT, "KEY_MOUSE_SELECT" }, { KeyMap::KEY_FLIGHT, KEY_MOUSE_SENSE, "KEY_MOUSE_SENSE" }, { KeyMap::KEY_FLIGHT, KEY_MOUSE_SWAP, "KEY_MOUSE_SWAP" }, { KeyMap::KEY_FLIGHT, KEY_MOUSE_INVERT, "KEY_MOUSE_INVERT" }, { KeyMap::KEY_FLIGHT, KEY_MOUSE_ACTIVE, "KEY_MOUSE_ACTIVE", "Toggle Mouse Ctrl" }, { KeyMap::KEY_FLIGHT, KEY_JOY_SELECT, "KEY_JOY_SELECT" }, { KeyMap::KEY_FLIGHT, KEY_JOY_RUDDER, "KEY_JOY_RUDDER" }, { KeyMap::KEY_FLIGHT, KEY_JOY_THROTTLE, "KEY_JOY_THROTTLE" }, { KeyMap::KEY_FLIGHT, KEY_JOY_SENSE, "KEY_JOY_SENSE" }, { KeyMap::KEY_FLIGHT, KEY_JOY_DEAD_ZONE, "KEY_JOY_DEAD_ZONE" }, { KeyMap::KEY_FLIGHT, KEY_JOY_SWAP, "KEY_JOY_SWAP" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_YAW, "KEY_AXIS_YAW" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_PITCH, "KEY_AXIS_PITCH" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_ROLL, "KEY_AXIS_ROLL" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_THROTTLE, "KEY_AXIS_THROTTLE" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_YAW_INVERT, "KEY_AXIS_YAW_INVERT" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_PITCH_INVERT, "KEY_AXIS_PITCH_INVERT" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_ROLL_INVERT, "KEY_AXIS_ROLL_INVERT" }, { KeyMap::KEY_FLIGHT, KEY_AXIS_THROTTLE_INVERT, "KEY_AXIS_THROTTLE_INVERT" }, { KeyMap::KEY_MISC, KEY_EXIT, "KEY_EXIT", "Exit" }, { KeyMap::KEY_MISC, KEY_PAUSE, "KEY_PAUSE", "Pause" }, // { KeyMap::KEY_VIEW, KEY_NEXT_VIEW, "KEY_NEXT_VIEW", "Next View" }, { KeyMap::KEY_VIEW, KEY_TARGET_PADLOCK, "KEY_TARGET_PADLOCK","Padlock Target" }, { KeyMap::KEY_VIEW, KEY_THREAT_PADLOCK, "KEY_THREAT_PADLOCK","Padlock Threat" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_TARGET, "KEY_LOCK_TARGET", "Lock Target" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_THREAT, "KEY_LOCK_THREAT", "Lock Threat" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_SHIP, "KEY_LOCK_CLOSEST_SHIP", "Lock Closest Ship" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_THREAT, "KEY_LOCK_CLOSEST_THREAT", "Lock Closest Threat" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_SHIP, "KEY_LOCK_HOSTILE_SHIP", "Lock Hostile Ship" }, { KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_THREAT, "KEY_LOCK_HOSTILE_THREAT", "Lock Hostile Threat" }, { KeyMap::KEY_WEAPONS, KEY_CYCLE_SUBTARGET, "KEY_CYCLE_SUBTARGET", "Target Subsystem" }, { KeyMap::KEY_WEAPONS, KEY_PREV_SUBTARGET, "KEY_PREV_SUBTARGET", "Previous Subsystem" }, { KeyMap::KEY_FLIGHT, KEY_AUTO_NAV, "KEY_AUTO_NAV", "Autonav" }, { KeyMap::KEY_MISC, KEY_TIME_COMPRESS, "KEY_TIME_COMPRESS", "Compress Time" }, { KeyMap::KEY_MISC, KEY_TIME_EXPAND, "KEY_TIME_EXPAND", "Expand Time" }, { KeyMap::KEY_MISC, KEY_TIME_SKIP, "KEY_TIME_SKIP", "Skip to Next Event" }, { KeyMap::KEY_FLIGHT, KEY_THROTTLE_UP, "KEY_THROTTLE_UP", "Throttle Up" }, { KeyMap::KEY_FLIGHT, KEY_THROTTLE_DOWN, "KEY_THROTTLE_DOWN", "Throttle Down" }, { KeyMap::KEY_FLIGHT, KEY_THROTTLE_ZERO, "KEY_THROTTLE_ZERO", "All Stop" }, { KeyMap::KEY_FLIGHT, KEY_THROTTLE_FULL, "KEY_THROTTLE_FULL", "Full Throttle" }, { KeyMap::KEY_FLIGHT, KEY_AUGMENTER, "KEY_AUGMENTER", "Augmenter" }, { KeyMap::KEY_FLIGHT, KEY_FLCS_MODE_AUTO, "KEY_FLCS_MODE_AUTO","FLCS Mode Toggle" }, { KeyMap::KEY_FLIGHT, KEY_COMMAND_MODE, "KEY_COMMAND_MODE", "CMD Mode Toggle" }, { KeyMap::KEY_FLIGHT, KEY_DROP_ORBIT, "KEY_DROP_ORBIT", "Break Orbit" }, { KeyMap::KEY_FLIGHT, KEY_GEAR_TOGGLE, "KEY_GEAR_TOGGLE", "Landing