/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== An element in the dynamic campaign */ #include "Intel.h" #include "Game.h" // +--------------------------------------------------------------------+ static const char* intel_name[] = { "", "Reserve", "Secret", "Known", "Located", "Tracked", }; const char* Intel::NameFromIntel(int intel) { return intel_name[intel]; } int Intel::IntelFromName(const char* type_name) { for (int i = RESERVE; i <= TRACKED; i++) if (!_stricmp(type_name, intel_name[i])) return i; return 0; }