/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== HUDSounds singleton class utility implementation */ #include "HUDSounds.h" #include "AudioConfig.h" #include "Sound.h" #include "DataLoader.h" // +--------------------------------------------------------------------+ static Sound* mfd_mode = 0; static Sound* nav_mode = 0; static Sound* wep_mode = 0; static Sound* wep_disp = 0; static Sound* hud_mode = 0; static Sound* hud_widget = 0; static Sound* shield_level = 0; static Sound* red_alert = 0; static Sound* tac_accept = 0; static Sound* tac_reject = 0; // +--------------------------------------------------------------------+ static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) { loader->LoadSound(wave, s, 0, true); // optional sound effect } void HUDSounds::Initialize() { DataLoader* loader = DataLoader::GetLoader(); loader->SetDataPath("Sounds/"); LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode); LoadInterfaceSound(loader, "nav_mode.wav", nav_mode); LoadInterfaceSound(loader, "wep_mode.wav", wep_mode); LoadInterfaceSound(loader, "wep_disp.wav", wep_disp); LoadInterfaceSound(loader, "hud_mode.wav", hud_mode); LoadInterfaceSound(loader, "hud_widget.wav", hud_widget); LoadInterfaceSound(loader, "shield_level.wav", shield_level); LoadInterfaceSound(loader, "alarm.wav", red_alert); LoadInterfaceSound(loader, "tac_accept.wav", tac_accept); LoadInterfaceSound(loader, "tac_reject.wav", tac_reject); if (red_alert) red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED); loader->SetDataPath(0); } // +--------------------------------------------------------------------+ void HUDSounds::Close() { delete mfd_mode; delete nav_mode; delete wep_mode; delete wep_disp; delete hud_mode; delete hud_widget; delete shield_level; delete red_alert; delete tac_accept; delete tac_reject; } void HUDSounds::PlaySound(int n) { Sound* sound = 0; switch (n) { default: case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break; case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break; case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break; case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break; case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break; case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break; case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break; case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break; case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break; // RED ALERT IS A SPECIAL CASE! case SND_RED_ALERT: if (red_alert) { sound = red_alert; } break; } if (sound && !sound->IsPlaying()) { int gui_volume = AudioConfig::GuiVolume(); sound->SetVolume(gui_volume); sound->Play(); } } void HUDSounds::StopSound(int n) { if (n == SND_RED_ALERT && red_alert) { red_alert->Stop(); } }