Gear" }, { KeyMap::KEY_FLIGHT, KEY_NAVLIGHT_TOGGLE, "KEY_NAVLIGHT_TOGGLE","Nav Lights" }, { KeyMap::KEY_WEAPONS, KEY_CYCLE_PRIMARY, "KEY_CYCLE_PRIMARY", "Cycle Primary" }, { KeyMap::KEY_WEAPONS, KEY_CYCLE_SECONDARY, "KEY_CYCLE_SECONDARY", "Cycle Secondary" }, { KeyMap::KEY_VIEW, KEY_HUD_INST, "KEY_HUD_INST", "Instr. Display" }, { KeyMap::KEY_VIEW, KEY_CAM_BRIDGE, "KEY_CAM_BRIDGE", "Bridge Cam" }, { KeyMap::KEY_VIEW, KEY_CAM_VIRT, "KEY_CAM_VIRT", "Virtual Cockpit" }, { KeyMap::KEY_VIEW, KEY_CAM_CHASE, "KEY_CAM_CHASE", "Chase Cam" }, { KeyMap::KEY_VIEW, KEY_CAM_DROP, "KEY_CAM_DROP", "Drop Cam" }, { KeyMap::KEY_VIEW, KEY_CAM_EXTERN, "KEY_CAM_EXTERN", "Orbit Cam" }, { KeyMap::KEY_MISC, KEY_HUD_MODE, "KEY_HUD_MODE", "HUD Mode" }, { KeyMap::KEY_MISC, KEY_HUD_COLOR, "KEY_HUD_COLOR", "HUD Color" }, { KeyMap::KEY_MISC, KEY_HUD_WARN, "KEY_HUD_WARN", "Master Caution" }, { KeyMap::KEY_MISC, KEY_NAV_DLG, "KEY_NAV_DLG", "NAV Window" }, { KeyMap::KEY_MISC, KEY_WEP_DLG, "KEY_WEP_DLG", "TAC Overlay" }, { KeyMap::KEY_MISC, KEY_FLT_DLG, "KEY_FLT_DLG", "FLT Window" }, { KeyMap::KEY_MISC, KEY_ENG_DLG, "KEY_ENG_DLG", "ENG Window" }, { KeyMap::KEY_VIEW, KEY_ZOOM_WIDE, "KEY_ZOOM_WIDE", "Toggle Wide Angle" }, { KeyMap::KEY_VIEW, KEY_ZOOM_IN, "KEY_ZOOM_IN", "Zoom In" }, { KeyMap::KEY_VIEW, KEY_ZOOM_OUT, "KEY_ZOOM_OUT", "Zoom Out" }, { KeyMap::KEY_VIEW, KEY_CAM_VIRT_PLUS_AZ, "KEY_CAM_VIRT_PLUS_AZ", "Look Left" }, { KeyMap::KEY_VIEW, KEY_CAM_VIRT_MINUS_AZ, "KEY_CAM_VIRT_MINUS_AZ", "Look Right" }, { KeyMap::KEY_VIEW, KEY_CAM_VIRT_PLUS_EL, "KEY_CAM_VIRT_PLUS_EL", "Look Up" }, { KeyMap::KEY_VIEW, KEY_CAM_VIRT_MINUS_EL, "KEY_CAM_VIRT_MINUS_EL", "Look Down" }, { KeyMap::KEY_VIEW, KEY_CAM_CYCLE_OBJECT, "KEY_CAM_CYCLE_OBJECT", "View Next Object" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_AZ, "KEY_CAM_EXT_PLUS_AZ", "View Spin Left" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_AZ, "KEY_CAM_EXT_MINUS_AZ", "View Spin Right" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_EL, "KEY_CAM_EXT_PLUS_EL", "View Raise" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_EL, "KEY_CAM_EXT_MINUS_EL", "View Lower" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_RANGE, "KEY_CAM_EXT_PLUS_RANGE", "View Farther" }, { KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_RANGE,"KEY_CAM_EXT_MINUS_RANGE", "View Closer" }, { KeyMap::KEY_VIEW, KEY_CAM_VIEW_SELECTION, "KEY_CAM_VIEW_SELECTION", "View Selection" }, { KeyMap::KEY_WEAPONS, KEY_TARGET_SELECTION, "KEY_TARGET_SELECTION", "Target Selection" }, { KeyMap::KEY_MISC, KEY_RADIO_MENU, "KEY_RADIO_MENU", "Radio Call" }, { KeyMap::KEY_MISC, KEY_QUANTUM_MENU, "KEY_QUANTUM_MENU", "Quantum Drive" }, { KeyMap::KEY_MISC, KEY_MFD1, "KEY_MFD1", "MFD 1" }, { KeyMap::KEY_MISC, KEY_MFD2, "KEY_MFD2", "MFD 2" }, { KeyMap::KEY_MISC, KEY_MFD3, "KEY_MFD3", "MFD 3" }, { KeyMap::KEY_MISC, KEY_MFD4, "KEY_MFD4", "MFD 4" }, { KeyMap::KEY_MISC, KEY_SELF_DESTRUCT, "KEY_SELF_DESTRUCT", "Self Destruct" }, { KeyMap::KEY_MISC, KEY_COMM_ATTACK_TGT, "KEY_COMM_ATTACK_TGT", "'Attack Tgt'" }, { KeyMap::KEY_MISC, KEY_COMM_ESCORT_TGT, "KEY_COMM_ESCORT_TGT", "'Escort Tgt'" }, { KeyMap::KEY_MISC, KEY_COMM_WEP_FREE, "KEY_COMM_WEP_FREE", "'Break & Attack'" }, { KeyMap::KEY_MISC, KEY_COMM_WEP_HOLD, "KEY_COMM_WEP_HOLD", "'Form Up'" }, { KeyMap::KEY_MISC, KEY_COMM_COVER_ME, "KEY_COMM_COVER_ME", "'Help Me