/* Starshatter: The Open Source Project Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. AUTHOR: John DiCamillo OVERVIEW ======== Abstract 3D Graphic Object */ #include "Graphic.h" #include "Scene.h" #include "Projector.h" // +--------------------------------------------------------------------+ int Graphic::id_key = 1; // +--------------------------------------------------------------------+ Graphic::Graphic() : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f), radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1), trans(false), shadow(false), luminous(false), depth(0.0f), scene(0) { screen_rect.x = 0; screen_rect.y = 0; screen_rect.w = 0; screen_rect.h = 0; ZeroMemory(name, sizeof(name)); strcpy_s(name, "Graphic"); } // +--------------------------------------------------------------------+ Graphic::~Graphic() { } int Graphic::operator < (const Graphic& g) const { if (!infinite && g.infinite) return 1; else if (infinite && !g.infinite) return 0; double za = fabs(Depth()); double zb = fabs(g.Depth()); return (za < zb); } int Graphic::operator <= (const Graphic& g) const { if (!infinite && g.infinite) return 1; else if (infinite && !g.infinite) return 0; double za = fabs(Depth()); double zb = fabs(g.Depth()); return (za <= zb); } // +--------------------------------------------------------------------+ void Graphic::SetInfinite(bool b) { infinite = (BYTE) b; if (infinite) depth = 1.0e9f; } // +--------------------------------------------------------------------+ int Graphic::Nearer(Graphic* a, Graphic* b) { if (a->depth < b->depth) return -1; else if (a->depth == b->depth) return 0; else return 1; } // +--------------------------------------------------------------------+ int Graphic::Farther(Graphic* a, Graphic* b) { if (a->depth > b->depth) return -1; else if (a->depth == b->depth) return 0; else return 1; } // +--------------------------------------------------------------------+ void Graphic::Destroy() { if (scene) scene->DelGraphic(this); delete this; } // +--------------------------------------------------------------------+ int Graphic::CollidesWith(Graphic& o) { Point delta_loc = loc - o.loc; // bounding spheres test: if (delta_loc.length() > radius + o.radius) return 0; return 1; } // +--------------------------------------------------------------------+ int Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool treat_translucent_polys_as_solid) { return 0; } // +--------------------------------------------------------------------+ void Graphic::ProjectScreenRect(Projector* p) { screen_rect.x = 2000; screen_rect.y = 2000; screen_rect.w = 0; screen_rect.h = 0; } // +--------------------------------------------------------------------+ bool Graphic::CheckVisibility(Projector& projector) { if (projector.IsVisible( Location(), Radius()) && projector.ApparentRadius(Location(), Radius()) > 1) { visible = true; } else { visible = false; screen_rect.x = 2000; screen_rect.y = 2000; screen_rect.w = 0; screen_rect.h = 0; } return visible; }