/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Tactical Grid */ #ifndef Grid_h #define Grid_h #include "Types.h" #include "Graphic.h" #include "Geometry.h" // +--------------------------------------------------------------------+ class Window; class Projector; class PolyRender; // +--------------------------------------------------------------------+ class Grid : public Graphic { public: Grid(int size, int step); virtual ~Grid(); virtual void Render(Video* video, DWORD flags); virtual int CollidesWith(Graphic& o); protected: virtual void DrawLine(Video* video, Point& p1, Point& p2, Color c); int size; int step; int drawn; }; // +--------------------------------------------------------------------+ #endif // Grid_h