Out!'" }, { KeyMap::KEY_MISC, KEY_COMM_SKIP_NAV, "KEY_COMM_SKIP_NAV", "'Skip Navpoint'" }, { KeyMap::KEY_MISC, KEY_COMM_RETURN_TO_BASE,"KEY_COMM_RETURN_TO_BASE", "'Return to Base'" }, { KeyMap::KEY_MISC, KEY_COMM_CALL_INBOUND, "KEY_COMM_CALL_INBOUND", "'Call Inbound'" }, { KeyMap::KEY_MISC, KEY_COMM_REQUEST_PICTURE, "KEY_COMM_REQUEST_PICTURE", "'Request Picture'" }, { KeyMap::KEY_MISC, KEY_COMM_REQUEST_SUPPORT, "KEY_COMM_REQUEST_SUPPORT", "'Request Support'" }, { KeyMap::KEY_MISC, KEY_CHAT_BROADCAST, "KEY_CHAT_BROADCAST", "Chat Broadcast" }, { KeyMap::KEY_MISC, KEY_CHAT_TEAM, "KEY_CHAT_TEAM", "Chat Team" }, { KeyMap::KEY_MISC, KEY_CHAT_WING, "KEY_CHAT_WING", "Chat Wingman" }, { KeyMap::KEY_MISC, KEY_CHAT_UNIT, "KEY_CHAT_UNIT", "Chat Unit" }, { KeyMap::KEY_WEAPONS, KEY_SHIELDS_UP, "KEY_SHIELDS_UP", "Raise Shields" }, { KeyMap::KEY_WEAPONS, KEY_SHIELDS_DOWN, "KEY_SHIELDS_DOWN", "Lower Shields" }, { KeyMap::KEY_WEAPONS, KEY_SHIELDS_FULL, "KEY_SHIELDS_FULL", "Full Shields" }, { KeyMap::KEY_WEAPONS, KEY_SHIELDS_ZERO, "KEY_SHIELDS_ZERO", "Zero Shields" }, { KeyMap::KEY_WEAPONS, KEY_SENSOR_MODE, "KEY_SENSOR_MODE", "Sensor Mode" }, { KeyMap::KEY_WEAPONS, KEY_SENSOR_GROUND_MODE, "KEY_SENSOR_GROUND_MODE", "Sensor AGM" }, { KeyMap::KEY_WEAPONS, KEY_SENSOR_BEAM, "KEY_SENSOR_BEAM", "Sensor Sweep Angle" }, { KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_PLUS, "KEY_SENSOR_RANGE_PLUS", "Inc Sensor Range" }, { KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_MINUS, "KEY_SENSOR_RANGE_MINUS", "Dec Sensor Range" }, { KeyMap::KEY_WEAPONS, KEY_EMCON_PLUS, "KEY_EMCON_PLUS", "Inc EMCON Level" }, { KeyMap::KEY_WEAPONS, KEY_EMCON_MINUS, "KEY_EMCON_MINUS", "Dec EMCON Level" }, { KeyMap::KEY_WEAPONS, KEY_DECOY, "KEY_DECOY", "Launch Decoy" }, { KeyMap::KEY_WEAPONS, KEY_LAUNCH_PROBE, "KEY_LAUNCH_PROBE", "Launch Probe" }, }; static KeyName key_key_table[] = { { 0, VK_ESCAPE, "VK_ESCAPE", "Escape" }, { 0, VK_UP, "VK_UP", "Up" }, { 0, VK_DOWN, "VK_DOWN", "Down" }, { 0, VK_LEFT, "VK_LEFT", "Left" }, { 0, VK_RIGHT, "VK_RIGHT", "Right" }, { 0, VK_NEXT, "VK_NEXT", "Pg Down" }, { 0, VK_PRIOR, "VK_PRIOR", "Pg Up" }, { 0, VK_ADD, "VK_ADD", "+" }, { 0, VK_SUBTRACT, "VK_SUBTRACT", "-" }, { 0, VK_MULTIPLY, "VK_MULTIPLY", "*" }, { 0, VK_DIVIDE, "VK_DIVIDE", "/" }, { 0, VK_SPACE, "VK_SPACE", "Space" }, { 0, VK_TAB, "VK_TAB", "Tab" }, { 0, VK_RETURN, "VK_RETURN", "Enter" }, { 0, VK_HOME, "VK_HOME", "Home" }, { 0, VK_END, "VK_END", "End" }, { 0, VK_SHIFT, "VK_SHIFT", "Shift" }, { 0, VK_CONTROL, "VK_CONTROL", "Ctrl" }, { 0, VK_MENU, "VK_MENU", "Alt" }, { 0, VK_DECIMAL, "VK_DECIMAL", "." }, { 0, VK_SEPARATOR, "VK_SEPARATOR", "Separator" }, { 0, VK_PAUSE, "VK_PAUSE", "Pause" }, { 0, VK_BACK, "VK_BACK", "Backspace" }, { 0, VK_INSERT, "VK_INSERT", "Insert" }, { 0, VK_DELETE, "VK_DELETE", "Delete" }, { 0, 20, "CAP", "CapsLock" }, { 0, 144, "NUM", "NumLock" }, { 0, 145, "SCROLL", "Scroll" }, { 0, 44, "PRINT", "PrintScr" }, { 0, VK_NUMPAD0, "VK_NUMPAD0", "Num 0" }, { 0, VK_NUMPAD1, "VK_NUMPAD1", "Num 1" }, { 0, VK_NUMPAD2, "VK_NUMPAD2", "Num 2" }, { 0, VK_NUMPAD3, "VK_NUMPAD3", "Num 3" }, { 0, VK_NUMPAD4, "VK_NUMPAD4", "Num 4" }, { 0, VK_NUMPAD5, "VK_NUMPAD5", "Num 5" }, { 0, VK_NUMPAD6, "VK_NUMPAD6", "Num 6" }, { 0, VK_NUMPAD7, "VK_NUMPAD7", "Num 7" }, { 0, VK_NUMPAD8, "VK_NUMPAD8", "Num 8" }, { 0, VK_NUMPAD9, "VK_NUMPAD9", "Num 9" }, { 0, VK_F1, "VK_F1", "F1" }, { 