/* Starshatter: The Open Source Project Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors Copyright (c) 1997-2006, Destroyer Studios LLC. */ #ifndef GameWinDX9_h #define GameWinDX9_h #include "Color.h" #include "Game.h" #include "Types.h" #include "WndProc.h" class GameWinDX9 : public Game { public: static GameWinDX9* GetInstance(); GameWinDX9(); virtual ~GameWinDX9(); virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); virtual bool InitApplication(HINSTANCE hInstance); virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow); virtual bool InitGame(); virtual bool InitVideo(); virtual bool ResizeVideo(); virtual bool ResetVideo(); virtual bool ToggleFullscreen(); virtual bool AdjustWindowForChange(); virtual bool SetupPalette(); virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv); virtual int Run() override; virtual void UpdateScreen() override; virtual void Activate(bool f) override; virtual void Pause(bool f) override; void ShowStats(); int MaxTexSize() const; int MaxTexAspect() const; Color GetScreenColor() const; int GetScreenWidth() const; int GetScreenHeight() const; HINSTANCE GetHINST(); HWND GetHWND(); void SetMaxTexSize(int n); void SetScreenColor(Color c); protected: friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam); PALETTEENTRY standard_palette[256]; BYTE inverse_palette[32768]; int max_tex_size; Color screen_color; HINSTANCE hInst; HWND hwnd; HMENU hmenu; // Internal variables for the state of the app DWORD window_style; // Saved window style for mode switches RECT bounds_rect; // Saved window bounds for mode switches RECT client_rect; // Saved client area size for mode switches const char* app_name; const char* title_text; const char* palette_name; bool is_windowed; bool is_active; bool is_device_lost; bool is_minimized; bool is_maximized; bool ignore_size_change; bool is_device_initialized; bool is_device_restored; private: static GameWinDX9* instance; }; #endif // GameWinDX9_h