/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Tactical Grid class */ #include "Grid.h" #include "Game.h" #include "Video.h" #include "Window.h" static const Color DARK_LINE( 8, 8, 8); static const Color LITE_LINE(16, 16, 16); // +--------------------------------------------------------------------+ Grid::Grid(int asize, int astep) : size(asize), step(astep), drawn(0) { radius = (float) (size * 1.414); } Grid::~Grid() { } // +--------------------------------------------------------------------+ int Grid::CollidesWith(Graphic& o) { return 0; } // +--------------------------------------------------------------------+ void Grid::Render(Video* video, DWORD flags) { if (!video || hidden) return; int c = 0; Color line; for (int i = 0; i <= size; i += step) { Point p1( i, 0, -size); p1 += Location(); Point p2( i, 0, size); p2 += Location(); Point p3(-i, 0, -size); p3 += Location(); Point p4(-i, 0, size); p4 += Location(); if (c) line = DARK_LINE; else line = LITE_LINE; DrawLine(video, p1,p2,line); DrawLine(video, p3,p4,line); c++; if (c > 3) c = 0; } c = 0; for (int i = 0; i <= size; i += step) { Point p1(-size, 0, i); p1 += Location(); Point p2( size, 0, i); p2 += Location(); Point p3(-size, 0, -i); p3 += Location(); Point p4( size, 0, -i); p4 += Location(); if (c) line = DARK_LINE; else line = LITE_LINE; DrawLine(video, p1,p2,line); DrawLine(video, p3,p4,line); c++; if (c > 3) c = 0; } } void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color) { Vec3 v[2]; v[0] = p1; v[1] = p2; video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE); }