0, VK_F2, "VK_F2", "F2" }, { 0, VK_F3, "VK_F3", "F3" }, { 0, VK_F4, "VK_F4", "F4" }, { 0, VK_F5, "VK_F5", "F5" }, { 0, VK_F6, "VK_F6", "F6" }, { 0, VK_F7, "VK_F7", "F7" }, { 0, VK_F8, "VK_F8", "F8" }, { 0, VK_F9, "VK_F9", "F9" }, { 0, VK_F10, "VK_F10", "F10" }, { 0, VK_F11, "VK_F11", "F11" }, { 0, VK_F12, "VK_F12", "F12" }, { 0, KEY_JOY_1, "KEY_JOY_1", "Joy 1" }, { 0, KEY_JOY_2, "KEY_JOY_2", "Joy 2" }, { 0, KEY_JOY_3, "KEY_JOY_3", "Joy 3" }, { 0, KEY_JOY_4, "KEY_JOY_4", "Joy 4" }, { 0, KEY_JOY_5, "KEY_JOY_5", "Joy 5" }, { 0, KEY_JOY_6, "KEY_JOY_6", "Joy 6" }, { 0, KEY_JOY_7, "KEY_JOY_7", "Joy 7" }, { 0, KEY_JOY_8, "KEY_JOY_8", "Joy 8" }, { 0, KEY_JOY_9, "KEY_JOY_9", "Joy 9" }, { 0, KEY_JOY_10, "KEY_JOY_10", "Joy 10" }, { 0, KEY_JOY_11, "KEY_JOY_11", "Joy 11" }, { 0, KEY_JOY_12, "KEY_JOY_12", "Joy 12" }, { 0, KEY_JOY_13, "KEY_JOY_13", "Joy 13" }, { 0, KEY_JOY_14, "KEY_JOY_14", "Joy 14" }, { 0, KEY_JOY_15, "KEY_JOY_15", "Joy 15" }, { 0, KEY_JOY_16, "KEY_JOY_16", "Joy 16" }, { 0, KEY_JOY_16 + 1, "KEY_JOY_17", "Joy 17" }, { 0, KEY_JOY_16 + 2, "KEY_JOY_18", "Joy 18" }, { 0, KEY_JOY_16 + 3, "KEY_JOY_19", "Joy 19" }, { 0, KEY_JOY_16 + 4, "KEY_JOY_20", "Joy 20" }, { 0, KEY_JOY_16 + 5, "KEY_JOY_21", "Joy 21" }, { 0, KEY_JOY_16 + 6, "KEY_JOY_22", "Joy 22" }, { 0, KEY_JOY_16 + 7, "KEY_JOY_23", "Joy 23" }, { 0, KEY_JOY_16 + 8, "KEY_JOY_24", "Joy 24" }, { 0, KEY_JOY_16 + 9, "KEY_JOY_25", "Joy 25" }, { 0, KEY_JOY_16 + 10, "KEY_JOY_26", "Joy 26" }, { 0, KEY_JOY_16 + 11, "KEY_JOY_27", "Joy 27" }, { 0, KEY_JOY_16 + 12, "KEY_JOY_28", "Joy 28" }, { 0, KEY_JOY_16 + 13, "KEY_JOY_29", "Joy 29" }, { 0, KEY_JOY_16 + 14, "KEY_JOY_30", "Joy 30" }, { 0, KEY_JOY_16 + 15, "KEY_JOY_31", "Joy 31" }, { 0, KEY_JOY_32, "KEY_JOY_32", "Joy 32" }, { 0, KEY_POV_0_UP, "KEY_POV_0_UP", "Hat 1 Up" }, { 0, KEY_POV_0_DOWN, "KEY_POV_0_DOWN", "Hat 1 Down" }, { 0, KEY_POV_0_LEFT, "KEY_POV_0_LEFT", "Hat 1 Left" }, { 0, KEY_POV_0_RIGHT, "KEY_POV_0_RIGHT", "Hat 1 Right" }, { 0, KEY_POV_1_UP, "KEY_POV_1_UP", "Hat 2 Up" }, { 0, KEY_POV_1_DOWN, "KEY_POV_1_DOWN", "Hat 2 Down" }, { 0, KEY_POV_1_LEFT, "KEY_POV_1_LEFT", "Hat 2 Left" }, { 0, KEY_POV_1_RIGHT, "KEY_POV_1_RIGHT", "Hat 2 Right" }, { 0, KEY_POV_2_UP, "KEY_POV_2_UP", "Hat 3 Up" }, { 0, KEY_POV_2_DOWN, "KEY_POV_2_DOWN", "Hat 3 Down" }, { 0, KEY_POV_2_LEFT, "KEY_POV_2_LEFT", "Hat 3 Left" }, { 0, KEY_POV_2_RIGHT, "KEY_POV_2_RIGHT", "Hat 3 Right" }, { 0, KEY_POV_3_UP, "KEY_POV_3_UP", "Hat 4 Up" }, { 0, KEY_POV_3_DOWN, "KEY_POV_3_DOWN", "Hat 4 Down" }, { 0, KEY_POV_3_LEFT, "KEY_POV_3_LEFT", "Hat 4 Left" }, { 0, KEY_POV_3_RIGHT, "KEY_POV_3_RIGHT", "Hat 4 Right" }, { 0, 186, ";", ";" }, { 0, 188, ",", "<" }, { 0, 190, ".", ">" }, { 0, 191, "/", "/" }, { 0, 192, "~", "~" }, { 0, 219, "[", "[" }, { 0, 220, "\\", "\\" }, { 0, 221, "]", "]" }, { 0, 222, "'", "'" }, { 0, '0', "0", "0" }, { 0, '1', "1", "1" }, { 0, '2', "2", "2" }, { 0, '3', "3", "3" }, { 0, '4', "4", "4" }, { 0, '5', "5", "5" }, { 0, '6', "6", "6" }, { 0, '7', "7", "7" }, { 0, '8', "8", "8" }, { 0, '9', "9", "9" }, { 0, 'A', "A", "A" }, { 0, 'B', "B", "B" }, { 0, 'C', "C", "C" }, { 0, 'D', "D", "D" }, { 0, 'E', "E", "E" }, { 0, 'F', "F", "F" }, { 0, 'G', "G", "G" }, { 0, 'H', "H", "H" }, { 0, 'I', "I", "I" }, { 0, 'J', "J", "J" }, { 0, 'K', "K", "K" }, { 0, 'L', "L", "L" }, { 0, 'M', "M", "M" }, { 0, 'N', "N", "N" }, { 0, 'O', "O", "O" }, { 0, 'P', "P", "P" }, { 0, 'Q', "Q", "Q" }, { 0, 'R', "R", "R" }, { 0, 'S', "S", "S" }, { 0, 'T', "T", "T" }, { 0, 'U', "U", "U" }, { 0, 'V', "V", "V" }, { 0, 'W', "W", "W" }, { 0, 'X', "X", "X" }, { 0, 'Y', "Y", "Y" }, { 0, 'Z', "Z", "Z" }, }; // +----------------------------------------------------------------------+ int KeyMap::GetKeyAction(const char* act_str) { if (!act_str) return -1; int nactions = sizeof(key_action_table) / sizeof(KeyName); for (int i = 0; i < nactions; i++) if (!_stricmp(act_str, key_action_table[i].name)) return key_action_table[i].key; return -1; } // +----------------------------------------------------------------------+ int KeyMap::GetKeyActionIndex(int act) { int nactions = sizeof(key_action_table) / sizeof(KeyName); for (int i = 0; i < nactions; i++) if (key_action_table[i].key == act) return i; return -1; } // +----------------------------------------------------------------------+ int KeyMap::GetKeyKey(const char* key_str) { if (!key_str) return 0; if (*key_str == '=') { int value = 0; sscanf_s(key_str, "=%d", &value); return value; } int nkeys = sizeof(key_key_table) / sizeof(KeyName); for (int i = 0; i < nkeys; i++) if (!_stricmp(key_str, key_key_table[i].name)) return key_key_table[i].key; return 0; } // +----------------------------------------------------------------------+ int KeyMap::GetKeyKeyIndex(int key) { int nkeys = sizeof(key_key_table) / sizeof(KeyName); for (int i = 0; i < nkeys; i++) if (key_key_table[i].key == key) return i; return -1; } // +----------------------------------------------------------------------+ KeyMap::KeyMap() : nkeys(0) { int n = BuildDefaultKeyMap(); DefaultKeyMap(n); } KeyMap::~KeyMap() { } // +----------------------------------------------------------------------+ int KeyMap::BuildDefaultKeyMap() { int i = 0; defmap[i++] = KeyMapEntry(KEY_PITCH_UP, VK_DOWN); defmap[i++] = KeyMapEntry(KEY_PITCH_DOWN, VK_UP); defmap[i++] = KeyMapEntry(KEY_YAW_LEFT, VK_LEFT); defmap[i++] = KeyMapEntry(KEY_YAW_RIGHT, VK_RIGHT); defmap[i++] = KeyMapEntry(KEY_ROLL_LEFT, VK_NUMPAD7); defmap[i++] = KeyMapEntry(KEY_ROLL_RIGHT, VK_NUMPAD9); defmap[i++] = KeyMapEntry(KEY_PLUS_X, 190, 0, KEY_POV_0_RIGHT); // . defmap[i++] = KeyMapEntry(KEY_MINUS_X, 188, 0, KEY_POV_0_LEFT); // , defmap[i++] = KeyMapEntry(KEY_PLUS_Y, VK_HOME); defmap[i++] = KeyMapEntry(KEY_MINUS_Y, VK_END); defmap[i++] = KeyMapEntry(KEY_PLUS_Z, VK_PRIOR, 0, KEY_POV_0_UP); defmap[i++] = KeyMapEntry(KEY_MINUS_Z, VK_NEXT, 0, KEY_POV_0_DOWN); defmap[i++] = KeyMapEntry(KEY_ACTION_0, VK_CONTROL, 0, KEY_JOY_1); defmap[i++] = KeyMapEntry(KEY_ACTION_1, VK_SPACE, 0, KEY_JOY_2); defmap[i++] = KeyMapEntry(KEY_THROTTLE_UP, 'A'); defmap[i++] = KeyMapEntry(KEY_THROTTLE_DOWN, 'Z'); defmap[i++] = KeyMapEntry(KEY_THROTTLE_FULL, 'A', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_THROTTLE_ZERO, 'Z', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_AUGMENTER, VK_TAB); defmap[i++] = KeyMapEntry(KEY_FLCS_MODE_AUTO, 'M'); defmap[i++] = KeyMapEntry(KEY_COMMAND_MODE, 'M', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CYCLE_PRIMARY, VK_BACK, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CYCLE_SECONDARY, VK_BACK); defmap[i++] = KeyMapEntry(KEY_LOCK_TARGET, 'T', 0, KEY_JOY_3); defmap[i++] = KeyMapEntry(KEY_LOCK_THREAT, 'T', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_SHIP, 'U'); defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_THREAT, 'U', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_SHIP, 'Y'); defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_THREAT, 'Y', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CYCLE_SUBTARGET, 186); defmap[i++] = KeyMapEntry(KEY_PREV_SUBTARGET, 186, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_DECOY, 'D', 0, KEY_JOY_4); defmap[i++] = KeyMapEntry(KEY_GEAR_TOGGLE, 'G'); defmap[i++] = KeyMapEntry(KEY_NAVLIGHT_TOGGLE, 'L'); defmap[i++] = KeyMapEntry(KEY_AUTO_NAV, 'N', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_DROP_ORBIT, 'O'); defmap[i++] = KeyMapEntry(KEY_SHIELDS_UP, 'S'); defmap[i++] = KeyMapEntry(KEY_SHIELDS_DOWN, 'X'); defmap[i++] = KeyMapEntry(KEY_SHIELDS_FULL, 'S', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_SHIELDS_ZERO, 'X', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_SENSOR_MODE, VK_F5); defmap[i++] = KeyMapEntry(KEY_SENSOR_GROUND_MODE, VK_F5, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_LAUNCH_PROBE, VK_F6); defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_MINUS, VK_F7); defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_PLUS, VK_F8); defmap[i++] = KeyMapEntry(KEY_EMCON_MINUS, VK_F9); defmap[i++] = KeyMapEntry(KEY_EMCON_PLUS, VK_F10); defmap[i++] = KeyMapEntry(KEY_EXIT, VK_ESCAPE); defmap[i++] = KeyMapEntry(KEY_PAUSE, VK_PAUSE); // defmap[i++] = KeyMapEntry(KEY_NEXT_VIEW, VK_TAB); defmap[i++] = KeyMapEntry(KEY_TIME_EXPAND, VK_DELETE); defmap[i++] = KeyMapEntry(KEY_TIME_COMPRESS, VK_INSERT); defmap[i++] = KeyMapEntry(KEY_TIME_SKIP, VK_INSERT, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_BRIDGE, VK_F1); defmap[i++] = KeyMapEntry(KEY_CAM_VIRT, VK_F1, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_CHASE, VK_F2); defmap[i++] = KeyMapEntry(KEY_CAM_DROP, VK_F2, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXTERN, VK_F3); defmap[i++] = KeyMapEntry(KEY_TARGET_PADLOCK, VK_F4); defmap[i++] = KeyMapEntry(KEY_ZOOM_WIDE, 'K'); defmap[i++] = KeyMapEntry(KEY_HUD_MODE, 'H'); defmap[i++] = KeyMapEntry(KEY_HUD_COLOR, 'H', VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_HUD_WARN, 'C'); defmap[i++] = KeyMapEntry(KEY_HUD_INST, 'I'); defmap[i++] = KeyMapEntry(KEY_NAV_DLG, 'N'); defmap[i++] = KeyMapEntry(KEY_WEP_DLG, 'W'); defmap[i++] = KeyMapEntry(KEY_ENG_DLG, 'E'); defmap[i++] = KeyMapEntry(KEY_FLT_DLG, 'F'); defmap[i++] = KeyMapEntry(KEY_RADIO_MENU, 'R'); defmap[i++] = KeyMapEntry(KEY_QUANTUM_MENU, 'Q'); defmap[i++] = KeyMapEntry(KEY_MFD1, 219); // [ defmap[i++] = KeyMapEntry(KEY_MFD2, 221); // ] defmap[i++] = KeyMapEntry(KEY_SELF_DESTRUCT, VK_ESCAPE, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_CYCLE_OBJECT, VK_TAB, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_AZ, VK_LEFT, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_AZ, VK_RIGHT, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_EL, VK_UP, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_EL, VK_DOWN, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_RANGE, VK_SUBTRACT); defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_RANGE, VK_ADD); defmap[i++] = KeyMapEntry(KEY_CAM_VIEW_SELECTION, 'V'); defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_AZ, VK_LEFT, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_AZ, VK_RIGHT, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_EL, VK_DOWN, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_EL, VK_UP, VK_SHIFT); defmap[i++] = KeyMapEntry(KEY_SWAP_ROLL_YAW, 'J'); defmap[i++] = KeyMapEntry(KEY_COMM_ATTACK_TGT, 'A', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_ESCORT_TGT, 'E', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_WEP_FREE, 'B', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_WEP_HOLD, 'F', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_COVER_ME, 'H', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_SKIP_NAV, 'N', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_RETURN_TO_BASE, 'R', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_CALL_INBOUND, 'I', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_PICTURE,'P', VK_MENU); defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_SUPPORT,'S', VK_MENU); defmap[i++] = KeyMapEntry(KEY_CHAT_BROADCAST, '1', VK_MENU); defmap[i++] = KeyMapEntry(KEY_CHAT_TEAM, '2', VK_MENU); defmap[i++] = KeyMapEntry(KEY_CHAT_WING, '3', VK_MENU); defmap[i++] = KeyMapEntry(KEY_CHAT_UNIT, '4', VK_MENU); defmap[i++] = KeyMapEntry(KEY_CONTROL_MODEL, 0); defmap[i++] = KeyMapEntry(KEY_JOY_SELECT, 1); defmap[i++] = KeyMapEntry(KEY_JOY_RUDDER, 0); defmap[i++] = KeyMapEntry(KEY_JOY_THROTTLE, 1); defmap[i++] = KeyMapEntry(KEY_JOY_SENSE, 1); defmap[i++] = KeyMapEntry(KEY_JOY_DEAD_ZONE, 500); defmap[i++] = KeyMapEntry(KEY_MOUSE_SELECT, 1); defmap[i++] = KeyMapEntry(KEY_MOUSE_SENSE, 10); defmap[i++] = KeyMapEntry(KEY_MOUSE_ACTIVE, 192); // ~ key /*** For Debug Convenience Only: ***/ defmap[i++] = KeyMapEntry(KEY_INC_STARDATE, VK_F11); defmap[i++] = KeyMapEntry(KEY_DEC_STARDATE, VK_F11, VK_SHIFT); /***/ return i; } // +----------------------------------------------------------------------+ int KeyMap::DefaultKeyMap(int max_keys) { for (int i = 0; i < max_keys; i++) map[i] = defmap[i]; nkeys = max_keys; return nkeys; } void KeyMap::Bind(int a, int k, int s) { if (!a) return; for (int i = 0; i < nkeys; i++) { if (map[i].act == a) { map[i].key = k; map[i].alt = s; return; } } map[nkeys++] = KeyMapEntry(a, k, s); } // +----------------------------------------------------------------------+ int KeyMap::LoadKeyMap(const char* filename, int max_keys) { FILE* f; fopen_s(&f, filename, "rb"); if (!f) return nkeys; char line[256]; while (fgets(line, sizeof(line), f)) { int act = -1, key = -1, alt = 0, joy = -1; char act_str[128], key_str[128], alt_str[128], joy_str[128]; ZeroMemory(act_str, sizeof(act_str)); ZeroMemory(key_str, sizeof(key_str)); ZeroMemory(alt_str, sizeof(alt_str)); ZeroMemory(joy_str, sizeof(joy_str)); sscanf(line, "%s %s %s %s", act_str, key_str, alt_str, joy_str); act = GetKeyAction(act_str); key = GetKeyKey(key_str); alt = GetKeyKey(alt_str); joy = GetKeyKey(joy_str); if (act != -1 && key != -1) { if (act == KEY_CONTROL_MODEL) Ship::SetControlModel(key); int mapped = false; for (int i = 0; i < max_keys && !mapped; i++) { if (map[i].act == act) { Print(" Remapping: '%s' => %s(%d) %s(%d) %s(%d)\n", act_str, key_str, key, alt_str, alt, joy_str, joy); map[i] = KeyMapEntry(act, key, alt, joy); mapped = true; } } if (!mapped) { Print(" Mapping: '%s' => %s(%d) %s(%d) %s(%d)\n", act_str, key_str, key, alt_str, alt, joy_str, joy); map[nkeys++] = KeyMapEntry(act, key, alt, joy); } } if (nkeys >= max_keys-1) { Print(" Too many keys in configuration...\n"); break; } } fclose(f); return nkeys; } // +----------------------------------------------------------------------+ int KeyMap::SaveKeyMap(const char* filename, int max_keys) { FILE* f; fopen_s(&f, filename, "wb"); if (!f) return 0; for (int i = 0; i < nkeys; i++) { if (map[i].act >= KEY_CONTROL_MODEL && map[i].act <= KEY_AXIS_THROTTLE_INVERT) { int a = GetKeyActionIndex(map[i].act); fprintf(f, "%-24s =%d\n", key_action_table[a].name, map[i].key); } else if (map[i] != defmap[i]) { int a = GetKeyActionIndex(map[i].act); int k = GetKeyKeyIndex(map[i].key); int s = GetKeyKeyIndex(map[i].alt); int j = GetKeyKeyIndex(map[i].joy); if (a > -1) { if (j > -1) { if (s > -1) { fprintf(f, "%-24s %-16s %-16s %-16s\n", key_action_table[a].name, key_key_table[ k].name, key_key_table[ s].name, key_key_table[ j].name); } else if (k > -1) { fprintf(f, "%-24s %-16s %-16s %-16s\n", key_action_table[a].name, key_key_table[ k].name, "null", key_key_table[ j].name); } else { fprintf(f, "%-24s %-16s %-16s %-16s\n", key_action_table[a].name, "null", "null", key_key_table[ j].name); } } else if (s > -1) { fprintf(f, "%-24s %-16s %-16s\n", key_action_table[a].name, key_key_table[ k].name, key_key_table[ s].name); } else if (k > -1) { fprintf(f, "%-24s %-16s\n", key_action_table[a].name, key_key_table[ k].name); } } } } fclose(f); return nkeys; } // +----------------------------------------------------------------------+ int KeyMap::GetCategory(int n) { int nactions = sizeof(key_action_table) / sizeof(KeyName); for (int i = 0; i < nactions; i++) { if (map[n].act == key_action_table[i].key) { return key_action_table[i].category; } } return KEY_MISC; } // +----------------------------------------------------------------------+ int KeyMap::FindMapIndex(int act) { for (int n = 0; n < nkeys; n++) if (map[n].act == act) return n; return -1; } // +----------------------------------------------------------------------+ const char* KeyMap::DescribeAction(int n) { int nactions = sizeof(key_action_table) / sizeof(KeyName); for (int i = 0; i < nactions; i++) { if (map[n].act == key_action_table[i].key) { if (key_action_table[i].desc) return key_action_table[i].desc; return key_action_table[i].name; } } return 0; } // +----------------------------------------------------------------------+ static char key_desc[32]; const char* KeyMap::DescribeKey(int n) { if (n >= 0 && n < 256) return DescribeKey(map[n].key, map[n].alt, map[n].joy); return 0; } const char* KeyMap::DescribeKey(int vk, int shift, int j) { const char* key = 0; const char* alt = 0; const char* joy = 0; int nkeys = sizeof(key_key_table) / sizeof(KeyName); for (int i = 0; i < nkeys; i++) { if (vk > 0 && vk == key_key_table[i].key) { if (key_key_table[i].desc) key = key_key_table[i].desc; else key = key_key_table[i].name; } if (shift > 0 && shift == key_key_table[i].key) { if (key_key_table[i].desc) alt = key_key_table[i].desc; else alt = key_key_table[i].name; } if (j > 0 && j == key_key_table[i].key) { if (key_key_table[i].desc) joy = key_key_table[i].desc; else joy = key_key_table[i].name; } } if (key) { if (alt) { sprintf_s(key_desc, "%s+%s", alt, key); } else { strcpy_s(key_desc, key); } if (joy) { strcat_s(key_desc, ", "); strcat_s(key_desc, joy); } } else if (joy) { strcpy_s(key_desc, joy); } else { sprintf_s(key_desc, "%d", vk); } return key_desc; } int KeyMap::GetMappableVKey(int n) { int nkeys = sizeof(key_key_table) / sizeof(KeyName); if (n >= 0 && n < nkeys) { return key_key_table[n].key; } return 0; }